Tag "Devlog"  (0 - 30 of 2,813)
Eidolon Awakened - Dev Log #2

Eidolon Awakened - Dev Log #2

News

In today's Dev Log I'm going to go over mechanics that promote party experimentation and customization in Eidolon Awakened.

Bright Life Devlog – Building a Node Editor in .NET

Bright Life Devlog – Building a Node Editor in .NET

News

Complete breakdown of how Bright Life's node editor was created using WinForms .NET and Telerik and the challenges along the way.

📑 Finishing the Script, and 🏗️ The Process of Making Levels

📑 Finishing the Script, and 🏗️ The Process of Making Levels

News

We’re still working on Chapter 2, and we’re still building the test level for Chapter 2, but some stuff has come up that we’ll talk about here...

Expanding the game story

Expanding the game story

News

How new characters are created as part of the expanded story in Serania - Path of the Scion (desktop version).

Steam Early Access Release and Updates

Steam Early Access Release and Updates

News

We are thrilled to announce that AirBorne Sea is now available for purchase and has officially launched in Early Access! We also missed a couple of months...

[Stations In Seoul] Devlog #8

[Stations In Seoul] Devlog #8

News

Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...

Video Dev Diary 1: What is Deterrence?

Video Dev Diary 1: What is Deterrence?

News

What is Deterrence? What is the history of Deterrence? What is the lore of Deterrence? And What is the campaign mode like?

[Stations In Seoul] Devlog #7

[Stations In Seoul] Devlog #7

News

Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...

Developer Diary #4 - Designing the Village

Developer Diary #4 - Designing the Village

News

For the first time, the fourth developer blog is dedicated to one specific topic - village design and creation.

Slaughter Cats Devlog #5 - Redesigning My Playable Main Character Cat Meshes

Slaughter Cats Devlog #5 - Redesigning My Playable Main Character Cat Meshes

News

In this devlog i go over the process of ordering (on fiverr) and designing my latest playable main character cat meshes for my indie game.

Dev diary #5: Alpha post-mortem, upcoming changes & Steam page

Dev diary #5: Alpha post-mortem, upcoming changes & Steam page

News

We launched our alpha version a few weeks ago and we already have a lot of interesting feedback on how our players have used our game.

💥Disintegration Panels, ⚡LAZERS & 🥳A New Hotfix!

💥Disintegration Panels, ⚡LAZERS & 🥳A New Hotfix!

News

We’re still keeping ourselves busy working on Chapter 2, and we've got a lot of new stuff to show you in this edition of "What's Cookin'?", like Disintegration...

Bright Life Devlog – Getting Started with UI, OpenGL & PBR

Bright Life Devlog – Getting Started with UI, OpenGL & PBR

News

Bright Life starts to take shape with a new user interface, integration of OpenGL, and the core of the PBR rendering pipeline.

Bright Life – The Ultimate 3D Flora Tool Announced!

Bright Life – The Ultimate 3D Flora Tool Announced!

News

Announcement of the Bright Life project. Follow the development of a new 3D flora generation tool to put the speed back into SpeedTree.

Unleashing New Nature AI

Unleashing New Nature AI

News

We are thrilled to introduce the immersive Environment AI to Tomb Explorer VR, We have a Video and Screenshots.

Release Date Announcement

Release Date Announcement

News

Today, we are thrilled to unveil the long-awaited news - we are sharing the official release date of our magical Metroidvania!

0.865 is live!

0.865 is live!

News

Additional commercial buildings, UI work and minor fixes.

News - Fixed the Random Seed based Level generator/ finalised

News - Fixed the Random Seed based Level generator/ finalised

News

Fixed the Random Seed based Level generator/ finalised. After many testing i worked again oin the Lvl generator and changed it a little to make it better...

[Stations In Seoul] Devlog #6

[Stations In Seoul] Devlog #6

News

Immerse yourself in the captivating universe of our enthralling prequel to Find with Seoul. This game beautifully weaves together the exciting elements...

🤖Security Bots,🏆The Swedish Game Awards, and more!

🤖Security Bots,🏆The Swedish Game Awards, and more!

News

In this edition of "What's Cookin'?", we talk about the progress we've made on Chapter 2 of the game, the Swedish Game Awards, and more!

DEVLOG #2 - Meet Jack "Reaper" Thompson

DEVLOG #2 - Meet Jack "Reaper" Thompson

Feature

We're excited to introduce you to the protagonist of American Commando and share insights into his character and backstory.

Eidolon Awakened - Dev Log #1

Eidolon Awakened - Dev Log #1

News

In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.

Eidolon Awakened - Dev Log #1

Eidolon Awakened - Dev Log #1

News

In today's Dev Log I'd like to talk about the main focus of the game - Eidolons and the core mechanics surrounding them such as Summoning and Fusion.

Join Dagada's Story Official Discord Server: Shape the Future of the Game Together!

Join Dagada's Story Official Discord Server: Shape the Future of the Game Together!

News

Join Dagada's Story Official Discord Server: Shape the Game Together!

A message from 5810

A message from 5810

News

No pictures this week, just a little video message from 5810. Yes, we got the man himself in the studio!

Imperium - OUT NOW

Imperium - OUT NOW

News

Imperium is OUT NOW! Check out the Free To Play puzzle game, made only in 60 days!

Ruinenland - Week 29 Devlog

Ruinenland - Week 29 Devlog

Feature

July 2023 - Week 29 Devlog Update. Hexagonal Worldmap test, more work on the area map.

Pilgrim's Path - DevLog #13

Pilgrim's Path - DevLog #13

News

In this post we will talk about: The game's vertical slice.

Devlog #4 - Pre-Alpha Playtest on Steam!

Devlog #4 - Pre-Alpha Playtest on Steam!

News

Treacherous Journeys now has a home on Steam, and an open pre-alpha playtest is up!

Quite Alone Devlog #10| Quite Alone Testing Available

Quite Alone Devlog #10| Quite Alone Testing Available

News

This week we are here to share that the game is available for testing and you can take part of it!

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