The AMC Squad is an epic story-driven FPS running on the Build Engine. It combines gameplay mechanics of retro-shooters with aspects of modern titles, complete with a story-driven narrative that spans over several episodes.

Each episode is a full-length campaign featuring multiple varied locations to explore and many hidden secrets and collectibles to discover. Experience an overarching story that is loosely based on the worlds and settings of other classic Build Engine games. Pick from more than 8 different character classes, each with a unique loadout of items, weapons and abilities, and fight a large selection of different enemy factions that threaten the safety of the world.

The game currently contains 4 fully playable episodes, with 6 episodes planned total.

Join us on Discord!

Check out the official wiki here!

Repository for the engine source code

AMC Squad v4 - Episodes 1,2,3 and 4

Alternate Download Location

AMCposterwithlogo

Story background:

The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both agencies, he hired an old friend to track down 7 of the best and most skilled fighters in the Solar System, after the disappearance of Earth's greatest hero. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, they inadvertently set into motion a sequence of events that dramatically increase the scale of conflict, and they must soon deal with a threat that is new to even the most supernatural members of the team.

Can you fight as the AMC Squad, and take care of this threat? Will you scour the battlefield, find and acquire research and equipment and tackle the threat strategically, or simply run in guns blazing? Will you choose to play as Sangluss, a warlock with great power who overcame a dark past? Or as Merlijn, a knight from Holland who wields ancient weaponry to deadly effect? As Mikko, the cybernetic leader of MS Corp industries, who brings a range of deadly and hi-tech weaponry to the battlefield? Or as Highwire, who relies only on his good old-fashioned military rifles, and a trusty bottle of Vodka?

Whomever you choose, be prepared for the fight of a lifetime.


The AMC SquadThe AMC Squad

Features:

  • Classic FPS gameplay mixed with modern mechanics.
  • Mission-based level structure, spanning 4+ separate episodes, with more than 30 hours worth of content.
  • Intricate and highly interactive levels, with many secrets to find.
  • A rich story consisting of multiple character arcs and plot threads.
  • 11 different characters with unique voice acting, with more to unlock as you progress.
  • Unique loadout of weapons and items for each character, as well as level-specific weapons to find and unlock.
  • Collectibles, weapon replacements and a fully-fledged loadout system.
  • Upgradeable weapons and character abilities.
  • Multiple vehicles, including motorcycles, spaceships, tanks and horses.
  • In-game cutscenes and pre-rendered FMV sequences, complete with voice acting and subtitles.
  • And more features you never thought possible in a Build Engine game!

The Developers:

Episode One consists of maps built by James Stanfield, Rusty, Geoffrey, Highwire, Mikko Sandt and Sangman, and a map donated by Mike Norvak.

Episode Two consists of maps built by James Stanfield, Michael Crisp, Sangman, Mikko Sandt, Cedric 'Zaxtor Znort' Lutes, Loke, and Snowfall. It also consists of maps built from unfinished segments by Highwire, DavoX, and Mike Von Skellington.

Episode Three consists of maps built by James Stanfield, Michael Crisp, Sangman, Cedric 'Zaxtor Znort' Lutes, Rhaisher, Loke, Alicatgamer, and Snowfall. It also consists of maps built from unfinished segments by Highwire and Jenz/Amaka; and a map donated by Mr. Sinister.

Episode Four consists of maps built by James Stanfield, Michael Crisp, Sangman, Loke, Alicatgamer, sebabdukeboss20, and Highwire. It also consists of maps donated to us by DanM, Mike Norvak, Forge, Drek; and unused sections from the cancelled Survival project by Numan and Toadie.

  • Lead coder is James Stanfield, additional code by Cedric "Sangman" Haegeman and Dino Bollinger
  • Engine programming on the AMCDuke32 fork by Dino Bollinger.
  • Many sprites, cinematics, and model renders are by Sebabdukeboss20
  • 3D models and voxels sourced from various authors, see credits file in the package.
  • GUI artwork by Alicatgamer.
  • Other textures and artwork is sourced from a wide variety of places, with additional original artwork by James Stanfield, Geoffrey, Rusty_Nails, sebabdukeboss20, and Snowfall.
  • Music composed by HiveBoss, TheDavisD, AliCatGamer and various other artists sourced from opengameart.org
  • If your work was inadvertently used without credit please contact me either here, on discord or by e-mail and I will work to rectify this as soon as possible with my apologies
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AMC Squad Episode 4's reception

First of all, happy new year. We're happy to see that Episode 4 was received very well despite it being a fairly different experience to the previous episodes, especially with the focus on a fantasy setting. Originally the Ringworld was to just be the first half of episode 4, but we decided that it deserved much more space and justice than just being the starting portion of an episode could provide, and ultimately didn't really contribute to any significant delay. We actually managed to push the episode out nearly half a year earlier than the usual 4 year gap, and that was with 2 additional significant updates (the art redux and then the 10th anniversary)

Mikko has published his review of episode 4, which you can see here - if you've made a review of AMC Squad or a YouTube video covering it, by all means share it with us here or on our Discord

8th place in Indiedb of the year!

Needless to say we're incredible grateful to all the votes you've cast for us - we've managed to breach the top hundred before but this is the first time we've made the top ten, beating out some very heavy contenders.

AMC Squad Episode 5

Work on episode 5, Perfect Storm, started not long after the last patch; several of our mappers had already started work on maps for episode 5; release will still be some considerable time away, but we're hoping to beat this episode's record and get the final 2 episodes out much sooner. You can see the first released screenshot as well as the poster for episode 5 by sebabdukeboss20 in our media tab here. As usual we keep pretty quiet with development, so don't feel disheartened if there's big stretches of time without any updates (but as I've plugged before, our discord is active so join there if you want more info or ask us some questions) We've also finally updated the tiny hard to read conversation font for this episode, no more straining your eyes!

amc0000 1

Want to help?

We're always in need of mappers to help make the scope of the project possible. The same goes for voice actors, we're mainly looking for more female VAs to help out as well as older males to voice some of our more gruff characters. Post on our discord for more info!

Patch 4.1.0 released

Patch 4.1.0 released

News

Patch for episode 4 of the AMC Squad containing a bunch of fixes just got released.

AMC Squad Episode 4 released!

AMC Squad Episode 4 released!

News

The AMC Squad v4 is released, with the brand new Episode 4! Read on to find out more.

Episode Four trailer

Episode Four trailer

News 5 comments

Trailer for Episode Four and we're expecting to release in October!

Work is going well

Work is going well

News 3 comments

Just a very short update saying we're alive, and that progress is going strong.

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AMC Squad v4.1.0 FULL

AMC Squad v4.1.0 FULL

Full Version 19 comments

The AMC Squad v4 -- a standalone single-player FPS running on EDuke32. This release contains Episodes 1-3, as well as the brand-new Episode 4, with original...

AMC Squad v4.0.0 to v4.1.0 PATCH

AMC Squad v4.0.0 to v4.1.0 PATCH

Patch 7 comments

Patch for Episode 4 of the AMC Squad. Includes a bunch of fixes.

The AMC Squad - 10th Anniversary Edition - DEPRECATED

The AMC Squad - 10th Anniversary Edition - DEPRECATED

Full Version 24 comments

The AMC Squad 10th Anniversary Edition -- a standalone single-player FPS running on EDuke32. The game takes place in a universe loosely based on Duke...

The AMC TC v3.6.5-4 - DEPRECATED

The AMC TC v3.6.5-4 - DEPRECATED

Full Version 58 comments

Episodes One, Two and Three of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains all released Episodes the AMC TC, so if you've...

AMC TC v2.0 - DEPRECATED

AMC TC v2.0 - DEPRECATED

Full Version 18 comments

Episodes one and two of the AMC TC - a standalone game based on Duke Nukem 3D. This release contains both Episodes one and two of the AMC TC, so if you've...

Post comment Comments  (0 - 10 of 761)
Doomzilla(iddqd)
Doomzilla(iddqd)

I'am gonna repeat my question here, sorry if the first one felt disrespectful.

What are the actual system requirements for the mod? The launcher simply crashes few seconds after pressing start. Am I simply ****ed if I use my old AMD Phenom II X6 1055T (everything else passes the recommended of "Ion Fury"), or am I doing something wrong?

The last time I had problem like this was with Alien Armaggedon, and I fixed it by replacing the provided eduke build with the latest version.

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Jblade35 Creator
Jblade35

It sounds like it's too old to run AMC's eduke I'm afraid; AMC is more demanding than Ion Fury since we push almost every single limit in the engine imaginable.

Reply Good karma+2 votes
ThomasCz87
ThomasCz87

your game is amazing maybe best game on build engine waht i ever played this is amazing Ion fury concurent build engine forever fan czech republic

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teztez
teztez

Can cultist get a 7th weapon in future?

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Jblade35 Creator
Jblade35

ideally yeah, that's the plan.

Reply Good karma+2 votes
duartef
duartef

Hi there!
First and foremost a HUGE thanks to every member of the team for making this unbelievably great game. It has become one of my all time favorite's (no exaggeration), and it's FREE!?

The story is engaging, the enemy roster is great, the arsenal is IMMENSE, the level design is varied, often very well crafted and levels have very distinct identities; gunplay is so satisfying (with reload animations, headshots and slow-mo to boot!), not to mention this being my favorite blend of old-school mechanics (no iron sights, movement speed isn't too fast but not too slow either, and tactical elements thrown in to the mix).

QUESTION: Each character seems to have a specific melee weapon that you can buy in an upgrade station/machine for 500 polymers, but after purchasing it I can't seem to enable said melee weapon, it doesn't show anywhere on the menus and the wiki pages don't even mention those items.

SMALL OBSERVATION: This is nitpicking on my behalf but I've noticed you used the same left hand model for the majority of the two-handed weapons, and even though it works very well for most of them, there are some where the hand doesn't seem to grab the grip in thee right place and it looks a bit odd. It would be nice to have a variation of the left hand sprite for some of these weapons.

EDIT: (small feedback) I've noticed a small problem with the temp weapons. They disappear when you run-out of primary ammo and it doesn't account for secondary ammo. I often save grenades, armor-piercing rounds and the like for the bigger and tougher enemies, and often the weapon vanishes before I could even use any of it. Maybe make the weapons not disappear would solve this problem?

Anyway that's all for now...
Thanks and wish you guys all the best!

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Jblade35 Creator
Jblade35

Thanks, glad you enjoyed the game! The unique melee weapons are a cosmetic replacement for the standard combat knife; they're basically money sinks when you've got everything else and have budget to spare (there's also a similar item you can find in the Garmid hub which does nothing and is just a big money sink, though it's explained at the time at least)

Reply Good karma+2 votes
duartef
duartef

Thanks for letting me know that, I didn't realize they were merely cosmetic and was getting bummed for having spent so much money on something and not seeing any noticeable gameplay improvements, hehe.

But on the subject of the temp weapons that I mentioned, is that a deliberate design choice or is that something you intend to fix in a later update?

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Jblade35 Creator
Jblade35

It is something my other gameplay coder Sang wants to work on, we only got it working for some weapons and it still needs work but the eventual goal, eventually, is that you don't auto-drop temp weapons unless there's no ammo at all for its type.

Reply Good karma+2 votes
duartef
duartef

Cool, that will save me some trouble in the future. Thanks

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