Inspired by Half-Life: Opposing Force Redux
And so I decided to do as it was in Half-Life: Opposing Force Redux
With the same models and sounds and visuals
And I also added textures from Half-Life: Source - Ultimate Edition
On which I was inspired with mods to improve graphics
Special Thanks:
Opposing Force Redux Team
Valve
ZikShadow
HL:S Ultimate Edition Team
Team Psyksallar
Mindmotor Studios and Poke646 Team
Chain Studios
Gabe Iggy
rabrowc
Crowbar Collective
Sven Co-op Team
R1chard
Ambient.Impact
HL Improvement Team
I continue to develop Beta 2 Half-Life: Realistic Definition
To fix some bugs from Beta 1
Added Detailed Textures Overlay
New Morining Skybox, I'm picked this skybox from Half-Life: Redux
New Apache and Osprey Models, I'm picked models from Sven Co-op
This Models made by D.G.F.
Half-Life: Realistic Definition mod hacked on June 24, 2023
And so the release of the first public version of the mod took place
First public release of Half-Life: Realistic Definition
the model look fine but this kind of "ultra definition" mod has bin done many of times and they all look the same this mod is really a nothing burger
I agree, there are a million such modifications and much better than this one; I advise you to master the valve hammer editor to create maps and make normal story maps and not this
By the way, I'm also planning to make a story mod for Half-Life on which I was inspired by a bunch of different mods like Life's End, Time's End, Echoes, Residual Life/Point, Sweet Half-Life, Azure Sheep, Entropy: Zero, HLFX: Lost in Black Mesa etc.
That is, I will make a mod about the invasion of Aperture Science on Black Mesa, which Aperture Science soldiers captured Black Mesa, That is, this is a retexture of an elite combine soldier who will be a humanized turret from the Portal series of games, More precisely, I will make a mod with the same models, sounds, textures, etc.
I also picked sounds from Opposing Force Redux and Poke646 Remod
man please don't use diamond reskin pack its animations so clunky
I don't have enough experience to make new weapon animations
So write MTB so that they make new animations on guns
MTB is a person who reanimates weapons, that is, they make new animations for weapons
Need to order weapons from Opposing Force Redux from MTB
just from the comments im not gonna download this, but when its finished i gladly will
nice promo art! the rest is ******
I'm sorry, but this looks TERRIBLE.
The mismatch between the super high poly models/high resolution textures and Half-Life's really minimalist and basic brushwork is so damn jarring.
i agree with urby
this thing looks like one of those ugly "ultra definition" packs from 2008 or something
So I decided to make graphics that are similar to Half-Life: Source and Black Mesa: Source
Which textures, skyboxes, etc. will be changed there.
That's right, no one will play it ...
Well I decided to do it for fun
I like this kind
Well there are problems
The problem is that at the first level the textures are the same as in the first Half-Life
That is, there are standard textures from Half-Life 1 without new textures
New textures applied to deathmatch maps