Quake 2 is another classic from id software.
While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.
If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!
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It is time for a trailer! All the basic weapons are done! Now it's time for BFG.
This beta version works well for the author, but will not necessarily work well for you. There may be errors with a lack of RAM on win 10 (win 11 has...
Finally, after almost 2 months of work and time. Gentlemen, I present to you... QUAKE 2 VIBIN'!
Ya3dag V2.18 source code, tools and libraries. All you need to build Ya3dag.
The highlight of this version are wolves. Other improvements include fallen trees, the use of torches for player light, and increased view distance.
q2xp 1.27.0 in my opinion a disgusting port that ruins the Quake atmosphere
if you don't like it do it better
I played the game all the way through in 1997 when I got my first PC and it still hasn't lost any of its charm. At the moment I'm playing it again and I'm thrilled at what you can see with Quake2XP in [4K]. Graphically, of course, there's no comparison to back then. It remains to be seen whether someone likes it vanilla or would rather experience it graphically enhanced in this day and age. I belong to the second group.
I currently publish videos of custom single player maps on my channel.
Quake II Custom Single Player Maps:
Youtube.com
Is there a Mod that does something like brutal Doom? Like being able to kick enemies and dismember limbs etc.
Rampage ;)
i played it in 1997,really great game.
I wish there were Quake 2 Source Ports that focused on improving/expanding upon the modding capabilities like Quakespasm and Darkplaces for Quake 1 do instead of just trying to make the Game look more modern and pretty.
Like what things? I heard WhatIsDeze is making a port based on rtx. He has my input on this since I would like to use a fairly used port, not one customized for myself.
The way I see it, indeed, not only the sourceports, but games in their original state, could have been designed in a way more digestible to an unnecessarily some über-savvy modders. What way, for example? Say, instead of digging a bazillion of definition files, spread throughout several different archives, what if there was one central file - a sort of 'autoexec' - which would contain all basic stats for enemies, guns, damage, physics and so on - at least those of most common importance - simply passing them on to the engine?
Whoa! What's with the downvotes?
Modern source ports does that, its simply the lack of Good interested mappers in that since Q2 uses only Strogg Techbase, unlike Q1 that is varied, also Units.