The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed switching and 88 other enhancements to support user/mapper/mod coder ease-of-use and optional conveniences for those interested in a "1996 Quake" experience. "csqc_full_width_height 1" in console when running Arcane Dimensions at this time It is hoped that some/many/all of these enhancements will eventually make it into official DarkPlaces. The Zircon engine seeks to keep full compatibility with DarkPlaces so either engine can be used interchangeably.
Making impossible geometry, the Pac-Man machine and exploring rendering of 2D and the rendering of "2D" in 3D space.
august lab report #2 of 12
Atmopheric lighting experiments and a discussion of coronas and shaders, including how they work and limitations.
august lab report #1 of 12
AI upscaling has been an invaluable tool for helping older games like Quake put a facelift on the original skins and textures.
upscaling monster skins, map textures
Quake3_Quake1 playable single player demo available:This Quake 1 single player mod makes DarkPlaces / Zircon feature available for mapping with a QuakeC...
quake3_quake1 playable single player demo release
Something new comes this way within 48 hours or less. There will be a few demonstration singleplayer maps showcasing capabilities.The 2 flagship maps...
48 hour countdown starts now ...
The open source Zircon engine ("DarkPlaces Mark V Project") gains 36 new enhancements/refinements. A mouse-driven menu, selection/cut/copy/paste/undo/redo...
zircon engine gains 36 enhancements
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