The Refractor Engine, is a game engine designed by Stockholm-based studio Refraction Games, first developed for the computer game Codename Eagle, which was released in November 1999. Since then, Refraction Games was bought by Digital Illusions CE, and working alongside with the Refraction Games team, designed and developed the Refractor 2 Engine for the famous Battlefield game series for the computer.
Dear Community!
Battlefield 1942 has been around for 20 years now.
And in these 2 decades the game has seen many custom mods and maps.
We all know the annoying message: "MAP NOT FOUND"
I (Arkyliën / henk) would love to create an update for BF1942 that will let BF1942 download the map/mod automatically.
I already have a database of 1000+ bf1942 maps and all popular mods.
I also have the knowledge to make this update.
BUT I sadly don’t have the time.
Since I'm so passionate to make this update for the community I see only one solution:
Are you willing to support me financially?
I expect to need 1000 euros for a very basic version (v1.0)
More info can be found here:
Github.com
Patreon.com
(Github has my preference for donating, I mainly use Patreon to post my progress)
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This engine is almost perfect.
I like all refractor 2 games.
The only things I dont like so much is the strange physics in bf2 and the kit weapon system (if anyone know how to change this to a half life or codename eagle similar weapons system, tell me please)
How i get this engine?
I like the engine to be low lag :)
I thing its a good and easy to mod engine, but its main issue is hit detection and hitbox....
The only thing wrong in BF2 is physics during motion. ie causing fixed carrier
Guys, you and me have ****** computers, it's not the game or engine.
What is everybody talking about? I could run BF2 max details + resolution and 100% distance -_-...this is NOT a slow engine.
Slow engine wtf? I play this game with a geforce5200 1gb ram at 70fps
bf2 will stay one of the best games to mod
yeah, but bf2 editor laggy as ****!