A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil.

Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created.

Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lightingand shadows that create and environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.

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Brian ‘SonicClang’ Kline (Twitter.com) with support from Ry Feiner (Twitter.com) interviews the original modding team and fans, giving a time capsule into what modding was like at it’s peak in in the early-mid 2000s.

The Making of Classic Doom 3 Mod 1

The process behind creating the documentary involved a long proces of digital archaeology, search for artefacts that existed on the internet 15-20 years ago. This has been a long term project that looked at the original Classic Doom 3 mod project point releases, while also uncovering internal development builds, the reviving of an archived version of the original development forum, and looking at various news articles from the time of release.

Classic Doom 3 is a completed modification for the original Doom 3 retail release and requires the game to be patched to version 1.3.1, availabe here on moddb:
Moddb.com

The full soundtrack is also available to listen to on SonicClang's YouTube Channel:
Youtube.com

The mod does not work directly with Doom 3 BFG Edition however some source ports are compatible.

The crystal on the floor

The crystal on the floor

Doom 3: Phobos 11 comments

Things have been pretty quiet here for some time now. Rest assured we’re still working and want to show you a little something.

D3HDP v2.0 - New update, new add-on and map fixes

D3HDP v2.0 - New update, new add-on and map fixes

D3HDP - DooM 3 Essential HD Pack 5 comments

Essential HD pack for original game and RoE. Quick installation and complete graphic pack.

A New Mod In The Works!

A New Mod In The Works!

Doom 3 - Overzealous Mod

Greetings. After a long period of silence and no news on Overzealous, I return with an official announcement of my newest project I've been working on...

Runner's Doom 3 v1.7 released

Runner's Doom 3 v1.7 released

Runner's Doom 3

Runner's Doom 3 v1.7 is released. Now supported Resurrection of Evil.

Add file RSS Files
RoQ Creator

RoQ Creator

Graphics Tool

Convert your TGA sequence into an ROQ video file for use within the Quake 4 and Doom 3 games.

Quake Video Maker 1.4.2

Quake Video Maker 1.4.2

Graphics Tool

This is a custom utility that allows you to create custom .roq files for Quake 3 and Doom 3.

HeXen: Edge Of Chaos (dhewm3 Edition)

HeXen: Edge Of Chaos (dhewm3 Edition)

Full Version 4 comments

HeXen: Edge Of Chaos (dhewm3 Edition) Special thanks: LegendGuard

savegames doom 3 all the way to communications

savegames doom 3 all the way to communications

Other

savegames doom 3 all the way to communication

UFC:BS for Doom3

UFC:BS for Doom3

UFC:BS - Musk vs Zuckerberg Full Version 5 comments

play as Musk or Zuckerberg in the UFC Octagon facing off against The Other Guy.

Titanium v1.2

Titanium v1.2

Titanium Mod Full Version

The next big update for Titanium Mod! This one adds support for both expansion packs, Resurrection of Evil, and The Lost Mission! On top of that comes...

Post comment Comments  (0 - 10 of 443)
TyrannoWright
TyrannoWright

I have to ask: has anyone ever attempted to port vanilla textures and sounds over to BFG Edition? I like the source ports for it, but it hurts my senses still seeing the compressed textures and audio where it shouldn't be when even mods don't quite cover everything.

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rulesnote
rulesnote

Wouldn't it be enough to load the vanilla data with the BFG exe?

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TyrannoWright
TyrannoWright

Haven't tried it, but I'm not keen on it working since the modified engine handles assets differently from vanilla idTech4.

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rulesnote
rulesnote

Are you talking about .pk4 and .resources files?
The .pk4 file is just a zip file, so you can unzip it and extract the raw contents.
You can load the raw contents with the BFG exe.

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TyrannoWright
TyrannoWright

Gave it a try, but it's not that stable and the results aren't what I was expecting. Doesn't really replace all of BFG's textures. If it does, it just comes up looking flat. Sounds also go missing with the new audio rendering. I'm not an expert in much of it, so I don' think I'll be able to clean it up for use.

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rulesnote
rulesnote

Sorry to have taken up so much of your time for nothing. Indeed, the BFG exe does not seem to be able to read old files.
BTW, I found a way to load old textures in the BFG system.
You can use RBDOOM3BFG(https://www.moddb.com/mods/rbdoom-3-bfg) for it. This will automatically convert and load old textures.
------
I think I could probably convert most of the sound files. Though for some reason, the title screen sound beeps strangely...
At least I confirmed that the weapons and imps sounded fine.

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TyrannoWright
TyrannoWright

That is what I used, so I don't think that's the solution.

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rulesnote
rulesnote

Really? Darn, things seem to be more complicated than I thought.
If you could give me a list of textures and sounds I could convert them myself.

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^Vadim_Chistyakov^
^Vadim_Chistyakov^

How many memories I have of DooM 3 pleasant ones.
The graphics for 2004 were simply amazing.
It is impressive that every texture in the game was first made from models and then baked a height and normal map. To then get the volume and relief for flat surfaces.

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Guest
Guest

Is there a mod that replaces Doomguy in Doom 3 with marine model npc from campaign, is it hard to make it possible?

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TyrannoWright
TyrannoWright

The Lost Mission mod has its player model set to use the standard marine, but helmet only.

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Arl.
Arl.

The Lost Mission Marine is in whole as the marines you encounter in Mars City, not just the helmet.

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R0ADKILL
R0ADKILL

It would be great if someone made the standard marine armor (Like Bravo squad) but with DoomMarines head.

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TyrannoWright
TyrannoWright

Pretty sure that's possible. Just need to tweak what head the player model chooses to use through def files.

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Joshuaortiz698
Joshuaortiz698

sikkmod has an option for that

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R0ADKILL
R0ADKILL

Option? Like you get to choose skin?

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Joshuaortiz698
Joshuaortiz698

in the misc part of the sikkmod options. It should say something about the player head

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