UnrealRPG v335
Full Version 1 commentUpdate of the mod with some added features and bug fixes. Comes along with freedoom wad and the engine, ready to run.
Unreal Gold Remake in GZDooM engine with RPG elements, 17 map version available
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Update of the mod with some added features and bug fixes. Comes along with freedoom wad and the engine, ready to run.
Update of the mod with some added features and bug fixes. Comes along with freedoom wad and the engine, ready to run.
V316 >New map: Ikran4 >Added Nextweapon command >Added Music to Temple of Vandora >Added Music to Trench
Just a newest version with some small additions and bug fixes.
added couple new maps and features, bug fixes. Multiplayer should somewhat work now (2 player)
New boss map and loong list of bugfixes, from annoying bugs to game-breaking things
The new review is out
Hey there ..
Awesome !
Thanks for constantly working on this .
I am really sad it's not in the top 5 doom mods of all time .
It's definitely should be !
I found a noclip wall . The ship in map 2 can be entered when you walk out of the door and then turn right . Walk until the end the right again up the small hill where the ship border is . There jumping results in you landing in the ship .
The mining thingy would be nice to implement . (Button pressed )
The next weapon button is nice . But it's kinda useless cause the weapons can't be cycled through that . Could you please implement a secondary button from -last weapon ?
The enemy classes are awesome !!! Love it !
How about implementing day and night cycle ?
An ARENA mode ?
Maybe some invasion events where you are in a map and according to your level ,enemies spawn in in waves .. ?
This mo.. actually I refuse to call it only a mod . By now it's a full blown Semi Open world ,Crafting ,RPG
thanks for support and kind words !
Where hub music is from? I'm curios how to find it, because it's not from the official Unreal OST.
Deus Ex 1 I think
Yes . It's the unatco song I think
how do i get this to work? I sadly cant seem to play this at all. Do i have to run the file itself or the map wad's individually? I am confused
As I remember, zip file itself (create a shortcut to gzdoom exe, add
'-file UnrealRPGv316.zip' to target in shortcut properties, or try just drag and drop this file to gzdoom exe).
Saving progress to .ini file is strange. Maybe there is way to save data in actual save files? I've seen some RPG mods where all data was in save file.
There should be a way to stop mission/retreat to base/hub map. In some cases it's impossible to finish map.
Also, latest (316) version have some bugs with upgrading and items:
- automag + rate of fire upgrade results in powered up automag (same as automag + power).
- some weapons missing possible upgrades in descriptions.
- there is item internally called something like 'heat seeking upgrade' (I think it's for eightball), but trying to cheat it (give %itemname%) results in atomic ASMD.
- occasional bugs with weapon system, resulting in impossibility to switch weapons. Re-equipping not helps. Editing .ini neither. Only wiping save data fixed it.
Maybe you should somehow simplify it? Like, assigning weapons to default slots (0-9), and when it's unequipped take actual weapon item from players inventory. Yeah, it prevents customization of weapons order and hotkeys, but less room for bugs.
Maybe reassigning weapons to default slots (I remember there is setslot command) ingame by scripts allow such customization.
For now, it's barely playable for me. But I'd love to see new versions with fixes and polishing.
This comment is currently awaiting admin approval, join now to view.
thanks for feedback !