Expanding on every feature found in The Lord of the Rings, The Battle for Middle-earth II as well as boasting entirely new content. The all new single player campaign’s innovative new units will help to tell the story of the evil Witch-King’s rise to power, domination of Angmar, and invasion of the great kingdom of Arnor, home to Aragorn’s ancestors. To fully experience the evil side of Middle-earth, gamers can now play as the all new Angmar faction in skirmish, multiplayer, and War of the Ring modes.
Experience a whole new depth of strategy with upgraded War of the Ring and Create-A-Hero features. Create-A-Hero’s entirely new Troll class boasts additional weapons and armour that will allow players to have even more freedom in customizing their game play. War of the Ring, the risk-style meta-game, offers upgraded army persistence, a new siege dynamic on the Living World Map, and unified territories that serve as major control points.
Greetings, Companions of the Edain!
As you could see over the course of the last week, there will be quite a few changes to the look of the Kingdom of Gondor in the upcoming version 4.7. In fact, in addition to the conceptual changes to Faramir or the Guardians of the Fountain Court, almost all units and buildings have received a visual overhaul by now, which is why we want to give you an overview.
Back in the beta for the original 4.0, when the transition was made from the free build system to fixed buildplots, Gondor was the first faction to finish its overhaul. Many of the designs dated back to the original Battle for Middle-earth I, which gave the Gondor stronghold an iconic and easily recognisable look, but also left something to desire after all these years. So, since version 4.6 also implemented the Misty Mountains in the fixed buildplot system, the last of the old races to do so, it seemed to us that the time had come to polish up the somewhat ageing gondor models.
Attentive observers will certainly have noticed the many decorations, ornaments or even secrets that are hidden in the new models - starting with the infantry's armour, which becomes visible as the level of the barracks increases, to the palantir used by Denethor in the top of the new citadel, to some archers on the upper floor of the new shooting range that are in suspiciously high spirits. And the model of the old BfME 2 fortress has also been replaced, so that the border fortress of Dol Amroth now truly looks like a bulwark of the knights and soldiers under the command of Imrahil.
Last but not least, many buttons and icons were replaced and improved. They can mostly be found in the spellbook:
That being said, we did not stop there: the sister kingdom of Gondor also benefits from the new models. Arnor, which replaces Gondor on many maps that are located in the north of Middle-earth, not only adopts many of the new building models such as for the quarry, the citadels or the marketplace, but also comes up with its own architectural qualities. They impress with rounder shapes, especially on their roofs - but at this point we'll just let the pictures do the talking:
Glorfindel and his Wind Riders on the hunt for the Witch-King
Soldiers of Rhudaur
Soldiers of Cardolan
We hope you liked this overview of the visual overhaul of Gondor and Arnor and are, as always, looking forward to your feedback!
Your Edain team
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Another slighlty less blurry and a bit more colorful version, Any Thougths are welcome !
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Hello, have a question to map makers using Worldbuilder for BFME2. Is there a way to rotate the starting fortresses in a skirmish map? In short, I want to make the fortress face another way rather than southeast everytime I start a normal skirmish game. I tried rotating the player_positions waypoints in Worldbuilder but it doesn't work. Any other methods or is it just hard-coded into the game?
You need to edit the .bse files in the game files. They should be stored in the maps.big file. I would also recommend one of the many discord servers available. People don't really check her often.
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thank you for your help
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edain mod 4.6 Campaigns in the War of the Ring doesnt work guys. Good campaign part second part error and evil campaing first part is error doent open parts. not problem my game because all deleted and repeat succes download instal all the so my game is clean doesnt see creating the game problem because other campaign and skirmish muttiplayer does works but war of the ring campaign doeesnt work. ERROR is maps ini files and game.dat some folders game will no exit behavior
I need to find the paste that the game dose not create to enter. where can I FOUND IT?
They crash evryttime a try to play them and I DONT CHANGE THE COMPUTER