vlad200165445

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Report RSS What is wrong with NPCs and some shortcomings in the form of visibility through grass and leaves

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When I started playing the anomaly stalker, everything was fine, the NPCs walked on artifacts, shot at mutants, sat at the bar with the bartender, drank vodka, but everything would be fine, but sooner or later the gameplay gets boring.

Monotonous squads of NPCs go back and forth from location to location and shoot each other when they see warring groups, among other disadvantages,this is when any NPC can put a bullet in the head through the bushes of trees in which you can’t see from where the player is shooting, there are files of armored personnel carriers in the game itself and so on, why no one thought of use these machines to support such units as sin and monolith and all those who have a place for the technique itself, in order to make units with vehicles files that are present in the game, even if they are primitive in quality and use.

STALKER  stalker a

Moreover, it will refresh the game, because the player will not have to guess where and when such patrol units will leave their bases and habitats and will make the player think before going anywhere on missions, thereby giving away the complexity of the game, and also if you put such units to patrol in a certain place, it makes sense to use improvised explosive devices that are present in the game, but the need for them is not particularly great. P.S. And also decide what to do with all the NPCs that shoot through the grass and bushes, because this is incredibly annoying for the player, but without losing accuracy.

This blog does not call, let alone does not require the mandatory execution of the above, everything is absolutely exclusively my thoughts and subjective opinion.

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