Tag "quake"  (0 - 30 of 909)
The Grey Stardust Zone

The Grey Stardust Zone

Download

===================================================================== Quake I/Classic Quake Level for 1 vs 1 Free for All duels. . . ...

GLQuake / WinQuake OGG-Playback

GLQuake / WinQuake OGG-Playback

Download

With this addon you can listen to the soundtrack as an OGG file in GLQuake and WinQuake. The OGG files are not included.

QC: Doom Edition

QC: Doom Edition

Mod

Quake Champions: Doom Edition. A single player, coop and deathmatch mod for GZdoom and Zandronum, fully compatible with D-Touch.

peril 3.0b

peril 3.0b

Download

The most up to date version of Peril. Many bug fixes and map errors sorted. Recommended to run using Ironwail source port.

 August Lab Report #2 of 12

August Lab Report #2 of 12

News

Making impossible geometry, the Pac-Man machine and exploring rendering of 2D and the rendering of "2D" in 3D space.

PAK Explorer v1.2

PAK Explorer v1.2

Download

A Quake .pak browser for Windows95 and WindowsNT 4.0

August Lab Report #1 of 12

August Lab Report #1 of 12

News

Atmopheric lighting experiments and a discussion of coronas and shaders, including how they work and limitations.

Little Bunker Prefab

Little Bunker Prefab

Download

This is a bunker prefab created by Slagjoeyoco for Quake IV.

Peril 3.0

Peril 3.0

Download

Peril mod for Quake, based upon Arcane Dimensions. 42 large detailed maps, 5 which are deathmatch.

How To Test Replacement Textures In DarkPlaces

How To Test Replacement Textures In DarkPlaces

Tutorial

This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.

Zircon Engine Initial Alpha Release 29 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 29 (Wndows binary, Linux may compile)

Download

Autocompletes of sounds, models, textures, keynames for bind, unbind, modelprecache, play, r_replacemaptexture, modeldecompile (.wav .mdl .tga at this...

Tools / References

Tools / References

Tutorial

This page is a list of relevant tools like compilers or model editors and resources such as shader directive documentation.

Func_Text In Quake3_Quake1

Func_Text In Quake3_Quake1

Tutorial

How to use func_text, the "easy label" in Quake3_Quake1 to quickly put some text or numbers somewhere in a map.

Zircon Engine Initial Alpha Release 28 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 28 (Wndows binary, Linux may compile)

Download

Mouse1 pressed while in console with no map running activates menu. Allows full mouse control on startup if "nostartdemos 1" or other method starts Zircon...

Y2K Marine

Y2K Marine

Download

This is a player model for Blood 2 that imports the Quake 2 marine into the game. Also includes a largely identical mod by Bleep.

Zircon Engine Initial Alpha Release 27 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 27 (Wndows binary, Linux may compile)

Download

"Record demo at any time" feature added. This is not actually possible in DarkPlaces (therefore Zircon). Nonetheless, you can now type "record mydemo...

DarkPlaces/Zircon How To Record A Demo

DarkPlaces/Zircon How To Record A Demo

Tutorial

This is how to record a demo in DarkPlaces or Zircon.

Zircon Engine Initial Alpha Release 26 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 26 (Wndows binary, Linux may compile)

Download

Pictured: devel_set_alpha2.pk3. Mousewheel and pageup/down are now available in all scrolling menus (maps, effects, servers, ..). Real-time light editor...

Základna

Základna

Download

This is a custom level created by Duke for Quake 2. It is mirrored here for archival purposes.

Curved Path Train (Func_Train / Misc_Mdl_Train)

Curved Path Train (Func_Train / Misc_Mdl_Train)

Tutorial

Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...

Visual Guide To Engine Changes

Visual Guide To Engine Changes

Tutorial

Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...

Zircon Engine Initial Alpha Release 25 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 25 (Wndows binary, Linux may compile)

Download

Command host_timescale added, set to 0.5 for half-speed or 2.0 for double speed. This is largely a wrapper around an existing DarkPlaces cvar called "slowmo...

Switchable Lights In Quake3_Quake1

Switchable Lights In Quake3_Quake1

Tutorial

An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.

Fence Textures, Glass Textures

Fence Textures, Glass Textures

Tutorial

An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.

Kuro_No_Oukoku_-_The_Black_Realm

Kuro_No_Oukoku_-_The_Black_Realm

Download

Stained in the color of death itself is this sullen domain cloaked in perpetual night. . .

Zircon Engine Initial Alpha Release 24 (Wndows binary, Linux may compile)

Zircon Engine Initial Alpha Release 24 (Wndows binary, Linux may compile)

Download

Real-time light editing is easier, the r_editlights_edit command can autocomplete the next parameter.  Example: type r_editlights_edit and press CTRL-SPACE...

It Starts With A Small Flickering Light

It Starts With A Small Flickering Light

News

A discussion of "dynamic light sources" in the Q3 map format and how they are not supported. And the story of how the next version of Quake3_Quake1 has...

Animated and Scrolling Textures (animap, tcmod scroll)

Animated and Scrolling Textures (animap, tcmod scroll)

Tutorial

This is an examination of how animated and scrolling textures work in Quake3_Quake1, which targets primarily the Quake 3 map format for use with DarkPlaces...

Worldspawn, Sky, Fog, Map Title, Worldhints

Worldspawn, Sky, Fog, Map Title, Worldhints

Tutorial

Quake3_Quake1: Examining the properties of the world entity (worldspawn) which includes the map title, the sky -- which in Q3 format often emits light...

Reflections, Mirrors, Flowing Water

Reflections, Mirrors, Flowing Water

Tutorial

DarkPlaces (and therefore Zircon engine) supports reflections, mirrors and various liquid effects. An examination of these follows.

How it works

You can tag anything on Mod DB on Mod DB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.