You are a Caller, specialized in summoning minions to attack foes and gain power that will allow you to become an infamous summoner of the Old Gods.

Created by someone who loves ARPG and RTS where you take control of Necromancers, Warlocks, Demonologists, and Summoners, Cult of the Call gives you the spells to strategically command your summoned minions and achieve greater power in the dark fantasy world of Altherra.



The Old Gods left many treasures in the land of Altherra for You to collect. Acquire hundreds of cards that will allow you to create your customized army of soldiers, demons, spell casters, and more units.



This is a real-time ARPG - Strategy game, but don't worry about microing in real time... you can slow down the time at any moment to strategically have a view of the battlefield and decide which units to send to a certain enemy and which spells to cast. This makes strategic decisions more accurate and gives you the

time to think.



ARPGs and RPGs usually don't give you much control over your summoned units. In Cult of the Call you have RTS-like controls to strategically move your units in the area around the Caller, combining this with Time Control will give you all the ability to make strategic choices on the battlefield instead of just dragging around a horde of minions.



There are 6 elements to choose from: Fire, Water, Runic, Life, Earth, and Storm. You can make a full deck on 1 element or mix and match to achieve even stronger builds. Choose the elements that reflect your playstyle the most.

By being completely free of customizing your summoned army through personalizing a deck of elemental cards, feel free to mix the elements and attack your foes with Magma Golems, empowered by demonic rune magus while flanking your enemies with infernal dogs.. or destroy them with an army of poisonous zombie frogs with ice-darts throwing tribals healed by a forest shaman... the choice is yours.

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