The Battle for Middle-earth has just begun...


Return to the classic gameplay of the first Battle for Middle-earth, reimagined with countless new heroes, units and abilities. Journey deeper into Tolkien's world than ever before, relive the movies through meticulously crafted visuals and forge your path to victory in epic strategic battles.


New Factions

New Factions

Take command of eight unique factions and over 10 subfactions!

Castles & Settlements

Castles & Settlements

Raise mighty castles, conquer settlements and outposts to rally your forces.

The One Ring

The One Ring

Master the One Ring with unique Ring Heroes for every faction.

Unique Maps

Unique Maps

Take the battle to new maps, including all maps from the first game and unique new missions.

Epic New Heroes

Epic New Heroes

Lead dozens of new heroes, including Thorin, Imrahil and the Necromancer, or create your own custom hero with new abilities.

Support & Forum

Support & Forum

Get the very latest news, discuss new ideas with the community and find solutions for problems and issues.


Winner of the Mod of the Year 2015 Competition 5th place of the Mod of the Year 2014 Competition
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RSS Articles

Edain 4.7: Gondor

News 11 comments

Greetings, Companions of the Edain!

As you could see over the course of the last week, there will be quite a few changes to the look of the Kingdom of Gondor in the upcoming version 4.7. In fact, in addition to the conceptual changes to Faramir or the Guardians of the Fountain Court, almost all units and buildings have received a visual overhaul by now, which is why we want to give you an overview.


Back in the beta for the original 4.0, when the transition was made from the free build system to fixed buildplots, Gondor was the first faction to finish its overhaul. Many of the designs dated back to the original Battle for Middle-earth I, which gave the Gondor stronghold an iconic and easily recognisable look, but also left something to desire after all these years. So, since version 4.6 also implemented the Misty Mountains in the fixed buildplot system, the last of the old races to do so, it seemed to us that the time had come to polish up the somewhat ageing gondor models.


Attentive observers will certainly have noticed the many decorations, ornaments or even secrets that are hidden in the new models - starting with the infantry's armour, which becomes visible as the level of the barracks increases, to the palantir used by Denethor in the top of the new citadel, to some archers on the upper floor of the new shooting range that are in suspiciously high spirits. And the model of the old BfME 2 fortress has also been replaced, so that the border fortress of Dol Amroth now truly looks like a bulwark of the knights and soldiers under the command of Imrahil.


Last but not least, many buttons and icons were replaced and improved. They can mostly be found in the spellbook:




That being said, we did not stop there: the sister kingdom of Gondor also benefits from the new models. Arnor, which replaces Gondor on many maps that are located in the north of Middle-earth, not only adopts many of the new building models such as for the quarry, the citadels or the marketplace, but also comes up with its own architectural qualities. They impress with rounder shapes, especially on their roofs - but at this point we'll just let the pictures do the talking:






Glorfindel and his Wind Riders on the hunt for the Witch-King


Soldiers of Rhudaur


Soldiers of Cardolan


We hope you liked this overview of the visual overhaul of Gondor and Arnor and are, as always, looking forward to your feedback!

Your Edain team

Edain 4.7: Wandering Companies

Edain 4.7: Wandering Companies

News 4 comments

Showcasing the new starting unit for Imladris in 4.7: The Wandering Company.

Edain 4.7: Dale

Edain 4.7: Dale

News 6 comments

Presenting the newly reworked Dale outpost and units for the Erebor faction.

Edain 4.7: Lake-town

Edain 4.7: Lake-town

News 7 comments

Presenting our overhaul of the Lake-town outpost for the Dwarves of the Ered Luin.

April Fool's 2023 - New Ringheroes

April Fool's 2023 - New Ringheroes

News 7 comments

Presenting a new wave of ringheroes, coming in the next patch.

RSS Files
Edain 4.6

Edain 4.6

Full Version 60 comments

This download contains all files you need to play the latest version (4.6) of the Edain Mod. If you experience any problems, please refer to the Readme...

Edain Mod Launcher 1.3.0.2 [Edain Demo required]

Edain Mod Launcher 1.3.0.2 [Edain Demo required]

Patch 179 comments

THIS IS NOT THE MOD DOWNLOAD! YOU STILL NEED THE EDAIN DEMO ITSELF! THE LAUNCHER WON'T WORK WITHOUT THE DEMO! This is the download for the official Edain...

Edain 4.5 Demo

Edain 4.5 Demo

Demo 148 comments

This download contains all files you need to play the latest version (4.5) of the Edain Mod. If you experience any problems, please refer to the Readme...

Edain 4.3 Demo

Edain 4.3 Demo

Demo 377 comments

This download contains all files you need to play the version 4.3 of the Edain Mod. If you experience any problems, please refer to the Readme for frequently...

Post comment Comments  (0 - 10 of 72,481)
Primer_Sartoris
Primer_Sartoris

Well, the answer for people like the guy who is complaining because the game is too difficult, is this:

Be polite with the community
Be a better player
If not, then,
Get out

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FeanaroCurufinwe90
FeanaroCurufinwe90

I came here to express my frustration, First of all Edain team u are remarkable and i thank you for all immense effort, passion will and time invested i have only one complain extreme unbalance which is near impossible to do but these patehetic Gondor men of the West they only win because of the most BS unfair power even to exisgt armt of the dead completely invulnerable bs moves fast wiped out my entire rank 5 fully maxed Uruk army nothing i could do heal Ugluk runned like an idiot wakaned severely Gondor army came finished me, this is total BS, that spell has to be removed its crap it ws crap in movie its even worse here, men cannot win otherwise they need to resort to some retardation end of rant, U need to take a look at some of the powers they are breaking game balance insanely bad. Also I play on WIndows 11 game is unstable somewtimes it auto kicks me to desktop, crashes without any error or delay just kicks me ,sometimes it happpens after 20 mijn sometimes i can play for 2 hours without issues ir forces me to save often

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Ûrus-Ûrkhas
Ûrus-Ûrkhas

Scatter your forces so all of the death are chasing one unit to the edge of the map.

They only last for a short moment. So it is balanced imo.

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Primer_Sartoris
Primer_Sartoris

Well, be a better player. If you got that trouble, find how to counter it. Saruman is a great option vs army of the dead. His wizard blast, thunder bolt and even his voice can outrun that power.

Also keep in mind: when Isengard was unleashed, all the army was defeated because all of them were at the same spot... ;)

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nm1111
nm1111

wow that looks great guys, love the change with new citadel

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dkbluewizard
dkbluewizard

Wow what a great day to be alive. So proud of all the work you guys do. Special thanks to Lord Ellessar for these and whoever else worked on them. Dol Amroth looks stunning. Thank you for bringing glory to one of my favorite factions.

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mentalcodex
mentalcodex

Greetings Edain Team!

The models are just so perfect and I can't wait for you to post new mod version. Please do hurry up!🙃

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Ûrus-Ûrkhas
Ûrus-Ûrkhas

Edain,
All the new models and structures are just perfect to me!
Such an astonishing work and we all greatly appreciate all your hard work.

Keep it going!

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Xander263
Xander263

Hello! Really love your mod, definitely one of the most dedicated teams for such an old game! Also, I've got a question: How can I modify custom hero stats? For example, I want to change their attributes (so for example, I can make all attributes go to 20), and how to increase Attribute points.

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ElendilsCousin Creator
ElendilsCousin

Assuming you are familiar with the basics of coding, you have to find the custom hero you want to adjust and then edit the SpendableAttributePoints. For example, if you want to change the archer CaH, look for the createaherosystemarcher.inc in the edain_data.big and increase the SpendableAttributePoints there.

Reply Good karma+2 votes
Xander263
Xander263

Yes, found it, thank you very much!

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