LÖVE is a game framework which allows you to make your own 2D games with Lua. Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer.
It has support for many image and audio formats, physics, networking, particle effects, and also has some user-made libraries (downloaded separately) to make developing games even easier.
Useful links:
Forum
Wiki (also hosts documentation)
Bug tracker
IRC Channel (#love@freenode.net)
I am happy to announce that last week I launched Typing Bullets on Steam (Save 15% on Typing Bullets on Steam (steampowered.com))
The game is an arcade score game, but besides fighting unique enemies, you also get the added benefit of learning to type faster, as well as learning new words. In order to move in Typing Bullets, you have to type the correct letter you are sitting on. Each new word you land on will give you its short description.
Typing Bullets - Learn New Words - YouTube
This will come in handy, because if your health reaches zero, a short quiz will appear (the time you get to answer here can be improved with upgrades), with all the words you have encountered. If you answer correctly, you can continue your run.
It was very fun designing the enemies, and there are 13 unique enemies in total: you have the Shift enemy, which will make the platforms rotate around, making it more difficult to figure out what key you have to press next; the Number enemy has HP denoted by the number on it, and the lower that number, the faster it comes after you; the Page Up and Page Down enemy moves up and down; and many others.
You also have 13 unique weapons.
Here is a quick overview of the upgrade tree available in Typing Bullets,
I hope you try the game out and I really hope you will like it. Thanks!
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this engine would be extremely cool if it had a built-in IDE that you could run the scripts through instantly, but i do see the challenges that that would make for the developers of love
Usually you can intergrate a build command for Love in lots of text editors, making it easy to package games instantly.
I prefer ot use my dear Vim for editing anything and I think most other people have their own choice of favourite editor.
I still cannot comprehend why people use Vi/Vim
That kind of sucks, that you have to have Love on your computer in order to play the games... i mean you should make it so the games can be run without having to have Love on your computer...
That's been possible since the dawn of time. It's up to the creator of the game if he wants to do that though.
Love2d.org
"Your game can easily be played by anyone with LÖVE installed on their Windows, Mac or Linux computer." Says this engines description.
It's outdated, old versions required LOVE installed (or the binary); new versions allow lovers (us developers, not LOVE developers but game developers in love) to compile their project so you dont need love.
Lövers
gonna give it a try soon.