Discover one of the most beautiful but also most hostile environments in the world, Africa. You are sent to this war-torn region to assassinate the Jackal, a mysterious arms dealer who has rekindled conflict between local warlords, jeopardizing thousands of lives.

In order to fulfill your mission you will have to become a gun for hire, trapped in a war-torn African state stricken with malaria, and forced to make deals with corrupt warlords on both sides of the conflict in order to make this country your home.

Play the warring factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers with surprise, subversion, cunning and, of course, brute force.

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Far Cry 2: Realism+ Redux

Return to the Heart of Darkness


Far Cry 2: Realism+Redux


Realism+ Redux is a crossover of the Realism+ and Redux mods for Far Cry 2, and features some of the best features of both to provide a fresh and exciting gameplay experience.

Almost every aspect of the game has been tweaked or enhanced, and both BigTinz and I would love to go over some of the most significant features which we’ve included in this new modding project.


As of our latest version, there are now different downloads available which allow you to choose to have the player's position on the map, to restore the game's original colours, and shorten the taxi ride at the start of the game.




Graphics


Far Cry 2 is without doubt a game of its era. While the plains and jungles of Africa are well-realised and a true sight to behold, the original game’s presentation is covered in late 2000’s classic brown, and comes with a short draw distance alongside distracting LOD and shadow deficiencies.


Realism+ Redux addresses this by first boosting the game’s saturation to bring out some lively colour. This is done by simply removing the desaturation values, so what you see is the game’s assets with their original colours. On top of that the game’s overall graphics are pushed as far as the engine will allow, with improved draw distance, LOD values and shadows. New textures have also been added, with AI-enhanced versions used alongside some which are newly created.


All the screenshots used in this article are straight out of the mod, and the GIF below gives a comparison.

Colour Comparison GIF


The game’s UI has also received a facelift, again with AI-enhanced textures used with newly created artwork for weapon and map icons. There is a comparison below showing some of these changes.



Gameplay


Our most exciting new feature is a fix for the annoying outposts, which are infamous for respawning as soon as the player leaves the immediate area. The talented Scubrah has written a newscript where once all the enemies in an outpost have been killed they will only respawn once half an hour real-time has passed. We are so pleased to finally have a solution to this absolutely renowned issue with Far Cry 2, and very grateful to Scubrah for letting us adapt his mod for Realism+ Redux. This feature is demonstrated in the video below.


The next most significant change is an overhaul for weapons and combat. The original game had bullet-spongey enemies, with pistols and shotguns being particularly ineffective.

Realism+ Redux gives an overall boost to player and enemy damage, which immediately makes combat deadlier and more impactful. This has been balanced around two new difficulties ‘Hardcore Redux’ and ‘Infamous Redux’. Both have increases for weapons’ max ammo, ‘Hardcore Infamous’ has the same combat difficulty as the original Infamous difficulty, and ‘Infamous Redux’ is a new, more difficult experience fit for experienced players. In addition to this each class of weapons has been re-balanced to try and make them all equally viable - no more pathetic shotguns!


There are a lot of overall changes to gameplay, too many to completely list here, but these include the removal of the player arrow from the map for more immersive exploration, infighting between enemy factions, expanded arsenals for enemies and buddies, a reorganized shop, new upgrades for DLC weapons and vehicles, faster vehicles, new vehicles for enemy patrols, improved hang gliders, improved stealth, less sluggish player movement, controls tweaks, and a whole lot more. Come and check out the mod description for all the details.

Playable Characters


One aspect we are particularly proud of are the new options for playable characters. We have added the female mercenaries to the playable roster, and also the option to play as an ‘Anonymous Mercenary’ where a player model is randomly generated using the same system which generates enemy fighters. Having a more diverse choice of people to play as is really nice to have, and you can see some of the results of being an ‘Anonymous Mercenary’ below.

GIF

Bug Fixes


If you’ve played Far Cry 2 before you may be well acquainted with things like weirdly bouncing npcs, getting soft locked through being unable to rescue buddies, silent phone calls, and a whole host of other weirdness.


We’ve gone to great lengths to fix as many of these issues as possible, and while it’s not 100% bug free (seriously, don’t use DX10), we are confident in providing a stable Far Cry 2 experience.



Thanks and Links


Realism+ Redux has been possible thanks to the now more than a decade old Far Cry 2 modding community, and we’d particularly like to thank Scubrah for their awesome outpost respawn script, and FoxAhead for their ever so reliable Multi-Fixer project.

If you’re interested in downloading the mod or learning more about the features then please come and check out our mod page here.


We’re more than happy to answer any questions and help out if you have any difficulties. The install is practically drag-and-drop, so it’s really quite simple.


And as a side note, Realism+ Redux is completely Steam Deck compatible! We have an 'Official' control scheme availaible in Community Layouts.

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True Misery V2.2 Redux

True Misery V2.2 Redux

True Misery Redux Full Version

True Misery Rebuilt from the ground up using Realism Plus Redux as a base. Make sure to read the "Read-me" included in the download!

Far Cry 2 Mehmet's Unoffical Mod V2

Far Cry 2 Mehmet's Unoffical Mod V2

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-1.0 this mod changes multiplayer textures to saints row textures -2.0 added turkish language and stealth machete system

Scubrah's Patch

Scubrah's Patch

Scubrah's Patch Full Version 8 comments

Refines the vanilla gameplay experience by introducing new features and a host of tweaks and fixes.

RRShortTaxiOrigColorsPlayerPos

RRShortTaxiOrigColorsPlayerPos

Far Cry 2: Realism+Redux Full Version

Short Taxi ride, original colors, Player Position on the map. 1.2.3 - DX9 ONLY - Everything updated. Gameplay perfected!

RRShortTaxiNewColorsPlayerPos

RRShortTaxiNewColorsPlayerPos

Far Cry 2: Realism+Redux Full Version

Short Taxi ride, new colors, Player Position on the map. 1.2.3 - DX9 ONLY - Everything updated. Gameplay perfected!

RRFullTaxiOrigColorsPlayerPos

RRFullTaxiOrigColorsPlayerPos

Far Cry 2: Realism+Redux Full Version

Full Taxi ride, original colors, Player Position on the map. 1.2.3 - DX9 ONLY - Everything updated. Gameplay perfected!

Post comment Comments  (0 - 10 of 238)
triple_agent
triple_agent

There is something bliss inspiring in this game. It must be the African landscape, the lighting, the physics and the fluency of motion, the viscerality of combat, the outstanding ambiance and the sounding. Even though one could argue the game plays like a song on repeat, having no real progress to offer outside of gun purchases, next to a blurry narrative picture delivered in monologues, journals, environmental storytelling and clues of such, it feels good as an action game, for an action game it is, the 'Far Cry 2'. It does feel like a movie clip played on constant replay but it does feel good to watch it, even to be there to a reasonable extent, figuratively speaking. It may not be the best game ever created but certainly it is one of the most important games for me personally. I also do like the original 'Far Cry' with the Okinawan vibe it does bear, but Africa is something different. Thanks to perk of diamond hunting, the world in 'Far Cry 2' appears more of a place to discover, rather than only cruise through. Thanks to 'Far Cry 2' I do think about Africa more often.

I would say, get your daily dose of vitamin D3 and do your cardio, your playthrough should feel more wholesome now, but it is a niche gamer joke, y'know. I am not a doctor.

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SweetJuleka
SweetJuleka

Given how the newer Far Cry games (post 3 or 4) have turned out (quality and content wise), it makes me appreciate this much more.

If only it were possible to mod this further by adding new content.

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Guest
Guest

I wish it was possible to modify Far Cry 2 to the point where entirely new content could be added in, like new weapons, new vehicles, new NPCs, new animals (especially THIS considering Africa is well known for its dangerous animals), new maps, new mission types, etc. :\

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triple_agent
triple_agent

Perhaps 'Dune' would do with what the 'FC2' engine is good for.

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TenAte108
TenAte108

It would be amazing if someone make a zombies mod for the game where Africa is swimming in ocean of zombies and you get to survive (kinda make it like The Walking Dead Survival Instinct) also Multiplayer bots mod would be more than awesome and if someone could unlock the open ended ending for the game and make it openworld-like element by letting the player free roam with no missions after beating the game that would be also great and if u ask me why do I want to free roam after beating the game it's because I want to collect all diamons and buy all weapons and do all that kind of stuff around the map like DLC missions and quests but meh all that is useless if you know the game would end like that, i am just saying you know

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SweetJuleka
SweetJuleka

Yeah sorry but no, honestly we already have enough games and mods with zombies in them, I know there are plenty of good if not great zombie games and mods, but the general majority of them are pretty unimaginative, cliché, and boring in my honest opinion.

It'd honestly be more interesting to see a modification for FC2 based off the book A Plague of Demons, where the protagonist is in war torn North Africa fighting against wolf-like aliens that are harvesting the brains of dead soldiers to use for an army of robots they're building to fight in interstellar wars.

This may sound silly, but I think it's a pretty good book (a friend of mine gifted it to me for my BDay this year, and I've read all of it twice), I feel like this book may have also been one of the inspirations for the original Doom.

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KahunaKB
KahunaKB

There are some great Mods here for Far Cry 2 !

Thanks Modders !

Is there a stand alone Mod that opens up the weapons slots and will work with other Mods ?
That is what I have been trying to find.

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triple_agent
triple_agent

Golden AK-47 ought never to deteriorate, that is my opinion. But it should count as a special weapon, in return.

Anyway, just learned there is a paraglider in this game, just how cool is that?

Other thing, thought of a "rusty" challenge - use only looted weapons in the game, never guns bought from the vendor, even though you do have the right to upgrade guns and other equipment of use - in most simple terms, do not visit the armory, ever. This also prohibits you to "refuel" ammo in the armory or use any utilities present there, adding extra spice to the challenge. Only weapons of quality you can use are the pistols handed to you by your buddies in rescues - which is the regular Makarov, I suppose. Other than that, your machete, plus you can use the vehicle-mounted and the stationary heavy guns. Theoretically, the golden Kalashnikov, does not break the rule of a challenge, especially that it does deteriorate eventually, as it is present.

I am also quite wowed that grenade launcher is a secondary weapon, but yeah, that does make sense.

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