// Wishlist on Steam //

DROSS is a first person Co-Op Xeno-Horde Procedural Rogue-like.

DROSS is a first person Co-Op Xeno-Horde Procedural Rogue-like Shooter: For PC & Mac

You wake up, crashed onto a barren planet. Around you there is nothing but hostile wasteland, battered by wicked wind and storm.

There is a lone outpost barely visible nearby. Crawling slowly, with oxygen low, you finally reach the open entrance. Within the doorway a ramp seems to lead down into an underground facility.

You decide you must enter this facility and hope to find a way to escape this wretched place.

But you feel that you are not alone.


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Within this old derelict structure, filled with ancient machinery. The lights are dim. Your oxygen generators can barely fill your reserves. Your immediate goal will be to find a way to send out an SOS - to try to contact someone, anyone, and be rescued.

That is not the only thing you find when you wake up. You now learn why you had felt so uneasy; the Dross. A long-forgotten entity, lost seemingly for an eternity, with endless claws and endless teeth.

To survive – to escape – you will need to fight through the hordes of these enemies and find a way off of this planet.

Fight against the Dross. They are vicious. They are endless. They are always around you. They want only to consume you.

Fight through their endless world. There will be procedural generated levels, deeper and deeper into the nest.

It will be brutal. But your overpowering arsenal of tools and weapons will certainly help.

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Features:

Randomly generated levels - Each level is created as unique for each player, getting more complex as the difficulty increases.

Strict Rogue-Like genre - If you die, you die.

Advanced enemy AI - Based on the player's skills and tactics, the enemy AI will adapt to combat the player at every turn.

Upgrades and arsenal - Upgrade your capable arsenal of weapons and items to use even more powerful weapons and items.

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RSS Articles

DROSS v0.42 -Update May 21st 2023


Hello everyone Fury here, it’s been quite awhile since the last update. Salt has been working tirelessly at updating and polishing things and Im very excited to be able to share with you all what he’s been up to!

BiterSwarmsRunner progress


New bug types (more variety)

So there’s two bug types that have been added to the game. One of them is the biter swarms which were already in the game, but now they’ll roam the map as well as guard the nests for some extra spookiness. The second bug type doesn’t have a name yet. I will say that they’ll certainly keep everybody on their toes and they should be pretty exciting to fight, no major spoilers on that yet!

Screenshot 2023 05 15 at 6 06 42 AMHUD


Tutorial new features

The tutorial has had lots of bug changes. Just things to help guide the player better in what they’re supposed to do. There's lighting in the right places, less information overloading, and all in all making things more clear and concise with more environmental storytelling than throwing it all in your face at once. The text all in all in the game still needs some updating, so there’s still a bit to do, we’ll keep on it! :)

Screenshot 2023 05 23 at 6 58 05 AM


Saw upgrade

There’s an upgrade for your saw ability that’s been added. This upgrade will allow you to use your block to build up a charge that you can use with the use button while you’re blocking, killing bugs close to you with a powerful grenade attack! This blocking ability temporarily holds the charge so you’ve got to use it quickly, but its quite powerful!

new DoubleDoors


Art improvements

There’s been a few updates the the art ie: the elevator, the double doors, and the bug nests goop among many other updated art pieces.

Screenshot 2023 05 19 at 1 38 04 AM


Gun leveling

As you level up your gun the artwork now changes, it’s not quite done on every gun, but lots of them have been updated!

Bug fixes

There’s been some bug fixes as well, it’s hard to even remember all of them sometimes. Lots and lots of bug fixes all the time lol. To list some of them he’s fixed the colliders being so big, which has really improved how it feels to move around the world. The movement also has been reworked to feel a lot better as well.

There were issues with it not using the physics engine and as a result if you had a very fast or slow computer you would likely fall through the world, run through objects, or have issues colliding with objects. Fixing this has also fixed many of the issues with the frame rate as well. There’s been an update to the settings menue where you can change the volume of the music and the master volume, which is all sound in game.

The HUD has also been changed to be more concise and to feel less cramped. So there’s new artwork for the HUD and the compass isn’t a physical moving thing that you have to look up or down to see in game, now it’s attached to your helmet and you’ll only need to look left and right to look around on you’re compass.

I’ve saved the best error for last, it was honestly really funny to find. If you kicked a barrel you would fly through walls, not because of the physics with the barrels, but because of the money inside of them! Lol!


All in all Im super proud of Salt, he’s been working very hard on making everything better and reaching out to people in order to see what people like and what they don’t. Thank you so much to everyone who’s taken the time out to play test and help us find bugs and give ideas on what would make things better. We couldn’t do this without YOU! If anyone finds any bugs that need fixing please don’t hesitate to tell us in the comments and again thank you to everyone who’s helped us through the development of this project with all your comments, criticism, and support!

-Fury

Dereliction 2022 // Demo version 0.3.5

Dereliction 2022 // Demo version 0.3.5

News

Dereliction 2022 // Demo version 0.3.5 What's in the update: Honestly, I am not 100% on everything in the update. However everything is more playable...

Dereliction 2022 // Demo version 0.3.0 released

Dereliction 2022 // Demo version 0.3.0 released

News 2 comments

It has been a month or so. I haven't been posting much. I haven't uploaded many updates to the demo. But, I have been working hard on Dereliction 2022...

Dereliction 2022 // update v0.25

Dereliction 2022 // update v0.25

News

Hello everyone. This is _Salt. I have been resting a bit from Steam NextFest so I haven’t posted anything written in a while. I have a new update for...

Dereliction 2022 at Steam NextFest  // update 0.23

Dereliction 2022 at Steam NextFest // update 0.23

News

Hello everyone happy NextFest! It has been a stellar few days so far. I have gotten a lot of feedback that has helped me fix a tonne of issues with the...

RSS Files
DROSS Demo update v0.4.6 Mac

DROSS Demo update v0.4.6 Mac

Demo

update 0.4.6 adds new areas, artwork, and enemies to the demo

DROSS Demo update v0.4.6 PC

DROSS Demo update v0.4.6 PC

Demo

update 0.4.6 adds new areas, artwork, and enemies to the demo

DROSS demo version 0.3.9 MAC

DROSS demo version 0.3.9 MAC

Demo

Newest Update for DERELICTION 2022, Renamed now to DROSS Major Changes, please enjoy

DROSS demo version 0.3.9

DROSS demo version 0.3.9

Demo

Newest Update for DERELICTION 2022, Renamed now to DROSS Major Changes, please enjoy

Dereliction 2022 // MAC Demo version 0.3.5

Dereliction 2022 // MAC Demo version 0.3.5

Demo

Honestly, I am not 100% on everything in the update. However everything is more playable, runs better, and quite a few things have had their art redone.

Dereliction 2022 // Windows Demo version 0.3.5

Dereliction 2022 // Windows Demo version 0.3.5

Demo

Honestly, I am not 100% on everything in the update. However everything is more playable, runs better, and quite a few things have had their art redone.

Post comment Comments  (0 - 10 of 26)
Algam
Algam

Mi libro!
*suena piano to' pedorro*

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Salt. Creator
Salt.

COÑOOOO

Reply Good karma+1 vote
Algam
Algam

es la meca de la irreerencia!!!!!

Reply Good karma Bad karma+2 votes
Guest
Guest

Would like to see continued updated files here as well. (0.2.3)

Reply Good karma Bad karma+1 vote
Salt. Creator
Salt.

Will do!

Reply Good karma+1 vote
Guest
Guest

I've tried the demo and it plays really good. This game looks very promising.
But, if possible, try to smooth the aliens animations a little. They move very stiff.

Reply Good karma Bad karma+1 vote
Salt. Creator
Salt.

Thank you I will! It’s on my very long “to do” list! There will be a new update in a day or so too

Reply Good karma+1 vote
Salt. Creator
kealoz
kealoz

Looks pretty great so far; early game rough, but a great concept, and I'm sure it'll be much smoother the more work that is put into it! I'm keeping a close eye on this.

Reply Good karma Bad karma+2 votes
Salt. Creator
Salt.

Thank you! I have a lot, and I mean a lot more to do. However I feel it’s a great start, and once I get the core elements done it will hopefully go a fair bit smoother.

I am aiming for a solid level loop like risk of rain 2. But that means I will eventually need the item pools to match, as well as the enemies to level up to compete.

Reply Good karma+1 vote
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Twitter

Latest tweets from @dereliction2020

Happy #wishlistwednesday I am working on a big update, it isn’t ready yet. But it will soon be ready T.co

Jul 12 2023

RT @DERELICTION2020: Happy #WishListWednesday I’ve been working on this game #solodev Please check out DROSS, a procedurally generated… T.co

Jul 5 2023

Happy #TrailerTuesday Im working on a lot. Not necessarily sharing or showing it, but I will once it’s ready T.co

Jul 4 2023

Happy #wishlistwednesday everyone Now that update version 0.46 has been released, I am working on v0.47 The star… T.co

Jun 28 2023

Ooooo! Im going to check this out right now! I hope everyone else does too Thank you for sending it my way ! T.co

Jun 26 2023

The spore bug needs its own art. Im still working on the details of how they form / grow. Here’s progress sketches… T.co

Jun 26 2023

I really shouldn’t just draw sitting like this. Everything I make always turns out a little skewed with how Im hold… T.co

Jun 26 2023

Here’s some more sketches of the player helmet. Not super important at the moment, but stuff like this will be more… T.co

Jun 26 2023

Im not sure if it’s interesting at all, but I try to draw out everything before I start modelling it. They’re all… T.co

Jun 26 2023