Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
The most up to date version of Peril. Many bug fixes and map errors sorted. Recommended to run using Ironwail source port.
Add map "Polishing Up". The work was not easy. I did everything I could
Peril mod for Quake, based upon Arcane Dimensions. 42 large detailed maps, 5 which are deathmatch.
Autocompletes of sounds, models, textures, keynames for bind, unbind, modelprecache, play, r_replacemaptexture, modeldecompile (.wav .mdl .tga at this...
Mouse1 pressed while in console with no map running activates menu. Allows full mouse control on startup if "nostartdemos 1" or other method starts Zircon...
"Record demo at any time" feature added. This is not actually possible in DarkPlaces (therefore Zircon). Nonetheless, you can now type "record mydemo...
Pictured: devel_set_alpha2.pk3. Mousewheel and pageup/down are now available in all scrolling menus (maps, effects, servers, ..). Real-time light editor...
Quake with Half-Life SFX on Xash3D, these same sounds but on this engine, it also contains Half-Life Soundtracks, among these release soundtracks it including...
This update to Re:Mobilize introduces several improvements to both the maps and the code for the mechanics, resolving some commonly cited issues with...
Command host_timescale added, set to 0.5 for half-speed or 2.0 for double speed. This is largely a wrapper around an existing DarkPlaces cvar called "slowmo...
Real-time light editing is easier, the r_editlights_edit command can autocomplete the next parameter. Example: type r_editlights_edit and press CTRL-SPACE...
Easy conversion of OBJ files into Quake compatible MAP files.
Mousewheel support for maps menu. Resolved a mouse driven map selection when scrolled. Linux binary built on AMD-64 Ubuntu 20.04.2 included (compiled...
Bounce. Climb. Hook. Re:Mobilize is a Quake modification that introduces three new movement-based mechanics to the game, opening up devious new challenges...
Prior versions were missing a DLL required for loading jpeg images. Quake 1 does not use jpg and even many DarkPlaces mods do not use jpeg so this fell...
This is tech demo of Quake3_Quake1 mapping kit with playable single player maps demonstrating the features available. These Quake 1 maps are Q3 format...
Here it is, finally! Slayer's Testaments is complete and this is the 'full' release. Not necessarily 'final' though. Just nab the zip and extract into...
Added a simplified effects level "Vanilla" that more feels more standard Quake (no decals, no gloss). This setting takes advantage of DarkPlaces lighting/flashes...
The automatic 2D sizing settings now take effect during the loading screen segment. In DarkPlaces, loading plague draw can occur without any of the normal...
Latest release on github at the time of adding the mod to Mod DB
Add map "Run Boulder Run". Fix fence. Portal gun is not visible.
The following commands now close the console if it is open: load <game>, restart, changelevel, connect, reconnect, kill ("map" already done several versions...
End of map single player intermission scoreboard always does "Quake normal" scoreboard instead of hiding the total secrets/monsters if there are none...
"Quakespasm" wrong map path protection for .lit, .ent and .rtlights files ... files in folders deeper in the game search path are ignored for a map (so...
Hi there, I had this PAK file(loaded with the best demos of ech level in Quake PC game) since 2019. It works in DarkPlaces, Quake Enhanced, Quake...
The maps menu now shows only maps from the current gamedir. Autocomplete uses all maps. god, notarget, fly, noclip can now support explicitly setting...