The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Name changed to Maps of Chaos January 10th, 2015. "Full Package" includes the original and hardcore versions as well. If you thought MoC Hardcore was tough, you haven't seen anything yet. MoC Overkill will throw more at you and will generally won't give you a breather for your trigger finger, let alone using -fastmonsters/-fast. For the bloodthirsty and masochistic players, be it alone or with friends in co-op! Standard and Hardcore editions are on the downloads list on the description.

Preview
Maps of Chaos: The Full Package (1.28a)
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BrokenZilence
BrokenZilence

Is this safe for my psyche?

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DarkKnightGareth
DarkKnightGareth

**** Satan, he deserves to die. Rip and Tear until it is done and heresy grows from idleness.

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DoomVideoVault Author
DoomVideoVault

What do you mean by this?

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Fucking_pentagram
Fucking_pentagram

Can he play it and not Go berserk and start ripping of demon heads.

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Guest
Guest

i had a same question

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blankerino
blankerino

No, you will grab a fking chainsaw and run rampant in your neighborhood, cutting off heads and evicerating your fellow citizens.

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swedgamern
swedgamern

K E K

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LuistheDoomMarine
LuistheDoomMarine

REAL DOOM SLAYERS DONĀ“T ******* KILL NORMAL CITIZENS HES JUST WANNA PLAY DOOM IN THE GENTLEMAN WAY

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Guest
Guest

the reason doom guy got sent to space is cause he shot a military dude who told him to kill abuncha civilians

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Lunatic01
Lunatic01

yup, put his own CO (commanding officer) in a body casket

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Guest
Guest

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Vertelame
Vertelame

look like some stupid zombie.

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Guest
Guest

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gamerdad89
gamerdad89

probably not lol

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Orzie
Orzie

It's totally fine for everyone's psyche >:D

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keksek
keksek

This is not for pussies.
This is for men who can fight 666 demon hordes!

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DoomVideoVault Author
DoomVideoVault

And those who have nothing to lose. Gameplay is more like the Hell Revealed megawads but without masses of the same enemy over and over. Some later levels for Doom 2 are absolutely ridiculous (MAP16).

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Foxdash
Foxdash

Speaking about Map 16, my game crashes when playing this map in Project Brutality. LoL

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DoomVideoVault Author
DoomVideoVault

I guess too much for GZDoom or Zandronum to handle with all the particle effects, scripts and other stuff going on when you get the skull key by the nukage pond.

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Foxdash
Foxdash

but it's not the problem to me.
When i start the map, and the first shot's fired, all monsters attack, and the monsters who have to appear when you get the key, start an infight, i think PB have some bugs from previous BDv20. So when i alert the firsts Imps at the begining, the monsters attack each others and make all of a havock, and the game freeze and crash... so i noclip it to go to the next level.

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DoomVideoVault Author
DoomVideoVault

BD really is a messy mod codewise and could have something to do with that so yea, you could be right on that. In other news, I did some work on E3M9 late last week and did more work on MAP23 and MAP24 over the weekend.

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Foxdash
Foxdash

I'm very confident that BD has something about it. Oh, i know, i'll post about it in PB's coments, see if pa1nk1ller can say something about it. since BD don't have this problem when playing MoC in this level, regardless the dificult, Mark don't say anithing about, i guess...

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mario-herewego
mario-herewego

this is not for pussies who types "bind h give_soulsphere" and "bind j resurrect" in console

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Guest
Guest

Uhm, when you install this for Doom I and II, It makes TNT Evilution and Plutonia into Doom II?

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DoomVideoVault Author
DoomVideoVault

No it doesn't, this will not work with TNT or Plutonia because it modifies existing maps that would load instead of original Final Doom levels. Also, there are no plans to do a Brutalized Evilution or Plutonia.

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lohne-troian
lohne-troian

No plans for TNT and Plutonia? Teh suck. I'd pay good money for Chaotic maps of the rest of Ultimate doom. Hell I can't even PLAY vanilla anymore.

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keksek
keksek

Yes, it changes TNT Evilution and Plutonia maps to Brutalized Doom II maps since they have the same names (MAP**).

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guitardz
guitardz

This was a common issue for me, I didn't know it was due to MoC. I got around it by simply dragging the TNT.wad or plutonia.wad on top of the GZdoom app.

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NemetZzZ
NemetZzZ

This is not even remotely fair.
I love it.

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DoomVideoVault Author
DoomVideoVault

It's really tough but not impossible. The hardcore and standard versions in the description are there for those who want a slightly lesser challenge or can't handle Overkill.

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NemetZzZ
NemetZzZ

I was referring to myself playing Overkill with Brutal Doom on Black Metal difficulty. It is truly hardcore, which is goddamn awesome.

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DoomVideoVault Author
DoomVideoVault

Overkill is already pretty hard to average or casual players without BD, I cannot imagine how ridiculous it is with.

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NemetZzZ
NemetZzZ

Also that was a reference to Nightmare! skill level in original Doom.

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DoomVideoVault Author
DoomVideoVault

Complex Doom + Overkill = ???

Profit? ;D

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D3X1KAXYZ
D3X1KAXYZ

Project Brutality
+Death wish spawn
+UDV hardcore Difficulty
+overkill= X_X

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Svarog246
Svarog246

I tried. I'm convinced that that's actually impossible to beat.

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Guest
Guest

but will it work on final doom

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DoomVideoVault Author
DoomVideoVault

It should work with Final Doom, only the Doom 2 levels tho. However there will be some textures that will look messed up, such as SW1/2SKULL (Seen in MAP11).

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DoomVideoVault Author
DoomVideoVault

If anyone can survive even Knee Deep in the Dead on Black Metal difficulty, I will be astonished.

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NemetZzZ
NemetZzZ

Challenge accepted.

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Quaker540
Quaker540

I did it!!! :) The problem is, I felt a REALLY big pain in my hands... I admit, it was powerful and impossible. I always needed to take covers, crouch and jump to avoid hits like a FREAKIN' MADMAN, goddamnit. I love what you've done on this, Chris :D

I have Autoloaded them.

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Guest
Guest

Done it several times. Shores is tough though, Halls of the Damned normally ends my no death spree.

Inferno might be impossible, there's too much damage you're forced to soak up from lava. If 'Limbo' can be beaten than it's possible, that entire map is MedKit management to compensate for lava.

Rush kick and drop them while they're down.

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JohnnyTheWolf
JohnnyTheWolf

Did it as well. It was not too bad; definitely easier than DooM 2 with Brutal DooM. I had to use the allmap cheat on a few occasions in order to discover the new secrets.

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Adrianshephard...
Adrianshephard...

I did it with nothing more than a touch screen. On a phone.

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DoomVideoVault Author
DoomVideoVault

Props for being bold and brave to do this on a mobile device!

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rickydlr9
rickydlr9

does it work???

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DoomVideoVault Author
DoomVideoVault

That is a silly question, of course it does! More than enough playtesting by myself and several ZDoom forum members can tell you the same answer.

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thecagedtiger12
thecagedtiger12

I'm new to moddb do ya know where i can get brutal doom for doom 2 zandronum engine?

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DoomVideoVault Author
DoomVideoVault

Uhm, main page at Moddb.com ?

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DoomVideoVault Author
DoomVideoVault

Yes, this is still being worked on. Progress has been slow.

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Stiegi
Stiegi

Keep it up, it's already a HUGE improvement over the vanilla levels, 10/10! Once you start playing this mappack, you cannot go back.
One thing in e3m4: after you collect the blue key and go back to the 3 switches: when you push the switch in the middle then, that door closes and you are stuck. Right after solving the 3-switch puzzle it's not possible to pull the one in the middle, but later on for some reason it is. I tried this in the standart version btw. not sure if that issue is in the oc&hc version too.

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DoomVideoVault Author
DoomVideoVault

Ah! I see the issue now, I placed the switch *before* the shuttered doors. Thanks for finding that out, that will definitely be fixed.

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DoomVideoVault Author
DoomVideoVault

Did the switch in the room past the BFG sub-room not open that?

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Stiegi
Stiegi

the switch there opened the door right like it's supposed to. What happaned to me was that I walked back to the beginning, I wanted to collect those health packs packs in one of the two circles where you can get squished (the other one has the invuln.). Then for no reason I tried to move the switch in the middle, the "secret" door to the right closed and I was stuck in that area, since the "secret" door did not open again. So I wasn't able to reach that switch at the BFG at that point. By the end of the day you could say it was my own fault, one the other hand it's strange that you can use the switch in the middle suddenly, because right after pulling the switch to the left and right, you can't.

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