In today's Dev Log I'm going to go over mechanics that promote party experimentation and customization in Eidolon Awakened.
Complete breakdown of how Bright Life's node editor was created using WinForms .NET and Telerik and the challenges along the way.
We’re still working on Chapter 2, and we’re still building the test level for Chapter 2, but some stuff has come up that we’ll talk about here...
How new characters are created as part of the expanded story in Serania - Path of the Scion (desktop version).
We are thrilled to announce that AirBorne Sea is now available for purchase and has officially launched in Early Access! We also missed a couple of months...
Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...
What is Deterrence? What is the history of Deterrence? What is the lore of Deterrence? And What is the campaign mode like?
Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...
For the first time, the fourth developer blog is dedicated to one specific topic - village design and creation.
In this devlog i go over the process of ordering (on fiverr) and designing my latest playable main character cat meshes for my indie game.
We launched our alpha version a few weeks ago and we already have a lot of interesting feedback on how our players have used our game.
We’re still keeping ourselves busy working on Chapter 2, and we've got a lot of new stuff to show you in this edition of "What's Cookin'?", like Disintegration...
Bright Life starts to take shape with a new user interface, integration of OpenGL, and the core of the PBR rendering pipeline.
Announcement of the Bright Life project. Follow the development of a new 3D flora generation tool to put the speed back into SpeedTree.
We are thrilled to introduce the immersive Environment AI to Tomb Explorer VR, We have a Video and Screenshots.
Today, we are thrilled to unveil the long-awaited news - we are sharing the official release date of our magical Metroidvania!
Fixed the Random Seed based Level generator/ finalised. After many testing i worked again oin the Lvl generator and changed it a little to make it better...
Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...
In this edition of "What's Cookin'?", we talk about the progress we've made on Chapter 2 of the game, the Swedish Game Awards, and more!
We're excited to introduce you to the protagonist of American Commando and share insights into his character and backstory.
In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.
In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.
Join Dagada's Story Official Discord Server: Shape the Game Together!
No pictures this week, just a little video message from 5810. Yes, we got the man himself in the studio!
Imperium is OUT NOW! Check out the Free To Play puzzle game, made only in 60 days!
July 2023 - Week 29 Devlog Update. Hexagonal Worldmap test, more work on the area map.
Treacherous Journeys now has a home on Steam, and an open pre-alpha playtest is up!
This week we are here to share that the game is available for testing and you can take part of it!
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