Lost in Infinity's grasp, the Doom Slayer must break an endless cycle of death and rebirth. Classic Doom transformed into a roguelike along with upgrades, stats and random surprises!

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DOOM Infinite Demo v.0.978.2 (Hotfix 2). PK3 file inside the ZIP. GZDoom 4.8.2 or higher required.

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DOOM INFINITE DEMO 0.978.2 (Hotfix 2)
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ElJota
ElJota

Hello there! Just downloaded the mod and I had some slight issues with it, mostly on the tutorial. First, the tutorial has some unnecessary design decisions that make it complicated, for example: once you fall in the pit after getting the special ability doesn't tell you need to use the said ability you got to break the debris, even tho it might seem obvious would appreciate it if you added an indicator that says you need to do that said action for dumbasses like myself. Then, once you travel through the maze and fall again to the final part of the tutorial, the game makes you collect 50 souls, which wouldn't be much of a problem if it wasn't for the fact the game spawns lots of random enemies, some of them with very high health, once again this wouldn't an issue if you didn't only have a single shotgun which doesn't make an incredible amount of damage, call it skill issue if you want, but I find this tutorial unnecessarily hard, also I would appreciate it if you made this tutorial fully optional and not forcing the player to complete it. These are all the issues I have with the mod, since you can still cheat through the tutorial I don't consider it to be a major problem, but again I think these changes would give a better first impression for first time players, otherwise I consider this to be a very cool and fun mod, I'm looking forward for more updates on this! Wish you the best for this project

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difficultoldstuff Author
difficultoldstuff

Thanks for the feedback, really appreciated. We already made a bunch of changes to the tutorial to make it a lot easier and streamlined than it was in this version - from cooldown timers, less soul requirements and monster balancing to actual mapping changes for better visibility and feedback. Next version will feature this updated version (but won't be mandatory to complete for people who have already beaten it).

One thing which I will not agree is skipping it entirely - I'd rather work on it to be better and less intrusive than allow players to miss core mechanics (and that happened a lot from more than I thought!).

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Hypernovalol
Hypernovalol

This mod is already shaping up to be one of the best! I cant wait to see where it goes next!

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difficultoldstuff Author
difficultoldstuff

Thanks! We'll try to impress with each update, there's plenty of ideas waiting for their turn.

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