Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
Making impossible geometry, the Pac-Man machine and exploring rendering of 2D and the rendering of "2D" in 3D space.
Atmopheric lighting experiments and a discussion of coronas and shaders, including how they work and limitations.
This shows how to test a replacement texture in DarkPlaces and how to clear it to normal.
AI upscaling has been an invaluable tool for helping older games like Quake put a facelift on the original skins and textures.
Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.
Shows how to make a curved path func_train in Quake3_Quake1 with path_corner entities by setting flag "[2] Train Turn To Face" on any path_corner destination...
Here is a visual guide of Zircon modifications. Zircon engine is DarkPlaces with user-interface changes (mouse driven menu, ..). Perhaps some/many/all...
An examination of the switchable lights in Quake3_Quake1, how they work and how to get the best results.
An examination of how "fence" textures, transparent textures and alpha transparent entities work using the Quake 3 map format.
A discussion of "dynamic light sources" in the Q3 map format and how they are not supported. And the story of how the next version of Quake3_Quake1 has...
This is an examination of how animated and scrolling textures work in Quake3_Quake1, which targets primarily the Quake 3 map format for use with DarkPlaces...
Quake3_Quake1: Examining the properties of the world entity (worldspawn) which includes the map title, the sky -- which in Q3 format often emits light...
DarkPlaces (and therefore Zircon engine) supports reflections, mirrors and various liquid effects. An examination of these follows.
The Quake 3 map tools support compiling models (misc_model) into a map and they become part of the .bsp. These models collide and light according to their...
How to construct rotating doors, cabinets, ramps, drawbridges with a map editor.
Books tutorial in the form of item_readable. This tutorial covers how they work. They can have pictures and markup.
Quake3_Quake1 playable single player demo available:This Quake 1 single player mod makes DarkPlaces / Zircon feature available for mapping with a QuakeC...
Something new comes this way within 48 hours or less. There will be a few demonstration singleplayer maps showcasing capabilities.The 2 flagship maps...
Bounce. Climb. Hook. Re:Mobilize is a Quake modification that introduces three new movement-based mechanics to the game, opening up devious new challenges...
The open source Zircon engine ("DarkPlaces Mark V Project") gains 36 new enhancements/refinements. A mouse-driven menu, selection/cut/copy/paste/undo/redo...
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
The soundtrack for More Dimensions got released on itunes/Spotify/etc last year, but I totally forgot to mention it. Also, a few other bits of news. No...
Illustrations of Quake 1 BSP vs. Quake 3 BSP and allusions to the origin of this project.
After 2 years of development, Episode 2 for our Quake mod 𝗗𝗪𝗘𝗟𝗟 is finally here!
Compiled map for Quake South Tower of the World Trade Center.
Check out our breakdown of the top modding headlines from July to September 2022!
This patch brings a whole new set of features to co-op.
With the launch of Quake Reignited v1.1 comes a plethora of changes and some maps to try them out on.
Take a peek at some of the changes coming with the next update for Quake Reignited.
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