In today's Dev Log I'm going to go over mechanics that promote party experimentation and customization in Eidolon Awakened.
In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.
In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.
Waited an entire year once again to get an article out for this mod, and by this one's title it probably won't be the one people wanted to seeā¦ well...
A long due update on what we've been doing since the last update.
A brief update explaining why we've been rather inactive on ModDB for a little while.
An important announcement about the recent acceptance into P2CE's support program and the future of the mod!
Welcome back to another devlog on C.W.I.S, In this devlog I go over the new weapon upgrades system progress, some menu work, an improved ship health/hitbox...
New devlog Live! In this devlog I go over the new mechanics of turret shooting, with object pooling, overheating & ammo count. Along with some early progress...
No more waiting for your ultimate human experience on UAW, the long-awaited result is here! Get over to MODDEDWARFARE's ModDB page and download while...
Time for another once in a blue moon article! Let's go over what's all happened, has not happened, and what will happen in this jaw dropping article!
The progress of the merger has been excellent and there is something new to show.
This article is summing up some updates in map and is just a thing showcasing some other images.
We're gonna keep it short today since we're extremely busy, but how about one last update before delivery?
Today we will discuss the actual intricacies of the game! That's right, this isn't just about text and making choices!
We know it's been a while but it's not in vain. Our focus was forced onto other projects but now we're all in on this one, and to represent that we're...
After a significant setback that prevented us from updating last week, we're back with the release right around the corner.
We're still much more behind on visuals than we'd like to admit but it's coming together!
This time we bring you the last planned major feature in the form of one last turret.
This time we made a lot of changes to the UI! The biggest one being that we actually have one now.
The spotlight of this week's update falls on the art and our artist's work in modelling the levels.
This week we admittedly haven't done all that much, many issues came up with some of the planned features, but in the meantime have an early look at a...
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