Finest Fable is an unusual Turn based RPG set in the fictional world of Magi. The Dark Lord runs rampant in the country of Nationia, seeking to regain its lost power after being defeated by AlGore, the Legendary Hero of Light, 25 years ago. Many heroes have been chosen to take AlGore's place after he mysteriously disappeared, however, you're not one of them. You're a Drunk Ex-Royal Guard set to defeat The current Legendary hero of Light after he stole your drink. Chase after him and get in more trouble than you can possibly imagine, after all, the fate of the world is in the Hero's hands, but you don't care, do you?This comedic take pokes fun at the fantasy genre while adding its own twist, inspired by games like Final Fantasy and Dragon Quest.

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NPCs

News

First Things First:

For those who don't know, NPCs stand for Non Playable Characters, people who flavour the world that is inhabited and give hints or necessary commentary to show how the world works or simply to teach the player tricks that they may not know.
They're very common among Role Playing games, the likes of Pokemon, Final Fantasy always featuring them to build up the world and make towns feel more lived in.

What Finest Fable Changes:

One small problem is that due to the limitations of either time and resources, most NPCs end up using the same assets. Ergo, they always look the same regardless of what kind of place you're in. From Town A to B there's bound to be some characters that end up sharing sprites, and in the old demo of Finest Fable, it was no different. However, given the increased ammount of support and skill that i've gotten through the years, i've figured out a way to make the worlds even more expressive by making every character unique.

Aside from a few characters that typically hide their faces, any other people you may encounter will be special, either giving unique dialogue or hints for any gear that may lie around.
Have some examples:

Fab1

fab3

fab2

It'll be consistent that thieves per example will give hints on how to get resources and equipement.
Adventurers will be eventual enemies when you're trying bounties around and guards will be around to protect and give insight on the world's criminality or other issues that may be existing within the world itself.

Limitations

The fact that i'm working alone makes it a little bit more complicated, but it does not stop me. The little budget I have goes to essencial aid to make the game look far more vibrant and lived in, however, I thank you for keeping up with this project.

Saturday Update: The beach

Saturday Update: The beach

News

In the original demo, the beach was not an accesible area, however, for this one, i've decided to open up a little bit more.

Old Vs New

Old Vs New

Feature

It's been a year since the first iteration of finest fable. I wanted to show you the works in progress through these past 5 or 6 months of work. I've...

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