Half-Life but maps are relit with modern RAD compiler, alongside updated weapons, NPCs and effects.

Weapon changes:

  • Glock/Beretta: Changed ammo from 18 to 15. The firing is not in semi-auto, and the rate of fire depends on how fast you click the mouse.
  • Python: Increased damage to combat Hgrunts and AControllers better
  • Added Weapon: Glock-18 + Silencer. Dropped by Human Assassin upon death, this is an alternative to there Beretta. Firing this weapon does not attract enemy and can be a good silent killer.
  • MP5/M4A1: Changed ammo from 50 to 30. Use a separate ammo than the Glock/Beretta (5.56mm). Increased damage to compensate the ammo.
  • Shotgun: The shell is not ejected when pumping the shotgun instead of when shooting. The buckshot spread is reduced from 10 Degrees to 5 Degrees.
  • Crossbow: Added trail effect to see the moving bolt. Has better navigation in water.
  • RPG: Switched place with Hivehand.
  • Gauss/Tau Cannon: Adjusted ray noise and emitting lights when firing/charging
  • Egon: Narrow beam on default (Use less ammo and deals lower damage). Has alternate fire that change to Wide Beam which deals higher damage but use more ammo. Added scorch mark effect.
  • Hivehand: Does not regenerate ammo anymore. Ammo can be picked up from a dead Agrunt
  • Hand Grenade: Can be thrown further. Press secondary fire to drop grenade for close combat
  • Satchel Charge: No changes
  • Tripmine: Added "placing" animation. Placed tripmines now emitting light blue lights.
  • Snarks: No changes
  • Player: Has red screen fade when receving damage

Monsters:

  • Agrunt: Drop Hivehands now on death
  • Barnacle: Can trap grenades now
  • Barney: Added Eject Brass code, can reload and can holster gun. Dead Barney auto spawn Beretta
  • Big Mom: Added sparks and tracer when shot by bullet on hard surfaces
  • Bullsquid: Adjusted the spit attack with different model and shoot 3 at once
  • Controller: Reenable cut alternate fire mode
  • Gargantuan: Added sparks and tracer effect when shot. Added dynamic lights when attacking
  • Grenades: Have trail effects
  • Human Assassin: Kicking you now when you are too near
  • Headcrab: No changes
  • Hgrunt: Ammo reduced to 30. Drop grenades now if they are set to throw grenades
  • Hornet: Spawn blood effect upon hitting enemies
  • Vortigaunt: Can revive dead comrades
  • Scientist: No changes
  • Sentry: Eject brass when shooting
  • All Turrets: Has red laser when targeting an enemy
  • Zombie: Retrieve cut content that absorbs 30% of bullet damage and has knockback
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Half-Life: Enlightened


In this version, there are numerous updates have been released for public use. Please watch the video below for the list of major updates:

Video: Youtu.be

vlcsnap 2023 07 31 11h21m43s458vlcsnap 2023 07 31 11h21m43s458

vlcsnap 2023 07 31 11h21m43s458Image 2


Half-Life: Enlightened v3


Credits:

  • TWHL members (programming stuffs)
  • salsa/justSlick! (model/animation)
  • And those who's involved in giving feedbacks!
  • And everyone who's playing this mod!
Half-Life: Enlightened New Update

Half-Life: Enlightened New Update

News 1 comment

New weapons and monsters features and effects! Replay Half-Life with the new changes!

Half-Life: Enlightened

Half-Life: Enlightened

Feature 2 comments

Half-Life but maps are relit with modern RAD compiler, alongside updated weapons, NPCs and effects.

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Half-Life: Enlightened v3

Half-Life: Enlightened v3

Full Version 7 comments

The third version of the mod. There are many improvements have been added.

Half-Life: Enlightened March 2023 Update

Half-Life: Enlightened March 2023 Update

Full Version

Half-Life: Enlightened March 2023 Update - New weapons and monsters features and effects

enlightened

enlightened

Full Version 2 comments

Half-Life: Enlightened files. Edited codes, models, sound and sprites. Use HD models.

Post comment Comments  (0 - 10 of 31)
Dr.pper
Dr.pper

So I've just played a little bit of it today and I gotta say that it's a pretty good mod. Some minor complaints are that the M249 does way too little damage, considering that it's a light machine gun. Maybe buff the M249 damage but decrease the amount the SAW grunts that are encountered in the campaign?

I like how you added Otis into this mod but he uses the Glock just like Barney. Maybe consider adding the Desert Eagle into the game or at least have Otis use a revolver?

Finally, I have a suggestion; could you somehow implement Gonomes into the mod?

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deanamx Creator
deanamx

Sure, I can add them.

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world_spawn
world_spawn

you can try decreasing the smoke particle from the gun, its a bit too big

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deanamx Creator
deanamx

How about now?

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Dr.pper
Dr.pper

it's a bit too much*

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MachoMan890
MachoMan890

What many of these expanded, restored, and extended mods need to add is restoring all the VOX voicelines and even improving upon the ability to hear them all by changing time intervals, setting up more noticeable and louder Speaker systems and maybe even some of them being heard through your HEV suit system. There are so many cut voicelines from VOX seen in this video Youtu.be that it feels criminal no one has really restored them back

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deanamx Creator
deanamx

The thing is, it's not easy to code them all.

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Guest
Guest

It would be awesome if the Player/ Gordon had a body view using the HD Scientist body before picking up the H.E.V Suit, and then changing to the H.E.V form.

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deanamx Creator
deanamx

Uhh but there's not much scene about it.

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halfr3424
halfr3424

Is there hope for a WON version with Xash3D compatibility?

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deanamx Creator
deanamx

Sorry, so far no.

Reply Good karma+1 vote
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