Tag "zircon"  (0 - 30 of 46)
 August Lab Report #2 of 12

August Lab Report #2 of 12

News

Making impossible geometry, the Pac-Man machine and exploring rendering of 2D and the rendering of "2D" in 3D space.

August Lab Report #1 of 12

August Lab Report #1 of 12

News

Atmopheric lighting experiments and a discussion of coronas and shaders, including how they work and limitations.

How To Test Replacement Textures In DarkPlaces

How To Test Replacement Textures In DarkPlaces

Tutorial

This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.

Zircon Engine Initial Alpha Release 29 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 29 (Wndows binary, Linux may compile)

Download

Autocompletes of sounds, models, textures, keynames for bind, unbind, modelprecache, play, r_replacemaptexture, modeldecompile (.wav .mdl .tga at this...

Tools / References

Tools / References

Tutorial

This page is a list of relevant tools like compilers or model editors and resources such as shader directive documentation.

Func_Text In Quake3_Quake1

Func_Text In Quake3_Quake1

Tutorial

How to use func_text, the "easy label" in Quake3_Quake1 to quickly put some text or numbers somewhere in a map.

Zircon Engine Initial Alpha Release 28 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 28 (Wndows binary, Linux may compile)

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Mouse1 pressed while in console with no map running activates menu. Allows full mouse control on startup if "nostartdemos 1" or other method starts Zircon...

Zircon Engine Initial Alpha Release 27 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 27 (Wndows binary, Linux may compile)

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"Record demo at any time" feature added. This is not actually possible in DarkPlaces (therefore Zircon). Nonetheless, you can now type "record mydemo...

DarkPlaces/Zircon How To Record A Demo

DarkPlaces/Zircon How To Record A Demo

Tutorial

This is how to record a demo in DarkPlaces or Zircon.

Zircon Engine Initial Alpha Release 26 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 26 (Wndows binary, Linux may compile)

Download

Pictured: devel_set_alpha2.pk3. Mousewheel and pageup/down are now available in all scrolling menus (maps, effects, servers, ..). Real-time light editor...

Curved Path Train (Func_Train / Misc_Mdl_Train)

Curved Path Train (Func_Train / Misc_Mdl_Train)

Tutorial

Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...

Visual Guide To Engine Changes

Visual Guide To Engine Changes

Tutorial

Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...

Zircon Engine Initial Alpha Release 25 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 25 (Wndows binary, Linux may compile)

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Command host_timescale added, set to 0.5 for half-speed or 2.0 for double speed. This is largely a wrapper around an existing DarkPlaces cvar called "slowmo...

Switchable Lights In Quake3_Quake1

Switchable Lights In Quake3_Quake1

Tutorial

An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.

Fence Textures, Glass Textures

Fence Textures, Glass Textures

Tutorial

An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.

Zircon Engine Initial Alpha Release 24 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 24 (Wndows binary, Linux may compile)

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Real-time light editing is easier, the r_editlights_edit command can autocomplete the next parameter.  Example: type r_editlights_edit and press CTRL-SPACE...

It Starts With A Small Flickering Light

It Starts With A Small Flickering Light

News

A discussion of "dynamic light sources" in the Q3 map format and how they are not supported. And the story of how the next version of Quake3_Quake1 has...

Animated and Scrolling Textures (animap, tcmod scroll)

Animated and Scrolling Textures (animap, tcmod scroll)

Tutorial

This is an examination of how animated and scrolling textures work in Quake3_Quake1, which targets primarily the Quake 3 map format for use with DarkPlaces...

Worldspawn, Sky, Fog, Map Title, Worldhints

Worldspawn, Sky, Fog, Map Title, Worldhints

Tutorial

Quake3_Quake1: Examining the properties of the world entity (worldspawn) which includes the map title, the sky -- which in Q3 format often emits light...

Reflections, Mirrors, Flowing Water

Reflections, Mirrors, Flowing Water

Tutorial

DarkPlaces (and therefore Zircon engine) supports reflections, mirrors and various liquid effects. An examination of these follows.

Compiling Models Into a Map (misc_model)

Compiling Models Into a Map (misc_model)

Tutorial

The Quake 3 map tools support compiling models (misc_model) into a map and they become part of the .bsp. These models collide and light according to their...

Zircon Engine Initial Alpha Release 23 (Wndows binary, Linux binary)

Zircon Engine Initial Alpha Release 23 (Wndows binary, Linux binary)

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Mousewheel support for maps menu. Resolved a mouse driven map selection when scrolled. Linux binary built on AMD-64 Ubuntu 20.04.2 included (compiled...

Rotating Doors / Cabinets / Ramps / Drawbridges

Rotating Doors / Cabinets / Ramps / Drawbridges

Tutorial

How to construct rotating doors, cabinets, ramps, drawbridges with a map editor.

Character Talk Dialog - NPC talk dialog

Character Talk Dialog - NPC talk dialog

Tutorial

NPCs can have dialog in Quake3_Quake1 (monster_any::talkdialog).

Books With Markup, Images, Multiple Pages

Books With Markup, Images, Multiple Pages

Tutorial

Books tutorial in the form of item_readable. This tutorial covers how they work. They can have pictures and markup.

Zircon Engine Initial Alpha Release 22 (Wndows binary, Linux wil compile)

Zircon Engine Initial Alpha Release 22 (Wndows binary, Linux wil compile)

Download

Prior versions were missing a DLL required for loading jpeg images. Quake 1 does not use jpg and even many DarkPlaces mods do not use jpeg so this fell...

Quake3_Quake1 Playable Single Player Demo Release

Quake3_Quake1 Playable Single Player Demo Release

News

Quake3_Quake1 playable single player demo available:This Quake 1 single player mod makes DarkPlaces / Zircon feature available for mapping with a QuakeC...

Quake3_Quake1 Single Player Tech Demo Alpha 1

Quake3_Quake1 Single Player Tech Demo Alpha 1

Download

This is tech demo of Quake3_Quake1 mapping kit with playable single player maps demonstrating the features available. These Quake 1 maps are Q3 format...

Documentation/Index

Documentation/Index

Tutorial

Documentation/index of entities and properties. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et...

Quake3_Quake1 Mapping Resources

Quake3_Quake1 Mapping Resources

Mod

This is dedicated to documentation of the Quake3_Quake1 mod which makes DarkPlaces/Zircon engine capabilities available for Quake 1 single player/coop...

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