Not really sure what's going on here. A bunch of AI voices mumbled at me and spoke over each other, I ran down some corridors, then it ended.
the mod is a neat concept. but the camera gets stuck after the table explosion scene.
北京人不玩日冕
最后被天安门长安街的坦克压死了
内蒙古人不玩日冕
最后死在矿洞里面了
河南人不玩日冕
最后被洪水淹死在地铁站里了
新疆人不玩日冕
最后在小区里被大火烧死了
Is everyone blind and can't see the awful ****!
Is everyone blind or they can't see that "awful" upscale ****!
This modification undoubtedly has an excellent idea, however, unfortunately, its implementation greatly disappoints any truly sophisticated connoisseur of the uniform of the Second World War.
I'll start my review with the positives: The uniforms of the Allies (American G.I. and Rangers) look good.
The only problem I was able to replace was the uniform of the 1st Ranger Battalion in the first missions (Battle of Arzew). During this operation, the Rangers wore M37 shirts as outerwear, which did not yet have battalion chevrons (instead, there was a chevron with the US flag). But otherwise, I repeat, the Allies cause the least questions, their form in the original game was + - normal.
1) The African corps is not bad in general (although the button placement on the pvt and NCO uniforms is bad), although I must say that it is not strong compared to the original game. The short boots of privates and some NCOs are still terrible. I would also like to note that during the Battle of Arzew there was no Close Combat Clasp yet (first awards in December 1942 on the Eastern Front). Some officers and NCOs have this clasp even though it shouldn't be there. Speaking of officers, officer caps in tropical colors have never been, they must be gray European caps. The Italo-German medal, which some African officers have, was usually worn on the opposite pocket.
2) Wehrmacht (Heer) in Norway (and in fact throughout the game) is normal, although I can't answer its a bit boring. The shoulder chevrons are somewhat large, and the color of the collar is slightly different from the color of the tunic. Also I think that specifically in Norway they should not yet wear the M43 caps (replacing the M40 caps with the new M43s has been a slow process, in general the rear garrison in Trondheim can wear earlier uniforms like M40 or M36). The Wehrmacht officer is bad, because of not the most appropriate awards (25 years in the army, and still a captain, seriously?) and general pants (with red stripes)
3) The uniform of the Kriegsmarine is bad. I don't understand why it was necessary to make them all NCO (white collar piping, which should actually be gold, also because of this piping they now have the wrong collar tabs). Also i think that you should add peakless caps to them as an additional headgear, for a change.
4)Black SS, SD and Gestapo - it's just stupid and ridiculous. Instead of "preserving" the original atmosphere, the author of the mod brought the "atmosphere" of 1970s Nazi porn into the game.
First, the black uniform was never worn outside of Germany!!!. Secondly, the uniforms of the so-called "elite guards" are disgusting. He has SS runes in his collar tabs, but judging by the cuff tape, he is their SD (only senior SD officers wore such a cuff tape, it should be just black, without inscriptions). They also need SD patches in the form of a diamond. The white trim for the M32 is also wrong (it was two tone)
But, I also want to note that if you really want to keep the black uniform, I advise you to replace this unripe SD version for the Trondheim mission with Norwegian Germanic SS.
An SD officer (Standartenführer) wears a general's overcoat with the wrong insignia
The "uniform" of the Gestapo is complete fiction, they must wear civilian clothes
5) Waffen-SS are good, but I think you should remove all gray (no camouflage) uniform options and remove badges and badge ribbons from Dot-44 uniforms.
The Waffen-SS officer in a gray tunic has the wrong shoulder straps (Major, although he is a lieutenant colonel)
6) SS tankers are also normal, although they have the wrong color edging of shoulder straps (it is red, but it should be pink)
Well, and leather coats should not have any insignia
7) Wehrmacht soldiers in camouflage tunics. This form is fictional for the most part, they were sewn in single copies at the front, but nothing more. They should not be in the game in large numbers. It would be better if instead they made M44 smocks in "Splittertarnmuster" and "Sumpftarnmuster".
8) The winter uniform of the Wehrmacht is boring. If I were you, I would replace some of the soldiers on the last missions (Siegfried Line) with Luftwaffe and Volkssturm anti-aircraft gunners, since they made up the majority of the West Wall garrison and would be appropriate in the context of the mission (The main character destroys air defenses)
The new weapon textures are not bad, but the original models from 2002 are terrible.
So, summing up, I would like to say that this mod is conceptually good, but implementing it ... Raises questions, it's sad to see how the author of the mod spends his talent on creating such unhistorical nonsense. I hope you take my opinion into consideration. Send me a PM if you have any questions
It's alright. Some good creepy moments but you'll mostly just be playing the full game start-to-finish. Would have liked to see the game take a more drastic turn and fully deviate from the original.
Been playing the mod since "back in the day", really love it
nice to see constant updates(some are good, some are bad) and continues development
main minus, is the allover russian voicelines, and some not optimized generals challange difficulties (ez agains pla, is more difficult then med wat?)
Overall, the mod is a must have, if You still love and enjoy the game
Это самое ужасное , что я когда либо видел
Novice-quality WAD with bloated filesize due to unoptimized format used for audio tracks. Only recommended if you're into that sort of thing for some reason. I'd advise the author to spend a lot more time on the design and visuals of the maps and to use midis instead. If you absolutely *must* include modern "high-fidelity" audio, convert it to .ogg first so the filesize isn't so ridiculous.
sry but the texture looks ugly like in c2a2 the texture looks so ******* clean like hl source office complex and the weapons i will say its good
but its ugly too
just play black mesa with ur dead pc
interesting. The pool map is pretty cozy but this mod is very unfinished
Slightly better alternative to Vanilla Q3. A bug wagon.
it does not work for me everytime i try it it says "Failed to load the launcher DLL:The specified Module could not be found"
it is alright but the map fps drops while waiting in the map, and it has a great great problem, you see, it is forbidden to picture the companions of the prophet Mohammed peaces and blessings be upon him in a film or game etc. that is why i removed this mod, maybe you can like put heavy white light on their faces to hide it so that its some what more appealing to muslims like me
It may be because of me thinking this was Half-life Echos originally but Azure Sheep is honestly, kinda off to play for me if I am being honest. Just it feels like it tries to do too much but also nothing at all.
The graphics are great, but the gameplay is a bit lacklustre. Its mostly mediocre. Not the best nor worst mod I've played.