What is Contra?

Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game and one of the first mods for this game. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.

Features:

  • Introduced Ranking system, in which certain buildings and units can only be built when a certain general's rank is achieved. Players get awarded for their combat efficiency.
  • 3 New Generals - USA Cybernetic, China Flame and GLA Assault.
  • Introduction of "Super Units". The limit is 1 per player (like hero units). Super units require 5th rank. Each general has a unique super unit.
  • A.I. is greatly enhanced.
  • Many of the original game bugs have been fixed.
  • Focus on PvP and balance as well as stability (fixes to crash and mismatch errors in each new version).
  • Deep variety of gameplay tactics and strategies.
  • Wide choice of units, buildings, special powers and upgrades.
  • New maps, user interface, graphics and sounds.
  • All 12 generals were made as diverse as possible. The gameplay for each general is unique.
  • Counter system (rock, paper, scissors style), encouraging unit mixing in your armies.
  • Neutral Tech Structures reappear after a while after they are destroyed.
  • Launcher application with many customization options - graphics, camera height, command line arguments (Quickstart, Windowed), New/Standard music, Funny/Standard general portraits, Russian/English language, Leikeze/Standard hotkeys, Native/Standard unit voices, etc.
  • New Challenge mode content (all 12 generals + 3 bosses).

Download the Latest version - Contra X Beta

Installation instructions + How to play online

News and change-logs


Featured YouTube channels:

PredatoR, dce, Marakar, Jundiyy, PeRSuN

Links:

Discord, Main Page, International forum



US GENERALS

Air Force Laser Super Weapons Cybernetic
Malcolm Granger

Malcolm "Ace" Granger

Air Force general depends on speed and precision. He requires skillful control and is heavy on micro management. While being a powerful general the skill and experience required makes him difficult for many beginners to play.

Townes

"Pinpoint" Townes

Laser is a versatile general strong in call situations. He is flexible and has units to fill every combat role. As a result he has no weaknesses other than being a specialist at nothing.

Alexis Alexander

Alexis Alexander

Advantage of this general is easy micro and very simple strategy. Almost the same vs. all enemies - build up around enemy until he dies. However, you should not ignore other abilities.

Algrin Ironhand

Algrin "A.I." Ironhand

The generic feature of this general is his mobility, which allows to move an entire army very fast and create numerical superiority at desired areas of the battlefield. His basic strategy is unstoppable maneuvering along enemy base perimeter. If he finds a weak point in defense, he moves there instantly and destroys the most significant targets.



CHINESE GENERALS

Nuclear Infantry Tank Flame
Tsing Shi Tao

Tsing Shi Tao

Nuke General must rely on aggression to defend his base. He has no defenses to hide behind while you wait for your nukes to load. The absence of defense structures forces the player to be more active and aggressive. Use your units to carry out counterattacks for defense and support your main attack with super weapons.

Shin Fai

"Anvil" Shin Fai

Infantry is a volatile general given to decisive victories or defeats in the early game. As expected, he relies on masses of infantry in the early game, later reinforced by more infantry. In the late game he gains powerful artillery strikes supported by the same infantry.

Ta Hun Kwai

Ta Hun Kwai

His strategy is easy to understand, but not as easy to implement: build more tanks and attack. But everything has its details.

Huang Lin Bao

Huang Lin Bao

He has the same strategy as tank general, but different means for its implementation and different battle tactics. His vehicles are not as armoured as tank general's ones, so he has to use artillery and different tactics and tricks, instead of forcing his way through.



GLA GENERALS

Toxin Demolition Stealth Assault
Dr. Thrax

Dr. Thrax

Toxin General specializes in area attacks and damage over time. He is especially effective vs mobbed units and hordes. If well played, you will find all of your positions unapproachable for the fields of acid and poison.

Rodall Juhziz

Rodall "Demo" Juhziz

He is a versatile and powerful general with demanding micro management needs. Since almost all units are disposable, you must use them with care, directing almost all kamikazes manually. The more assiduously you play - the more complex it becomes for enemy to defend from your endless flows of kamikazes. If you play properly, you can defeat any other general.

Prince Kassad

Prince Kassad

While at a glance his units are weak and poorly suited of combat, Stealth General is a deceptively powerful general using infiltration and surprise to his advantage. He has long range sniper units capable of attacking with impunity against units lacking stealth detection. He is a challenging general to play, but has a strong reward for the effort given.

Mahmud al Huchum

Mahmud al Huchum

Assault is a flexible general with flexible units. He requires low micro management and is well suited for most players. While having no spectacular abilities he also has no weaknesses.



Users browsing this page:

Click to see how many people are online


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

XBeta

Contra X Beta has been released

Version X Beta is the next major standalone Contra installment. For us, this is a special day. A day in which we present our product, a day to enjoy it together, and a day of rest from development. We believe this day is also special for many of you.
Previous Contra versions are not required. However, this is a Beta version. Encountering new issues and non-polished content is possible. So, with that short intro passed - let's get into the details!

Highlights of this version

Gameplay changes:

- Revised Super Weapon general. She now has to choose between two Technology Paths: Conventional and Futuristic. Visual inconsistencies have been fixed and balance has been improved while adding back iconic arsenal such as Crusader Tanks, Tomahawk Launchers and Fire Bases. Introducing all-new MARP super unit for Conventional Path, as well as new weapon technologies for Futuristic Path - sonic waves, lightning bolts and more cryo weaponry, including new infantry death effects.
- Rank 1 artillery units (Chinese Howitzers, GLA Dana, US Libra and others) no longer need to deploy and undeploy when shooting. This change makes artillery more viable early on, as well as fixes artillery getting stuck (especially in tunnels). Their armor is also more resistant to small arms, AP shells, poisons, radiation and flame.
- Stationary AA defenses have less range but more damage against aircraft. This makes them acquire aircraft consistently. Previously, because of an original game bug, they could not acquire air units further than the anti-ground weapon's range, which made them weaker than intended.
- All traps can be now detected and cleared by engineers, and damaged by conventional weapons.
- Removed minimum attack ranges of non-artillery vehicles to allow for more responsive battles. Finally we were able to achieve this while keeping the same projectile speeds and not triggering mismatch errors.

Balance changes:

- Improved stats of less used arsenal such as Fuel Trucks, Fuel Tubes, GLA BTRs, Rig Launchers, Hijackers, Saboteurs, etc.
- Super Weapons are stronger against super units and GLA buildings upgraded with Fortified Structure upgrade.
- Vehicles with build time of 7 seconds and lower no longer get produced faster than intended because of the door closing delay time bug.
- Many stats tuned.

Stability fixes:

- Reduced mismatch occurrences, meaning more fluid PvP games than ever before.
- Performance optimizations on particle effects, object count and Skirmish AI.

Challenge mode:

- Each challenger has a unique color.
- Super weapon and super unit limits are now tied to Difficulty. Easy - unlimited, Normal - 2 SWs and 2 SUs at a time, Hard - 1 SW and 1 SU at a time.
- Full Demo and China Boss challenge map revision.

Skirmish AI:

- Implemented measures to make the AI more active on maps with no trigger areas and waypoints defined.
- Fixed attack priorities. Anti-air units now stop to engage aircraft; dragon tanks focus on buildings and infantry, etc.
- AI sometimes clogged their base with units from complementary teams. Fixed.
- All AI have new building placements. Important buildings are built in the back away from the base front which means they have a higher chance to get built/rebuilt.

Eye candy:

- Added 8 new colors: Claret, Brown, Lime, Lochmara, Dodger Blue, Slate Blue, Aquamarine and Roman. They were carefully chosen so that they are stand out from other colors on the minimap.
- Updated map previews.


Updated Launcher:

- Fresh new interface.



- Refactored old code and fixed bugs.
- More customization options:
Disable Extra Building Props for extra performance;
Set max particle count;
Set texture resolution;
Switch between Standard, Contra and Pro Control Bar;
Switch between Standard and HD Cameos.

- Anisotropic Filtering implementation, allowing to see the true texture quality of every surface.



What is next for us?

For now, we will take a break and enjoy watching players try out the new version. Then naturally, comes a time where we re-imagine existing stuff, discuss and ask ourselves - "Can we implement this new idea?", trying to expand boundaries and find new ways to make the mod better and more interesting.

Change Log

Download .zip Archive from ModDB
Download .zip Archive from MEGA
Download .exe Setup from ModDB

Download .exe Setup from MEGA


Contra X - Hiring event - Summer

Contra X - Hiring event - Summer

News 15 comments

Contra team is looking for people who wants to help us in further X version development!

Contra X Beta changelog

Contra X Beta changelog

News 3 comments

Contra X Beta changelog. Fixed errors, Balance changes, Challenge mode changes, AI changes, Maps, etc.

Contra X Beta Release Event

Contra X Beta Release Event

News 25 comments

Announcing the Contra X Beta Release Event hosted by Marakar.

Contra X work in progress - News Update 6 - MARP

Contra X work in progress - News Update 6 - MARP

News 23 comments

Command & Conquer Generals Zero Hour - Contra X mod presents new Superunit for Super Weapon generals convention path.

Add file RSS Files
Contra X BETA Setup

Contra X BETA Setup

Full Version 17 comments

CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra X BETA Archive

Contra X BETA Archive

Full Version 13 comments

CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL PATCH 3 Hotfix 4

Contra 009 FINAL PATCH 3 Hotfix 4

Patch 15 comments

Contra 009 Final Patch 3 Hotfix 4 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL PATCH 3 Hotfix 3

Contra 009 FINAL PATCH 3 Hotfix 3

Patch 19 comments

Contra 009 Final Patch 3 Hotfix 3 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL PATCH 3 Hotfix 2

Contra 009 FINAL PATCH 3 Hotfix 2

Patch 69 comments

Contra 009 Final Patch 3 Hotfix 2 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Contra 009 FINAL PATCH 3 Hotfix

Contra 009 FINAL PATCH 3 Hotfix

Patch 7 comments

Contra 009 Final Patch 3 Hotfix is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.

Post comment Comments  (0 - 10 of 8,663)
Calibre21
Calibre21

Winning against GLA Boss using Infantry general freezes the screen. Please help.

Edit: I am using Contra X Beta.

Reply Good karma Bad karma+1 vote
РredatoR Creator
РredatoR

We'll check if this problem occurs on our end and try to fix it if that is so.

Reply Good karma+1 vote
Bayfrosch
Bayfrosch

I dont know if i am just stupid but i am not able to use the general promotions of the terrorists. I looked it up in a video that i click on the right icon for them. Is there a patch i haven‘t installed?

Reply Good karma Bad karma+1 vote
РredatoR Creator
РredatoR

You need to build Command Truck in order to use general's powers.

Reply Good karma+1 vote
kelchesse_
kelchesse_

Probably a specific question, but is there a map or a way to earn higher ranks without entering into actual skirmish vs ai/generals challenge/multiplayer game? I want to check units and buildings of specific generals without being in the middle of combat, moreso with program unit splitting like USA Cybernetics general. I would prefer a chill environment where i can safely read up, check movement speed and attack speed (maybe even damage values) without being harassed by enemies.

Besides that, i enjoy Contra greatly and hope to see more interesting stuff from it.

Reply Good karma Bad karma+2 votes
РredatoR Creator
РredatoR

There is a test map made for version 009 Final, although it is not guaranteed that it works with the latest version: Cdn.discordapp.com
Easy AI is very forgiving, so that is your best next possibility.

Reply Good karma+1 vote
Roke_the_modder
Roke_the_modder

I am sorry to say this but "very forgiving" does not match my experience when trying to relax by playing against the Easy AI. While I love this mod, it leaves me talking like a madman while asking "Who thought that it would be a great idea to make Easy AI more difficult than it should be by giving it the power of the entire arsenal, making it able to bombard the player with artillery 24/7 while they are trying to relax?"... It pains me that I need an AI buddy to help me with this issue. Normally I don't need them, but it seems that the USA SW Gen is the only one able to nuke annoying artillery units while letting me relax.

While I can forgive since I am bad at games, this just doesn't seem right... I have high hopes that Contra X has better AI because it was a normal problem for me on 009 Final and I don't remember 008 at all for some reason XD

I am sorry for this. I just annoyed myself because I had to reread my own comment multiple times before sending. I hate what I just did XD

Reply Good karma Bad karma+1 vote
РredatoR Creator
РredatoR

Are we talking about Easy Skirmish AI on official maps? Some unofficial ones with trigger areas missing or wrongly defined can make the AI more aggressive than intended. Easy AI is meant to attack with 5 tanks every few minutes while the rest of its army stays within the base perimeter. You also didn't mention the version you played on - there are differences.

Reply Good karma+1 vote
Roke_the_modder
Roke_the_modder

Well, it was the latest 009, since that was what I had, but yes that is the AI and it works like that on every official map for me.

Edit: It worked like that on every version for me, except the latest Contra X Beta version. I also just woke up so I am typing something I won't understand for an hour XD

Reply Good karma Bad karma+1 vote
РredatoR Creator
РredatoR

I can only recommend you to try Easy AI in X Beta.

Reply Good karma+1 vote
Roke_the_modder
Roke_the_modder

Oh I am already using it. I was confused when I saw Easy AI build a lot of units and just bunch it up at the front entrance with arty units and infantry. With that first reply to my first comment (reply thing or whatever should I call it XD), I understood why. Thank you! :D

Reply Good karma Bad karma+1 vote
d-ce Creator
d-ce

AI is constantly being worked on, and we try to indulge everyone but that is not an easy task. When AI was really easy, people complained that AI is somewhat stupid, and its not secret that our main development is toward Multiplayer games which bring so much joy.

Reply Good karma+2 votes
Roke_the_modder
Roke_the_modder

I understand. I'm just not a PVP player (I'm really bad at PVP and find no join in it, only pain XD) but It's fine.

Reply Good karma Bad karma+1 vote
kelchesse_
kelchesse_

Nevermind, thought the map does not work, but deleting map.ini config file (or changing it to map.iniOLD) it started working. Some missing descriptions of timers, but that is to be expected.

Many thanks!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Twitter

Latest tweets from @tarantheram

Advanced tactics without the power to back them up are useless.

Feb 27 2023

Hello @Ubiquiti ! Can you fix Kyiv time zone/location to the right writing? En.wikipedia.org Kiev - is wro… T.co

Jul 25 2022

Тримаймося браття! Youtu.be

Mar 5 2022

I entered for a chance to win an RTX Video Card from @jayztwocents Click this link for your chance too! Gleam.io

Oct 31 2021

I entered to win this amazing PC Upgrade bundle from @JayzTwoCents! Gleam.io

May 27 2021

RT @AJamesMcCarthy: Yesterday morning I captured an incredibly brief and rare event, the ISS transiting the 4% illuminated moon during… T.co

Oct 15 2020

Border (Lviv, Ukraine): Instagram.com

Jul 20 2020

RT @archillect: T.co

Mar 22 2020