Quake 2 is another classic from id software.

While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.

If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!

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quake2xp 1.27 beta 1

News

download here

Features:


  • hdr render
  • hdr glare
  • hdr sky boxes (use hdr file format)
  • async frame rendering
  • new filmic effects - chromatic aberration, lens deform, vigneting
  • better thermal vision for ik glasses (rogue)
  • full dynamic lighting for glass surfaces
  • improved self shadowing for parallax
  • player weapon collision
  • two sided decals
  • vertex lighting for alpha and water surfaces
  • improved caustics
  • massive media update
  • refraction particles support (look railgun fire effect)
  • lava heathaze effect
  • new security shield effects
  • dynamic screen resolution list (windows only)
  • update loading screen
  • fast curl http downloading for multiplayer
  • the strength of the controller vibration depends on the amount of health and armor (windows only)
  • game controller charging icon (windows only)
  • better linux support with amd cards
  • better zaero support +relight
Call of Duty Rio at TOP 100 on MOTY 2022

Call of Duty Rio at TOP 100 on MOTY 2022

Brazil / Brasil 1 comment

We are at TOP 100 on Mod of the Year 2022! Please vote for us!

MW-3000 Release

MW-3000 Release

MW-3000

MW-3000 Phase One is done. It consists of first person weapon models.

MW-3000 BFG

MW-3000 BFG

MW-3000

BFG 10K is done! Now for bug fixing and polishing animations.

MW-3000 Trailer

MW-3000 Trailer

MW-3000

It is time for a trailer! All the basic weapons are done! Now it's time for BFG.

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PAK Explorer v1.2

PAK Explorer v1.2

Archive Tool

A Quake .pak browser for Windows95 and WindowsNT 4.0

quake2xp 1.27 beta 1

quake2xp 1.27 beta 1

quake2xp Full Version 86 comments

This beta version works well for the author, but will not necessarily work well for you. There may be errors with a lack of RAM on win 10 (win 11 has...

CarpenterQ2

CarpenterQ2

CarpenterQuake2 Music

This is the Full Version of Carpenter Quake 2

Full Release (1.0)

Full Release (1.0)

Quake 2 Vibin' Full Version

Finally, after almost 2 months of work and time. Gentlemen, I present to you... QUAKE 2 VIBIN'!

Ya3dag V2.19 Source code

Ya3dag V2.19 Source code

Ya3dag Full Version

Ya3dag V2.18 source code, tools and libraries. All you need to build Ya3dag.

Ya3dag V2.19 Installer

Ya3dag V2.19 Installer

Ya3dag Full Version

The highlight of this version are wolves. Other improvements include fallen trees, the use of torches for player light, and increased view distance.

Post comment Comments  (0 - 10 of 74)
Androiddd
Androiddd

q2xp 1.27.0 in my opinion a disgusting port that ruins the Quake atmosphere

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KirkBarnes
KirkBarnes

if you don't like it do it better

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CustomLongplay
CustomLongplay

I played the game all the way through in 1997 when I got my first PC and it still hasn't lost any of its charm. At the moment I'm playing it again and I'm thrilled at what you can see with Quake2XP in [4K]. Graphically, of course, there's no comparison to back then. It remains to be seen whether someone likes it vanilla or would rather experience it graphically enhanced in this day and age. I belong to the second group.

I currently publish videos of custom single player maps on my channel.

Quake II Custom Single Player Maps:

Youtube.com

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RageyGagey
RageyGagey

Is there a Mod that does something like brutal Doom? Like being able to kick enemies and dismember limbs etc.

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VoivoD
VoivoD

Rampage ;)

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darkelf1
darkelf1

i played it in 1997,really great game.

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CyborgParrot
CyborgParrot

I wish there were Quake 2 Source Ports that focused on improving/expanding upon the modding capabilities like Quakespasm and Darkplaces for Quake 1 do instead of just trying to make the Game look more modern and pretty.

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VoivoD
VoivoD

Like what things? I heard WhatIsDeze is making a port based on rtx. He has my input on this since I would like to use a fairly used port, not one customized for myself.

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triple_agent
triple_agent

The way I see it, indeed, not only the sourceports, but games in their original state, could have been designed in a way more digestible to an unnecessarily some über-savvy modders. What way, for example? Say, instead of digging a bazillion of definition files, spread throughout several different archives, what if there was one central file - a sort of 'autoexec' - which would contain all basic stats for enemies, guns, damage, physics and so on - at least those of most common importance - simply passing them on to the engine?

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Artman2004
Artman2004

Whoa! What's with the downvotes?

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Bittermans
Bittermans

Modern source ports does that, its simply the lack of Good interested mappers in that since Q2 uses only Strogg Techbase, unlike Q1 that is varied, also Units.

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