Slip & Frag is a sourceport of the Quake rendering engine, as created by id Software.

Slip & Frag aims to be two things:

  • An engine that allows you to play Quake, the game, as closely as it was when published in 1996 for the DOS platform. This means somewhat low resolution textures, low polygon count, colorful and high-contrast worlds, with sharp-edged, dangerous-looking creatures. That, and messages with large white (or brown) letters.
  • An engine that runs in modern operating systems (MacOS 10.11 and later, Windows 10 1809 and later, Oculus Quest v24 and later, and others), removing the limitations that restricted the original engine to run in a limited, fixed amount of memory, thus allowing it to accept the content created during these years by the user community.

Details can be found at Bitbucket.org.

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Tei
Tei

Cool idea and cool engine! :D

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