Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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 August Lab Report #2 of 12
Quake

August Lab Report #2 of 12

Zircon Engine - a "DarkPlaces Mark V" project

Making impossible geometry, the Pac-Man machine and exploring rendering of 2D and the rendering of "2D" in 3D space.

August Lab Report #1 of 12
Quake

August Lab Report #1 of 12

Zircon Engine - a "DarkPlaces Mark V" project

Atmopheric lighting experiments and a discussion of coronas and shaders, including how they work and limitations.

How To Test Replacement Textures In DarkPlaces
Quake

How To Test Replacement Textures In DarkPlaces

Zircon Engine - a "DarkPlaces Mark V" project Textures

This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.

Upscaling Monster Skins, Map Textures
Quake

Upscaling Monster Skins, Map Textures

Zircon Engine - a "DarkPlaces Mark V" project

AI upscaling has been an invaluable tool for helping older games like Quake put a facelift on the original skins and textures.

Creating roq video files using ffmpeg

Creating roq video files using ffmpeg

Other Tutorial

Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.

Curved Path Train (Func_Train / Misc_Mdl_Train)
Quake

Curved Path Train (Func_Train / Misc_Mdl_Train)

Quake3_Quake1 Mapping Resources Mapping/Technical

Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...

Visual Guide To Engine Changes
Quake

Visual Guide To Engine Changes

Zircon Engine - a "DarkPlaces Mark V" project Design/Concepts

Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...

Switchable Lights In Quake3_Quake1
Quake

Switchable Lights In Quake3_Quake1

Quake3_Quake1 Mapping Resources Mapping/Technical

An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.

Fence Textures, Glass Textures
Quake

Fence Textures, Glass Textures

Quake3_Quake1 Mapping Resources Mapping/Technical

An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.

It Starts With A Small Flickering Light
Quake

It Starts With A Small Flickering Light

Quake3_Quake1 Mapping Resources

A discussion of "dynamic light sources" in the Q3 map format and how they are not supported. And the story of how the next version of Quake3_Quake1 has...

Animated and Scrolling Textures (animap, tcmod scroll)
Quake

Animated and Scrolling Textures (animap, tcmod scroll)

Quake3_Quake1 Mapping Resources Mapping/Technical 4 comments

This is an examination of how animated and scrolling textures work in Quake3_Quake1, which targets primarily the Quake 3 map format for use with DarkPlaces...

Worldspawn, Sky, Fog, Map Title, Worldhints
Quake

Worldspawn, Sky, Fog, Map Title, Worldhints

Quake3_Quake1 Mapping Resources Mapping/Technical

Quake3_Quake1: Examining the properties of the world entity (worldspawn) which includes the map title, the sky -- which in Q3 format often emits light...

Reflections, Mirrors, Flowing Water
Quake

Reflections, Mirrors, Flowing Water

Quake3_Quake1 Mapping Resources Mapping/Technical

DarkPlaces (and therefore Zircon engine) supports reflections, mirrors and various liquid effects. An examination of these follows.

Compiling Models Into a Map (misc_model)
Quake

Compiling Models Into a Map (misc_model)

Quake3_Quake1 Mapping Resources Mapping/Technical

The Quake 3 map tools support compiling models (misc_model) into a map and they become part of the .bsp. These models collide and light according to their...

Rotating Doors / Cabinets / Ramps / Drawbridges
Quake

Rotating Doors / Cabinets / Ramps / Drawbridges

Quake3_Quake1 Mapping Resources Mapping/Technical

How to construct rotating doors, cabinets, ramps, drawbridges with a map editor.

Books With Markup, Images, Multiple Pages
Quake

Books With Markup, Images, Multiple Pages

Quake3_Quake1 Mapping Resources Mapping/Technical

Books tutorial in the form of item_readable. This tutorial covers how they work. They can have pictures and markup.

Quake3_Quake1 Playable Single Player Demo Release
Quake

Quake3_Quake1 Playable Single Player Demo Release

Zircon Engine - a "DarkPlaces Mark V" project

Quake3_Quake1 playable single player demo available:This Quake 1 single player mod makes DarkPlaces / Zircon feature available for mapping with a QuakeC...

48 Hour Countdown Starts Now ...
Quake

48 Hour Countdown Starts Now ...

Zircon Engine - a "DarkPlaces Mark V" project

Something new comes this way within 48 hours or less. There will be a few demonstration singleplayer maps showcasing capabilities.The 2 flagship maps...

Re:Mobilize - Re:Thinking Quake Level Design
Quake

Re:Mobilize - Re:Thinking Quake Level Design

Re:Mobilize 5 comments

Bounce. Climb. Hook. Re:Mobilize is a Quake modification that introduces three new movement-based mechanics to the game, opening up devious new challenges...

Zircon Engine Gains 36 enhancements
Quake

Zircon Engine Gains 36 enhancements

Zircon Engine - a "DarkPlaces Mark V" project 8 comments

The open source Zircon engine ("DarkPlaces Mark V Project") gains 36 new enhancements/refinements. A mouse-driven menu, selection/cut/copy/paste/undo/redo...

Veni, Vidi, Video 2023 - DBolical YouTube Roundup March 20th - March 24th
Godsworn

Veni, Vidi, Video 2023 - DBolical YouTube Roundup March 20th - March 24th

Godsworn 2 comments

Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!

Spotify soundtrack release + new soundtrack release + other
Quake

Spotify soundtrack release + new soundtrack release + other

Quake "Epsilon" Build

The soundtrack for More Dimensions got released on itunes/Spotify/etc last year, but I totally forgot to mention it. Also, a few other bits of news. No...

Zircon Engine Origins
Quake

Zircon Engine Origins

Zircon Engine - a "DarkPlaces Mark V" project Design/Concepts

Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.

Dwell Episode 2 IS OUT NOW!
Quake

Dwell Episode 2 IS OUT NOW!

Dwell 2 comments

After 2 years of development, Episode 2 for our Quake mod 𝗗𝗪𝗘𝗟𝗟 is finally here!

2022 Modding Year In Review - Quarter 3

2022 Modding Year In Review - Quarter 3

2022 Mod of the Year Awards 2 comments

Check out our breakdown of the top modding headlines from July to September 2022!

Quake Reignited v1.1.1 is now live!
Quake

Quake Reignited v1.1.1 is now live!

Quake Reignited

This patch brings a whole new set of features to co-op.

Quake Reignited v1.1 is now live!
Quake

Quake Reignited v1.1 is now live!

Quake Reignited

With the launch of Quake Reignited v1.1 comes a plethora of changes and some maps to try them out on.

Patch 1.1 Rundown
Quake

Patch 1.1 Rundown

Quake Reignited

Take a peek at some of the changes coming with the next update for Quake Reignited.

What Lies Yonder
Quake

What Lies Yonder

Quake Reignited

Take a dive into what's planned for the future of Quake Reignited.