This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and adds many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference.

In addition to that, the mod is highly modular and contains many optional "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

Since it runs on the latest GZDoom, that means that it is compatible with other mods, though they have not been fully tested.

HIGHLIGHTS

  • PSX DOOM software lighting emulation (brightness fades with distance).
  • DOOM 64 with gradient and additive lighting. Can also be enabled in PSX DOOM too to give it a different look.
  • Addons to restore the PSX DOOM aspect ratio and to use the Nintendo 64's 3-Point filter.
  • The mod is powered by ZScript to make it more accurate to the original.
  • PSX DOOM TC Lost Levels can be integrated into the regular episodes to provide the full PC level set.
  • Bonus episodes and maps for DOOM 64 from the Absolution TC era.
  • Customizable speeds: approximate them to the slower framerate of the originals or make them faster for a bigger challenge.
  • Option to restore Arch-Viles in PSX DOOM, Spider Masterminds in PSX FINAL DOOM, Absolution TC exclusive monsters and Doom 2 monsters (Revenants, Arch-Viles, etc) in DOOM 64.
  • The Red and Green Demon Keys exclusive to the Outcast Levels TC are included in that episode.
  • Choose to play with the dark ambient Console soundtrack, the action oriented PC soundtrack, or both, in which action fades into ambient after the music finishes.
  • AI interpolated DOOM 64 animations and Smooth Doom adapted to PSX DOOM.
  • 2x AI upscaled textures.
  • PBR materials.
  • Brightmaps for sprites and textures.
  • Play with a fullscreen hud styled like DOOM 64 or the default GZDoom hud.
  • Ambient sounds for decorations (torches, barrels, etc).
  • Enemies and the player produce footstep sounds.
  • Optional story texts taken from the manuals or readme files if they were fanmade.
  • Two new difficulties: Nightmare/Hardcore is UV with fast monsters and no respawns, and Ultra-Nightmare/Doomslayer is a modified version of the difficulty introduced in DOOM 64: Retribution.
  • Integrates Nashgore with slight tweaks and bug fixes.
  • Higher quality and more varied sound effects.
  • High quality soundtracks.
  • Many more miscellaneous small details.

INCLUDED MAPS

PSX DOOM CE

  • Evil Unleashed/Ultimate DOOM: PSX campaign. The maps included here are based on conversions made for the PSX Doom TC. Maps that were absent from the original console release come from the PSX Doom Lost Levels community project.
  • Sigil: Same as Sigil 1.2 by John Romero, but with colored lighting.
  • Hell on Earth/DOOM II: PSX campaign. The maps included here are based on conversions made for the PSX Doom TC. Maps that were absent from the original console release come from the PSX Doom Lost Levels community project.
  • No Rest For The Living: A reimagination of the Xbox mapset. The maps included here are based on conversions by Dexiaz and Salahmander2 for the PSX Doom TC.
  • Bonus maps: Tech Gone Bad and Phobos Mission Control by BlackxZodiac13, originally created for the PSX Doom TC (based on the maps by John Romero).

PSX FINAL DOOM CE

  • Master Levels: PSX campaign. The maps included here are based on conversions made for the PSX Doom TC. Maps that were absent from the original console release come from the PSX Doom Lost Levels community project.
  • TNT: Evilution: PSX campaign. The maps included here are based on conversions made for the PSX Doom TC. Maps that were absent from the original console release come from the PSX Doom Lost Levels community project.
  • The Plutonia Experiment: PSX campaign. The maps included here are based on conversions made for the PSX Doom TC. Maps that were absent from the original console release come from the PSX Doom Lost Levels community project.
  • Bonus maps: DeXiaZ's Mausoleum by Dexiaz and Last Gateway to Sin by BaronOfStuff, originally created for the PSX Doom TC.

DOOM 64 CE

  • The Absolution/DOOM 64: The original campaign. The maps included here are based on conversions made by Nevander for Doom 64: Retribution.
  • The Lost Levels: These maps are exclusive to Doom 64's 2020 remaster by Nightdive. They are only available if the included installer finds a valid installation of the 2020 release.
  • The Doomsday Levels: Maps that were exclusive to Kaiser's 2003's Absolution TC and its Outcast Levels expansion, merged into a single episode.
  • Redemption Denied: A 2005 mapset by Steven Searle and AgentSpork for the Absolution TC. The maps included here are based on conversions made by Nevander for Doom 64: Retribution.
  • The Reckoning: A 2008 mapset by Steven Searle for the Absolution TC. These maps included here are based on conversions made by thexgiddoomerx for Doom 64 EX.
  • Bonus maps: Waste Processing and Mining Front by Maverick and Temple Ruins and Temple Grounds by Henri Leto, standalone maps made for the Absolution TC, are included. They are based on conversions made by thexgiddoomerx for Doom 64 EX.

Additional mapsets are also available in ModDB's addons tab.

FEATURE PRESETS

Since almost every feature is optional, the mod contains four presets for different levels of enabled "enhancements": Faithful, Faithful Enhanced, Modern (default) and Experimental.

They can be selected by going into the Features Menu and choosing Choose Defaults Preset. It is recommended to choose one before you start a new game.

  • Faithful: Features will be set as faithful as possible to the original.
  • Faithful Enhanced: Some enhancements such as smooth animations, ambient sounds, gore and particles trails will be enabled, but gameplay will remain faithful to the original.
  • Modern (default): More features including subtle gameplay changes will be enabled. Some monsters that weren't available in the console campaigns (Arch-Viles, etc) are also added.
  • Experimental: Same as Modern, but with new visuals and music style will change over time.

AUTO-LOADED ADDONS

There's two download flavors: Lite and Full.

Lite is just the base mod and brightmaps for those who don't want any additional features other than those built inside the mod.

Full is a massive ~1GB download because it bundles several addon pk3s that get automatically loaded when starting the mod. Each can be safely deleted or moved to a different folder to skip auto-loading them if you prefer not using it.

  • Maps.LostLevels: Adds missing PC levels into the PSX DOOM campaign, and the 2020 bonus episode into DOOM 64.
  • BGM.Extended: Extended, higher quality Console soundtrack by Aubrey Hodges. Some bonus tracks are also mapped to some maps when this is present.
  • GFX.Brightmaps: Brightmaps, textures that remain bright regardless of how dark the room is (like switches, monsters' eyes, etc.).
  • GFX.Decals: Higher quality decals. You may want to remove this to have more crispy, pixelated, vanilla-friendly decals.
  • GFX.Extra: Smoothened wall/floor animations, glowing floors, and liquids will produce splashes.
  • GFX.Parallax: Adds a 3D-like relief effect to liquids.
  • GFX.PBR: Changes how textures react to lighting. Gives a glossy or metallic effect to textures.
  • GFX.Upscale: 2x AI upscaled textures. The result was not always the best, so if you don't like it you can remove it.
  • SFX.HQ: Upscaled, higher quality sounds and adds some additional sounds to some monsters.

OPTIONAL ADDONS

Some addons are not loaded automatically but provide extra features. To load them, drag and drop the pk3 files into the exe or use the command line. They are compatible with both PSX DOOM and DOOM 64:

  • AspectRatio: Applies the horizontally stretched aspect ratio of PSX DOOM.
  • 3PointFilter: Applies the Nintendo 64's 3-Point filter to textures.

DISCLAIMER

I am not associated with any of the authors of the total conversions or any other mod included in this package. All credit belongs to them! If you enjoy a specific feature, make sure to try out their individual, separate mods.

While special care has been taken to be respectful to the originals, this mod does not aim for total accuracy. For that, please check out source ports such as PsyDoom or the official DOOM 64 remaster.


Best DOOM yet!
- Someone on the Internet

Logo credits: Immorpher

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Rumble Pak

A selection of 20 maps made by the community from 2012 to 2020 has been added as part of the Rumble Pak, a new addon level set for DOOM 64 CE. Over half of the maps were previously released as part of a project called Community Chest 64, while the rest were standalone releases.

Preview 1 of the rumble pak level set

Preview of the rumble pak level set 2

Preview 3 of the rumble pak level set

Preview 4 of the rumble pack level set

Preview 6 of the rumble pak level set

Improved mod compatibility

This release should be much more compatible with other mods. It's been tested with mods such as Project Brutality, QC:DE, Death Foretold, Embers of Armageddon, Guncaster, Trailblazer, GMOTA, Russian Overkill, Complex Doom, Legendoom Lite, Pandemonia, and many others and they appear to be working fine (NOTE: Support is more limited in Doom 64 because some mods depend on Doom 2 textures and Doom 2's default player height).

Preview of PSX DOOM CE loaded with Brutal Doom Platinum

Preview of PSX DOOM CE loaded with Pandemonia

Corruption Cards deserves a special mention because this mod now has built-in support for it. Story text maps will skip the card selection dialog, and monsters exclusive to the PSX and D64 were included as monster groups. It adds tremendous replay value to these campaigns, so it strongly recommended if you are planning on playing them again and want to spice up the gameplay a little.

Preview 1 of DOOM 64 CE loaded with Corruption Cards

Preview 2 of DOOM 64 CE loaded with Corruption Cards

This release also includes sprites and AI for missing monsters in Doom 64 such as the Revenant and Spider Mastermind, so mods that require them are now compatible. All Doom 2 things have replacement counterparts now.

Preview of DOOM 64 CE placeholders for the missing Doom 64 monsters

Note: upgrading from previous versions

Because of various internal changes on the mod, any map packs from this page's addon section needs to be redownloaded to use their latest version. For DOOM 64, it is necessary to delete DOOM64.IWAD and DOOM64.CE.LostLevels.pk3 and run the installer again. After upgrading, it is safe to delete the files named *.Base.pk3, since they are no longer used in this version.

DOOM CE 2.1.0 - Release highlights

DOOM CE 2.1.0 - Release highlights

News 2 comments

DOOM CE 2.1.0 has been released including a port The UnMaking DOOM 64 megawad, better and more faithful gradient color brightness, and lots of bug fixes.

Beta64 campaign released, and a spotlight of new map sets

Beta64 campaign released, and a spotlight of new map sets

News

Completed the main campaigns? New map sets are available in the Addons tab.

DOOM CE 2.0.5 - Changes overview

DOOM CE 2.0.5 - Changes overview

News 2 comments

Featuring a video montage, installation instructions and a sneak peek of an upcoming map pack.

DOOM CE 2.0.0 - Overview of major changes

DOOM CE 2.0.0 - Overview of major changes

News

DOOM CE 2.0.0 has been released featuring a major rewrite that makes the mod behave much more faithfully to the original PlayStation DOOM and DOOM 64...

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DOOM 64 CE 3.7.1 (Full Version)

DOOM 64 CE 3.7.1 (Full Version)

Full Version

Contains DOOM 64 CE with upscales, PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled...

PSX FINAL DOOM CE 3.7.1 (Full Version)

PSX FINAL DOOM CE 3.7.1 (Full Version)

Full Version

Contains PSX FINAL DOOM CE with upscales, PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled...

PSX DOOM CE 3.7.1 (Full Version)

PSX DOOM CE 3.7.1 (Full Version)

Full Version 1 comment

Contains PSX DOOM CE with upscales, PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with...

DOOM CE 3.7.1 (Lite Version)

DOOM CE 3.7.1 (Lite Version)

Full Version

Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD (see prerequisites...

DOOM 64 CE 3.7.0 (Full Version)

DOOM 64 CE 3.7.0 (Full Version)

Full Version 17 comments

Contains DOOM 64 CE with upscales, PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled...

PSX FINAL DOOM CE 3.7.0 (Full Version)

PSX FINAL DOOM CE 3.7.0 (Full Version)

Full Version 4 comments

Contains PSX FINAL DOOM CE with upscales, PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled...

Post comment Comments  (0 - 10 of 337)
bak
bak

Doom 64 CE 3.7.0.2, Delta Quadrant: a Pain Elemental vaporized by a barrage of rockets still had corpse blood spurts despite missing an actual corpse. Or it could have been one of the lost souls...

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Lightningoof
Lightningoof

any plans to port this? Doomwiki.org

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Doom_Guy0980
Doom_Guy0980

YOU CAN CREATE A VERSION FOR LZDOOM BRO?.THIS MOD IS AMAZING.

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CaptainMuskrat
CaptainMuskrat

Any plans for MBF21 support?. I'd love to play Doom 64 and PSX Doom on the PC, but can't stand the ZDoom family of source ports. GZDoom especially runs like hot garbage, and is optimized about as well as a modern AAA release which is inexcusable for Doom.

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Guest
Guest

Doom CE is for Community Edition? nothing to do with the Complete Edition project (for N64 and which also uses DOOM-RE etc)?

thanks for the precision ;)

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molecicco Creator
molecicco

No relation with the rom hack except it’s the same author (under a different alias). I thought it’d be funny to give it a name without an acronym, while this one has an acronym without a name :)

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keithhorn21
keithhorn21

Sorry, I'm clearly an oblivious idiot, but I can't find the download button anywhere on this page.

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