Upscale Pack for Blood II: The Chosen using ESRGAN AI neural network.
Changelog:
v1.3
-tweaked 9 more textures for more readable text
-fixed water transparency for 18 textures
-fixed clouds transparency for 26 textures
-tweaked \TEXTURES\BLUEYELLOW\HOLOGRAPH.dtx for better visuals
-tweaked transparency in TEXTURES_AO\SNOW\ICECICLES.dtx
-fixed PAN animation effect speed for all game levels
v1.2
-tweaked 98 textures for more readable text
-fixed HOTELCORAL, HOTELCORAL1, HOTELCORAL2, HOTELCORAL3 textures
-Added bright to \SKINS_AO\WORLDOBJECTS_AO\COMPUTER4.dtx like in other computer textures
-fixed transparency and brightness for \TEXTURES\BLUEYELLOW\HOLOGRAPH.dtx. It was broken in the original game and was never rendered ingame until now (example: Imgsli.com)
-fixed transparency in LIGHTNING1
v1.1
- fixed sprite motelhell.spr (maps 02_CITYHUB, 02_CITYHUBB, 02_CITYHUBC)
- upscaled sprite twins.spr (09_ABANDONED_BUILDINGS)
- upscaled sprite FMONITORS2.spr (05_CDM, 06_AIRSHIP1, 06_AIRSHIP2, 17_ENTRANCE, 21_LABORATORY)
- upscaled sprite FMONITORS3.spr (05_CDM, 17_ENTRANCE, 21_LABORATORY)
- upscaled sprite radar.spr (06_AIRSHIP2)
- upscaled sprite radar2.spr (06_AIRSHIP2, 17_ENTRANCE)
- fixed sprite cpanel1.spr (06_AIRSHIP2, 13_DOWNTOWN, 17_ENTRANCE)
- fixed sprite cpanel2.spr (13_DOWNTOWN, 19_LOBBY, 19_LOBBYB, 19_LOBBYC, 22_OFFICE)
- fixed sprite cpanel3.spr (06_AIRSHIP2, 16_BRIDGE, 17_ENTRANCE, 19_LOBBY, 19_LOBBYB, 19_LOBBYC, 20_POWERSTATION, 21_LABORATORY)
- fixed sprite dinerB.spr (12_TRAIN_STATION)
- upscaled sprite hotelcoral.spr (12_TRAIN_STATION)
- upscaled a copy of sprite monitor1.spr (17_ENTRANCE)
- upscaled a copy of sprite monitor2.spr (17_ENTRANCE, 19_LOBBY, 19_LOBBYB, 19_LOBBYC)
- upscaled a copy of sprite monitor3.spr (17_ENTRANCE, 19_LOBBY)
- upscaled a copy of sprite monitor4.spr (17_ENTRANCE, 19_LOBBY, 19_LOBBYB, 19_LOBBYC)
- upscaled sprite monitorbroke1.spr (17_ENTRANCE)
- upscaled sprite monitorbroke2.spr (17_ENTRANCE)
- upscaled a copy of sprite monitornoise2.spr (17_ENTRANCE, 19_LOBBY)
- fixed sprite static.spr (19_LOBBY)
- upscaled sprite floorplate.spr (BB_BROWNSTAR)
- fixed sprite StormyClouds1.spr (09_ABANDONED_BUILDINGS, 10_SEWAGETREATMENTPLANT, 13_DOWNTOWN, END, GABBY_CC_G, END (AO))
- fixed sprite Lightning1.spr (07_CATHEDRAL, 09_ABANDONED_BUILDINGS, 10_SEWAGETREATMENTPLANT, 13_DOWNTOWN, END, GABBY_CC_G, END (AO))
- fixed sprite Lightning2.spr (07_CATHEDRAL, END, GABBY_CC_G, END (AO))
- fixed sprite Lightning3.spr (07_CATHEDRAL, END, GABBY_CC_G, END (AO))
- fixed sprite Lightning4.spr (07_CATHEDRAL, END, GABBY_CC_G, END (AO))
Thanks man! (can you fix this issue when you highlight an objet in TDS Upscale pack? Postimg.cc )
Can you upload original game/upscaled game compare?
I don't think it's an issue, it's a feature)))
That was me, forgot to login)
The original has no normal map showing, that's the normal map :D