===================================================================== Quake I/Classic Quake Level for 1 vs 1 Free for All duels. . . ...
With this addon you can listen to the soundtrack as an OGG file in GLQuake and WinQuake. The OGG files are not included.
Quake Champions: Doom Edition. A single player, coop and deathmatch mod for GZdoom and Zandronum, fully compatible with D-Touch.
The most up to date version of Peril. Many bug fixes and map errors sorted. Recommended to run using Ironwail source port.
Making impossible geometry, the Pac-Man machine and exploring rendering of 2D and the rendering of "2D" in 3D space.
Atmopheric lighting experiments and a discussion of coronas and shaders, including how they work and limitations.
Peril mod for Quake, based upon Arcane Dimensions. 42 large detailed maps, 5 which are deathmatch.
This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.
Autocompletes of sounds, models, textures, keynames for bind, unbind, modelprecache, play, r_replacemaptexture, modeldecompile (.wav .mdl .tga at this...
This page is a list of relevant tools like compilers or model editors and resources such as shader directive documentation.
How to use func_text, the "easy label" in Quake3_Quake1 to quickly put some text or numbers somewhere in a map.
Mouse1 pressed while in console with no map running activates menu. Allows full mouse control on startup if "nostartdemos 1" or other method starts Zircon...
This is a player model for Blood 2 that imports the Quake 2 marine into the game. Also includes a largely identical mod by Bleep.
"Record demo at any time" feature added. This is not actually possible in DarkPlaces (therefore Zircon). Nonetheless, you can now type "record mydemo...
This is how to record a demo in DarkPlaces or Zircon.
Pictured: devel_set_alpha2.pk3. Mousewheel and pageup/down are now available in all scrolling menus (maps, effects, servers, ..). Real-time light editor...
This is a custom level created by Duke for Quake 2. It is mirrored here for archival purposes.
Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...
Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...
Command host_timescale added, set to 0.5 for half-speed or 2.0 for double speed. This is largely a wrapper around an existing DarkPlaces cvar called "slowmo...
An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.
An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.
Stained in the color of death itself is this sullen domain cloaked in perpetual night. . .
Real-time light editing is easier, the r_editlights_edit command can autocomplete the next parameter. Example: type r_editlights_edit and press CTRL-SPACE...
A discussion of "dynamic light sources" in the Q3 map format and how they are not supported. And the story of how the next version of Quake3_Quake1 has...
This is an examination of how animated and scrolling textures work in Quake3_Quake1, which targets primarily the Quake 3 map format for use with DarkPlaces...
Quake3_Quake1: Examining the properties of the world entity (worldspawn) which includes the map title, the sky -- which in Q3 format often emits light...
DarkPlaces (and therefore Zircon engine) supports reflections, mirrors and various liquid effects. An examination of these follows.
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