The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.
Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.
Hello everyone! We would like to show what has been happening during the development of Iron Valiant!
Art updates
Firstly, some art updates. We have been hard at work creating a toon shader from the ground up. This new shader is still a work in progress, but we wanted to give everyone a look at the what is happening on the art side.
W.I.P: Toon shader, 2D sketch for new architecture style that the building was modeled after
We have also started work on the infantry characters, the models are not complete, they are just for testing in-engine right now.
Finally, on the art side, our concept artist has updated some of the characters that players will be able to meet in the story mode of the game as well as upgrading Lothair's design (The red mecha)
AI Upgrades
We have been reworking the current Ai's move set for melee animations. The AI will now have a 5 hit combo as a basic set of attacks instead of just 3. We are also planning on a few special melee moves he can do as well as some variance in the basic combo to keep players on their toes.
Work in progress for the basic 5 hit attack combo on the AI side
AI 5 hit basic combo implemented in-engine
The AI has also received a new EQS, allowing him to decided whether or not he wants to use the high ground against the player or flank, among other options. We have also reworked the way he strafes around and moves in ranged mode with an update to melee mode behaviors in the works. The AI will now snake around the player in ranged mode instead of just moving in a perfect circle.
Continuing with AI improvements, we have moved away from the Behavior Trees and are using a Finite State Machine. The Finite State Machine allows us to get more consistent results.
Updated circling behavior for the AI
The road to Demo 2.0
Demo 2.0 will feel like a fresh, new game, with most of the actual planned features being implemented.
Here is a list of what we are currently working for Demo 2.0:
- Player side:
- Basic Sword Type AI update:
Other Features:
Thank you for viewing! We have made many improvements and fixes in Iron Valiant and we hope to share Demo 2.0 with you all in the near future! Your feedback and support has been invaluable to our small, indie team.
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I'm waiting for it to make my own game. Making assets and planning for it.
lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all
oh boy
It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.
I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.
I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.