So, finally after almost 3 years of development (and 9 months of forced hiatus because broken computer) i'm about to release this mod =P


There are some features i can think of:

* Over 40 weapons ripped at 36 fps.
* (Optional download) High res rips.
* Compatible with GZDoom/Skulltag/Zandronum
* Compatible with offline bots =P
* Compatible with D-Touch! (Although not recomended unless you have a top-notch cellphone)
* Custom HUD (in progress, replacing the csdoom3 placeholder)
* (Optional download) A MapPack originally made for CSDoom 3, you can also use those textures to create your own maps if you wish =P (Not released yet)
* A "customfiles" folder, where you can put some wad's/maps there and then load the game with custom content on it (GZDoom only)
* A Deathmatch script that emulates the "sorta infinite" ammo from csgo

And last but not least:
* Bat files, sourceport folders and the whole mod inside 2 pk3's, rather than dozens of files spreaded through several folders (I'm looking at you, csdoom3 XD)

Can't think of anything else for now =P


I hope you like it, AlphaEnt2 ;)

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Counter-Strike Doom: Martian Offensive (2017-22) "19/12/22"

Counter-Strike Doom: Martian Offensive (2017-22) "19/12/22"

Full Version 38 comments

Full version of CSDMO. It includes over 42 weapons, Custom hud, "Customfiles" folder, csd3 mappack, Compatibility with GZDoom/Zandronum/LZDoom and bat...

Optional - CSDMO High res sprites (360p) "17/12/22"

Optional - CSDMO High res sprites (360p) "17/12/22"

Patch 2 comments

Optional High resolution sprites for CSDMO. Updated December 2022. Please note that you MUST require to download the base mod (aka the resources) to run...

CSDMO: Standalone "HUD"

CSDMO: Standalone "HUD"

HUD 1 comment

CSDMO's hud. Now, made standalone for your pleasure... Replaces vanilla doom hud with the hud i've made for CSDMO. Feel free to use it on your own projects...

CSDMO: D-Touch version "12/04/19"

CSDMO: D-Touch version "12/04/19"

Full Version 15 comments

Optional standalone update for csdmo. Designed with D-Touch on mind. Therefore, it features additional performance settings, like custom animation framerates...

"CSD3 Mappack" Standalone file (22/11/21)

"CSD3 Mappack" Standalone file (22/11/21)

Singleplayer Map 5 comments

A mappack which was originally designed for csdoom 3, and later was adapted for csdmo. It can also be played on vanilla doom or other mod's which are...

Counter-Strike Doom: Martian Offensive DEMO (2017)

Counter-Strike Doom: Martian Offensive DEMO (2017)

Demo

Demo version of CSDMO, featuring 17 lowres weapons ripped at 36fps, a custom hud and 3 extra levels of difficulty. Compatible with D-Touch (but requires...

Post comment Comments  (0 - 10 of 48)
Doom_Guy0980
Doom_Guy0980

Si el país no estuviera en tal situación económica te compraría una computadora nueva así le sacas las texturas nuevas al CSGO para el mod pa´ <3

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Unregret
Unregret

Nice Mod! May I ask if you can release a texture pack that replace all Doom 2 stock texture.

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LordHavocc
LordHavocc

Amo este mod xD pero siento que le faltan skin (lo suelo jugar mucho Offline con bots).

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AlphaEnt Creator
AlphaEnt

New CSDMO update:

20/11/21: Mappack Bugfix 01 changelog:
Added escort messages when you find a hostage.
Redesigned csdmo03's bridge with 3d sectors instead of regular ones.
Fixed few vertex slopes issues on csdmo04.
Minor tweaks to csdmo's 03, 04 and 06 hostage waypoints.
Added few extra rooms on csdmo05's outside area, for decorative purposes.
Replaced several dev textures on csdmo05.
Fixed a collision issue on csdmo06's 3d sector blocking bullets on transparent sprites nearby the exit area.
Tweaked two linedefs properties on csdmo06.
Fixed a sector tag isssue on csmdo07's where it didn't showed additional 3d sectors on zandronum.
Made the hostage/bomb messages exclusive to singleplayer/coop.
Grenades are now infinite if using the grenade only mutator.
Fixed a collision issue on csdmo03 where you could jump on the bridge's warning barrier below the bridge.
Fixed an issue with percentage kills not working on Rip and tear, hard mode.
Tweaked a bunch of textures on all csdmo maps.
Deleted intro script on fy_pool_day.
Added optional skirmish mode for zandronum on epísode select menu. (uses zandronum feature)
Renamed blue and red teams as "counter terrorists" and "terrorists"
Improved HE grenade and Flashbang physics responsiveness.
HE grenade and flashbang now explodes after certain period of time, instead of randomized time.

Reply Good karma+1 vote
Guest
Guest

Could you please add mp5 from csgo in the mod CSDMO. I would pleased if you do :))

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AlphaEnt Creator
AlphaEnt

I have decided to add the mp5 and the healthshot.

New gloves don't match the old ones though, neither does the skin colour, but oh well...

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AlphaEnt Creator
AlphaEnt

Although there are some new things i would like to add i can't because of some reasons:

My computer can't run the game well anymore.
The gloves design were changed, so adding new stuff wouldn't match the old glove designs.

Reply Good karma+3 votes
Hooman27
Hooman27

I love it! The weapon animation looks so smooth, im using delta touch and i didn't see any problem, i have low end device btw (sorry for my english :( )

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GLaDOS2020
GLaDOS2020

How to install?

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cambreaKer
cambreaKer

is it possible to do a version with condition zero or 1.6 weapons?

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AlphaEnt Creator
AlphaEnt

There already are. Check counter-strike doom 3. That one is based on condition zero.

And there's also csdoom legacy, which is a remake of my old csdoom, featuring cs 1.6 weapons.

Reply Good karma+1 vote
AlphaEnt Creator
AlphaEnt

There's a 2013 mod that featured CS: Condition zero weapons...
You could buy weapons with money you made after killing enemies and even play a "vanilla-like standalone remake" of one of my oldest csdoom mod's (a 2006's classic remade in 2013 =P)

Moddb.com

There are also other 3 old csdoom mod's from 2006 through 2010, but they are quite old now

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