An idea that i had in the closet for quite bit of time, and now is real!

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New update is here!

News

And here we are with the updated map with HL Alpha Textures.

Screenshot Doom 20230805 155249

Screenshot Doom 20230805 155330

Enjoy! :D

Link for the download: Moddb.com

Half-Life: Alpha in DOOM Engine is here!

Half-Life: Alpha in DOOM Engine is here!

News 1 comment

Finally i finished the first demo that you can play for the mod!

RSS Files
Half-Life: Alpha in Doom Engine V. 0.1.1

Half-Life: Alpha in Doom Engine V. 0.1.1

Demo 2 comments

First Demo Release Update of the mod! Hope you enjoy! :)

Post comment Comments  (0 - 10 of 21)
LyokoDesura
LyokoDesura

Actually, are all the redundant teleports because of room-over-room limits?

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QuakerCraft Creator
QuakerCraft

Yep.

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LyokoDesura
LyokoDesura

So… this is the replacement for that Alpha in GoldSrc Mod? Out of curiosity, if you have the mapping skills to do so, are the doors going to be remade with poly objects so they can move horizontally & rotate?

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QuakerCraft Creator
QuakerCraft

LyokoDesura Yep, this is going to be the new Alpha 0.52 campaign and stuff ported in to another engine instead. As for the door, i was thinking of doing that, i just need to learn how to do it.

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LyokoDesura
LyokoDesura

Alright. I saw you made the last area of the Portal Device chapter more like it was in 0.61. Are you going to restore the elements from the alpha in GoldSrc alpha_c1a2 (or whatever the last map of The Portal Device was) between leaving the entry elevator & the last area, like the storage room with marines & the busted canal bridge with the bullsquid?

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QuakerCraft Creator
QuakerCraft

Hmm... well the room with Human Grunt was supposed to be in Blast Pit chapter actually, so i don't think will add that, instead the place where the bullsquid is with the broken bridge actually is in there but instead of been broken i wanted to put the switch to open the door broken, so that you have to circle around the area to go into the elevator.

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LyokoDesura
LyokoDesura

I thought you were just trying to recreate the 0.61/Absolute Zero version of that area, but with the stuff original to the Alpha In GoldSrc adapted into the flow. So the Bullsquid bridge was moved to where the elevator is, you said? By the room with Marines, I meant where you first get the RPG in the GoldSrc mod.

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QuakerCraft Creator
QuakerCraft

No i'm not, i'm actually redoing the map that i created back in 2018-19 for the latest update that i had planned for Alpha in GOLDSrc. As for the Bullsquid bridge room, yes it was moved. The Marines room is actually from Blast Pit originally, so it was replaced with another one.

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LyokoDesura
LyokoDesura

This means we won’t have the little side area with the second flooded hall, then?

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QuakerCraft Creator
QuakerCraft

Nope, sorry.

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