The open source Zircon engine ("DarkPlaces Mark V Project") is a modification DarkPlaces engine with a mouse driven menu everywhere, ALT-ENTER fullscreen/windowed switching and 88 other enhancements to support user/mapper/mod coder ease-of-use and optional conveniences for those interested in a "1996 Quake" experience. "csqc_full_width_height 1" in console when running Arcane Dimensions at this time It is hoped that some/many/all of these enhancements will eventually make it into official DarkPlaces. The Zircon engine seeks to keep full compatibility with DarkPlaces so either engine can be used interchangeably.
Autocompletes of sounds, models, textures, keynames for bind, unbind, modelprecache, play, r_replacemaptexture, modeldecompile (.wav .mdl .tga at this...
Mouse1 pressed while in console with no map running activates menu. Allows full mouse control on startup if "nostartdemos 1" or other method starts Zircon...
"Record demo at any time" feature added. This is not actually possible in DarkPlaces (therefore Zircon). Nonetheless, you can now type "record mydemo...
Pictured: devel_set_alpha2.pk3. Mousewheel and pageup/down are now available in all scrolling menus (maps, effects, servers, ..). Real-time light editor...
Command host_timescale added, set to 0.5 for half-speed or 2.0 for double speed. This is largely a wrapper around an existing DarkPlaces cvar called "slowmo...
Real-time light editing is easier, the r_editlights_edit command can autocomplete the next parameter. Example: type r_editlights_edit and press CTRL-SPACE...
Mousewheel support for maps menu. Resolved a mouse driven map selection when scrolled. Linux binary built on AMD-64 Ubuntu 20.04.2 included (compiled...
Prior versions were missing a DLL required for loading jpeg images. Quake 1 does not use jpg and even many DarkPlaces mods do not use jpeg so this fell...
This is tech demo of Quake3_Quake1 mapping kit with playable single player maps demonstrating the features available. These Quake 1 maps are Q3 format...
Added a simplified effects level "Vanilla" that more feels more standard Quake (no decals, no gloss). This setting takes advantage of DarkPlaces lighting/flashes...
The automatic 2D sizing settings now take effect during the loading screen segment. In DarkPlaces, loading plague draw can occur without any of the normal...
The following commands now close the console if it is open: load <game>, restart, changelevel, connect, reconnect, kill ("map" already done several versions...
End of map single player intermission scoreboard always does "Quake normal" scoreboard instead of hiding the total secrets/monsters if there are none...
"Quakespasm" wrong map path protection for .lit, .ent and .rtlights files ... files in folders deeper in the game search path are ignored for a map (so...
The maps menu now shows only maps from the current gamedir. Autocomplete uses all maps. god, notarget, fly, noclip can now support explicitly setting...
AD Sepulcher loads for Arcane Dimensions. 32-bit TGA files are considered to always have an alpha channel, DarkPlaces often would be the sole Quake engine...
Crash that used to occur sometimes with ALT-TAB or minimized window is fully resolved. A windows message was not being handled, the engine was not aware...
ODE enabled, r_viewmodel_ring_alpha 0.4 support, improved r_minlight, simplified server browser server list, maps list now checks for info_player_start/info_player_deathmatch...
Fence texture .mdl model support, support for precaching .lmp files in QuakeC -- both relate to Arcane Dimensions. r_minlight 0.5 (default) -- a minimum...
Linux SDL binary now included plus source compiles on Linux ("make sdl-release"). Command completion now considers semi-colons in the console typing line...
Full mouse driven menu, select/cut/copy/paste/undo in the console, tool_inspector 1 and 33 other enhancements (see readme).
Maps menu, centerprint logging, optional "skyfog" (new default), optional forward/reverse full autocompletion and cycling (new default). More subtle console...
Several modifications to give the DarkPlaces engine the ability to look like traditional Quake as an option. Weapon placement, drawing the status bar...
Fixed: Map music was not enabled. Added an effects level slider. Fully resolved a crash that happened into a very specific minimized window situation...
Made the accessing the classic DarkPlaces menu available in the main menu.
Zircon Engine Initial Alpha Release February 27 2023 (Windows only at the moment).