A card game without turns. Cards take a number of 'ticks' to execute, and their effects take place on certain ticks depending on the card. Line up your defenses with the enemy attacks, and your attacks with their recoveries and windups! Roguelike deckbuilding elements are planned and in development, but right now you can try the mechanics out by downloading the demo or playing it in browser on itch! Game is in very early development - all art is placeholder, and all mechanics are subject to change.
A discussion of the new content added and some thoughts on code and idea reuse.
full alpha demo released
An explanation of how this game came to be and an idea of what's coming up.
inspiration and future plans
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