This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and adds many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference.
In addition to that, the mod is highly modular and contains many optional "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.
Since it runs on the latest GZDoom, that means that it is compatible with other mods, though they have not been fully tested.
Additional mapsets are also available in ModDB's addons tab.
Since almost every feature is optional, the mod contains four presets for different levels of enabled "enhancements": Faithful, Faithful Enhanced, Modern (default) and Experimental.
They can be selected by going into the Features Menu and choosing Choose Defaults Preset. It is recommended to choose one before you start a new game.
There's two download flavors: Lite and Full.
Lite is just the base mod and brightmaps for those who don't want any additional features other than those built inside the mod.
Full is a massive ~1GB download because it bundles several addon pk3s that get automatically loaded when starting the mod. Each can be safely deleted or moved to a different folder to skip auto-loading them if you prefer not using it.
Some addons are not loaded automatically but provide extra features. To load them, drag and drop the pk3 files into the exe or use the command line. They are compatible with both PSX DOOM and DOOM 64:
I am not associated with any of the authors of the total conversions or any other mod included in this package. All credit belongs to them! If you enjoy a specific feature, make sure to try out their individual, separate mods.
While special care has been taken to be respectful to the originals, this mod does not aim for total accuracy. For that, please check out source ports such as PsyDoom or the official DOOM 64 remaster.
Best DOOM yet!
- Someone on the Internet
Logo credits: Immorpher
A selection of 20 maps made by the community from 2012 to 2020 has been added as part of the Rumble Pak, a new addon level set for DOOM 64 CE. Over half of the maps were previously released as part of a project called Community Chest 64, while the rest were standalone releases.
This release should be much more compatible with other mods. It's been tested with mods such as Project Brutality, QC:DE, Death Foretold, Embers of Armageddon, Guncaster, Trailblazer, GMOTA, Russian Overkill, Complex Doom, Legendoom Lite, Pandemonia, and many others and they appear to be working fine (NOTE: Support is more limited in Doom 64 because some mods depend on Doom 2 textures and Doom 2's default player height).
Corruption Cards deserves a special mention because this mod now has built-in support for it. Story text maps will skip the card selection dialog, and monsters exclusive to the PSX and D64 were included as monster groups. It adds tremendous replay value to these campaigns, so it strongly recommended if you are planning on playing them again and want to spice up the gameplay a little.
This release also includes sprites and AI for missing monsters in Doom 64 such as the Revenant and Spider Mastermind, so mods that require them are now compatible. All Doom 2 things have replacement counterparts now.
Because of various internal changes on the mod, any map packs from this page's addon section needs to be redownloaded to use their latest version. For DOOM 64, it is necessary to delete DOOM64.IWAD and DOOM64.CE.LostLevels.pk3 and run the installer again. After upgrading, it is safe to delete the files named *.Base.pk3, since they are no longer used in this version.
DOOM CE 2.1.0 has been released including a port The UnMaking DOOM 64 megawad, better and more faithful gradient color brightness, and lots of bug fixes.
Completed the main campaigns? New map sets are available in the Addons tab.
Featuring a video montage, installation instructions and a sneak peek of an upcoming map pack.
DOOM CE 2.0.0 has been released featuring a major rewrite that makes the mod behave much more faithfully to the original PlayStation DOOM and DOOM 64...
Contains DOOM 64 CE with upscales, PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled...
Contains PSX FINAL DOOM CE with upscales, PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled...
Contains PSX DOOM CE with upscales, PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled with...
Contains the base PSX DOOM CE, PSX FINAL DOOM CE and DOOM 64 CE mods without any addons. Requires DOOM2.WAD and a patched DOOM64.IWAD (see prerequisites...
Contains DOOM 64 CE with upscales, PBR materials, new sounds and more. Requires a patched DOOM64.IWAD (see prerequisites instructions below). Comes bundled...
Contains PSX FINAL DOOM CE with upscales, PBR materials, new sounds and more. Requires DOOM2.WAD (see prerequisites instructions below). Comes bundled...
Doom 64 CE 3.7.0.2, Delta Quadrant: a Pain Elemental vaporized by a barrage of rockets still had corpse blood spurts despite missing an actual corpse. Or it could have been one of the lost souls...
any plans to port this? Doomwiki.org
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YOU CAN CREATE A VERSION FOR LZDOOM BRO?.THIS MOD IS AMAZING.
Any plans for MBF21 support?. I'd love to play Doom 64 and PSX Doom on the PC, but can't stand the ZDoom family of source ports. GZDoom especially runs like hot garbage, and is optimized about as well as a modern AAA release which is inexcusable for Doom.
Doom CE is for Community Edition? nothing to do with the Complete Edition project (for N64 and which also uses DOOM-RE etc)?
thanks for the precision ;)
No relation with the rom hack except it’s the same author (under a different alias). I thought it’d be funny to give it a name without an acronym, while this one has an acronym without a name :)
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Sorry, I'm clearly an oblivious idiot, but I can't find the download button anywhere on this page.
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