Announcing DOOM Eternal, the direct sequel to the award-winning and best-selling DOOM (2016). Developed by id Software, DOOM Eternal brings the ultimate combination of speed and power with the next leap in push-forward, first-person combat.
Classic Deathmatch (Host POV)
Classic Deathmatch (Client POV)
Eternal Deathmatch (Host POV)
Eternal Deathmatch (Client POV)
A new fully reworked version with many new features and improved old features released!
Goal: Help me make a good thesis. Compare and/or contrast classic Doom with modern Doom.
Reproduced the "Call of Duty: Modern Warfare" trailer video using "CALL OF DOOM mod". "CALL OF DOOM: BLACK WARFARE 0.5 Beta" is available.
Developer id Software says neither Doom Eternal nor Rage 2 will have mod support at launch, but may do in the future.
For DOOM Eternal version 6.66 rev 2 - Fight an onslaught of demons with friends in BATTLEMODE & CAMPAIGN maps.
For DOOM Eternal version 6.66 rev 2 - Removes the purple render effect on Demon Players, which creates a more immersive experience.
For DOOM Eternal version 6.66 rev 2 - Equips the Air Control rune to the Slayer's inventory but Demon Players have faster projectiles and longer weapon...
For DOOM Eternal version 6.66 rev 2 - Enables the Slayer and 2 Demon Players to load into CAMPAIGN maps and fight each other.
For DOOM Eternal version 6.66 rev 2 - Unequips the Air Control rune from your Slayer's inventory.
For DOOM Eternal version 6.66 rev 2 - Applies the Sniper loadout to your Slayer, which focuses on precision weapons and raw damage.
I'm honestly a bit baffled that this has a slightly lower review score on ModDB than Duke Nukem Forever does. ._.
(buried)
Man, I am so hyped for this, Rage 2, SIGIL, Witchfire, Prodeus, and Wrath: Aeon of Ruin.
2019 is gonna be another great Year for FPS Games and Mods.