Lost in Infinity's grasp, the Doom Slayer must break an endless cycle of death and rebirth.



Classic Doom transformed into a roguelike along with upgrades, stats and random surprises!



Hey, we're still working hard on this mod, so why don't you check out the Discord server? There's news, drunken banter and we can help you out with any issues you might have! We also have a Patreon and could use even a tiny bit of support - the real world's a tough place!


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DOOM INFINITE DEMO v. 0.978.2

Doom Infinite is a single-player Doom-based FPS roguelike mod for GZDoom 4.8.2 or newer.

Requires Doom2.wad to run (DOOM II ON STEAM)

Doom Infinite is back - smoother, stronger and even harder than before! With over 160+ changes to the core systems it's even hard to describe what's new and improved.

New run challenges await you!


You can choose from 20 unique Run Challenges in an attempt to unlock new content and finally prove to yourself just how badass your slaying skills are. Beware - none of them are easy. Wait, what did you think the word "challenging" meant?

Red hot action, non stop!


Version highlights:

  • Run Challenges - 20 new hard run mutators with unique rewards
  • 30 new passive upgrades
  • metric ton of bugfixes
  • stability improvements
  • performance improvements
  • balance tweaks
  • internal system updates aimed at productivity and automation (integration with Excel spreadsheet data)
  • new bonus rooms
  • new Limbo content
  • new NPC system
  • improved touch input (Delta Touch tested)

We took our sweet time with this one, didn't we? Well, that's because aside from the tangible changes in this version there's a lot rewrites and under-the-hood updates that will help us implement new advanced content faster and better. Remember that this is still a demo version with its basic Classic Mode as the core! Pretty soon we are going to expand into the epic, dark adventure of the timewarped Slayer and his endless struggle.

Survive the chaos!


Thank you all for your support, patience and feedback! We will continue to struggle on and work hard on the best roguelike experience we can give you! You can track the progress or report any bugs via its Discord server and support it on Patreon.

Doom Infinite - Official Demo Released

Doom Infinite - Official Demo Released

News 11 comments

Welcome to Doom Infinite - a roguelike adventure in the setting of the original DOOM... and more! Project overview and highlights.

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DOOM INFINITE DEMO 0.978.2 (Hotfix 2)

DOOM INFINITE DEMO 0.978.2 (Hotfix 2)

Demo 4 comments

DOOM Infinite Demo v.0.978.2 (Hotfix 2). PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

DOOM INFINITE DEMO 0.977.2 (Hotfix 2)

DOOM INFINITE DEMO 0.977.2 (Hotfix 2)

Demo 3 comments

DOOM Infinite Demo v.0.977.2 (Hotfix 2). PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

DOOM INFINITE DEMO 0.977.1 (Hotfix)

DOOM INFINITE DEMO 0.977.1 (Hotfix)

Demo 4 comments

DOOM Infinite Demo v.0.977.1 (Hotfix). PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

DOOM INFINITE DEMO 0.977 Configuration File

DOOM INFINITE DEMO 0.977 Configuration File

Patch

Configuration file for DOOM Infinite Demo v 0.977.

DOOM INFINITE DEMO 0.977

DOOM INFINITE DEMO 0.977

Demo 1 comment

DOOM Infinite Demo v.0.977. PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

Post comment Comments  (0 - 10 of 153)
castellucciofrancesc
castellucciofrancesc

You should make a patch so it can run on gameplay mods such as brutal doom

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berrу
berrу

Don't worry man, you or community can make this but as difficultoldstuff said, it will take up long time to adapt things to it. Probably better wait until mod will be fully released and then create some gameplay mods

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difficultoldstuff Creator
difficultoldstuff

Nope, sorry, that won't happen.

There's a ton of work done to allow Doom Infinite be what it was intended, and making a "patch" of this magnitude would consume way too much resources and time. I spent 5+ years working on this project (which isn't even close to being complete), crafting systems, structures and smashing my head on a wall to break limitations to make it this far.

Sorry, but personally I have no interest of doing that...

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castellucciofrancesc
castellucciofrancesc

Oh ok my bad

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difficultoldstuff Creator
difficultoldstuff

No worries, just clearing the air and trying to respond with some info! :)

Reply Good karma+1 vote
Guest
Guest

better than doomrl imo

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UpInFlam3z
UpInFlam3z

Every time I exit the game and open it, the autosave file doesn't keep any of my stats, current health, inventory, or progress. It only seems to save the soul doors I've unlocked. I had changed the auto-save settings to scripts only as per the issues section of the mod, and this still gives me the same result. This is frustrating as I can't seem to play through a run if I want to exit the game and take a break. Clearly I must be doing something wrong since I don't see any other comments on here complaining about the same issue.

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difficultoldstuff Creator
difficultoldstuff

Hey there, I'll try my best to help out. So if the config is OK and the Nerd Imp doesn't bitch about anything, that makes me thing about two things. Are you exiting the game on the intermission screen, when the message about it being possible pops up, or just wherever in the game? Also, what GZDoom version are you using to play it?

Reply Good karma+2 votes
UpInFlam3z
UpInFlam3z

I'm exiting when it's not at the intermission screen. Also I'm using version 4.10.

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difficultoldstuff Creator
difficultoldstuff

Alright, so - it won't work that way. Partially GZDoom limitation (not all data we have during a normal gameplay map can be saved), partially permadeath mechanics. Try quitting the game once that green text and the save disc appears, it should work that way!

Reply Good karma+2 votes
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