MACENWOLF - PORTING MODS OF MAC WOLFENSTEIN

NOT JUST ANOTHER MACENSTEIN



A port of Mac Wolfenstein 3D, using Wolf4SDL, as well as a base for future ports of Macintosh based mods. The project aims to eventually bring the entire Mac mod catalogue to Windows users while trying to capture the overall Mac version including details, bugs and glitches required for mods.

Ports of the mods will be posted here over time so you might want to follow the updates. Since there are about 250-300 mods it also might take a while. The mods themselves are only compatible with MacenWolf.

screen5



screen4 1


This project is brought to you by serpens (porting, feature dictator, Mac technician), Nexion (engine, consultant and henchman) and all the mod authors.


If you need some follow-up information about specific mods (or modding you may want to check:)

wl6 wiki (wiki dedicated to mods)


or some of the modding community,

DieHard Wolfers
Wolfenstein 3D Dome


Post article RSS Articles

All right, the big announcement today is that we don't port a new mod... Instead we enhance your mod-making capabilities! You see, our beloved Nexion - a dark but cute beast - has actually been, clandestinely, hard at work throughout recent weeks. We give you the fruit of his labor - an all-new MacenWolf modding kit tentatively called S.U.C.K. To quote the included, detailed manual:

"Suck-ing is a super-easy method to modify the game and barely an inconvenience. Even your brother's dog can do it! It's limited in scripted scope, not overly complex and has some loose screws but lets you do quick changes. With some creativity it gives you enough room to turn the whole game upside down and all around. All you need is a text file, add some variables from below and rename the file to mod.cfg."

Therefore, in addition to the possibility of using multiple VSWAP files and sound folders, you get to modify a great number of parameters and aspects of the game (or a specific map, or more maps), all via a simply structured text file. The capabilities include:

Enemies: HP, damage, behavior, speed, enable/disable 8-dir rotations
Projectiles: speed, damage, lifetime, splash damage, knockback, homing properties...
Weapons and Ammo: nearly every damn aspect and property you can think of
Level Start: pistol start or not? starting health and ammo
Various Things: you know, stuff... things like enabling a countdown, changing player speed and max health capacity or enabling a 64x64 VSWAP
Static Objects: solid? pick-up? billboard? source of light?
Pick-up Items: change the good (or bad) stuff a pick-up gives you
Statusbar: enable, disable or move any part of the status bar
Additional Sprites and Rotations: make use of 12 currently unused objects, the fake Hitler enemy, BJ's running animation or add rotation sprites for enemies and bosses

Mind you, this is in addition to the previously available and documented gamedict.wl6 file, where you can change:

Floor and Ceiling Colors
Floor and Ceiling Textures (uses plane 3)
Shading Color and Strength
Parallax Sky
Music Order
Episode/Scenario ending on specific map
Episode/Scenario Names
Episode Length
Secret Level Order
Par time
Level Number on Statusbar
Mirror Wall Sides (flips wall on x-axis)
Darker Wall Sides (optionally via plane 3 if textured floor/ceil is off)
Palettes

Additionally, you get pre-made example configs called mod.cfg and mod02.cfg, as well as four funney mods called painmaker.cfg, punchkraut.cfg, rocketmania.cfg and speedrage.cfg, all of which offer funney gameplay changes for you to mess around with. And don't forget ChaosEdit and WDC definition files included with the main downloads.

To accomodate all this new stuff, of course a new executable is necessary. Since it's such a major release, let's go ahead and call it MacenWolf 1.1.

Enjoy!




Download the SUCK modding kit:

Moddb.com

Macenwolf SUCK


Download MacenWolf 1.1 patch:

Moddb.com

MacenWolf 1 1


Download up-to-date Second Encounter:

Moddb.com

MacenWolf Second Encounter 1.1


Download up-to-date Third Encounter:

Moddb.com

MacenWolf Third Encounter 1.1


MacenWolf release!

MacenWolf release!

News

MacenWolf has been released! This is the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows.

Doctor Schabbs, born to be wild

Doctor Schabbs, born to be wild

News

Assault a castle and kill everyone inside. Standard fare.

Hunter, hunted

Hunter, hunted

News

They will hunt you... Or will you hunt them? (hint: yes)

It's just a bedroom for cars for cripes' sake

It's just a bedroom for cars for cripes' sake

News

Wait, a mod about some dude's garage? What gives? Why not a mod about Hitler's bathroom while we're at it?

Add file RSS Files
MacenWolf 1.22 Patch for Second Encounter

MacenWolf 1.22 Patch for Second Encounter

Patch

A major bugfixing release taking care of a whole slew of issues.

MacenWolf 1.22 Patch for Third Encounter

MacenWolf 1.22 Patch for Third Encounter

Patch 4 comments

A major bugfixing release taking care of a whole slew of issues.

MacenWolf Second Encounter 1.22

MacenWolf Second Encounter 1.22

Full Version 12 comments

The Second Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...

MacenWolf Third Encounter 1.22

MacenWolf Third Encounter 1.22

Full Version 4 comments

The Third Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...

MacenWolf 1.1 Source Code

MacenWolf 1.1 Source Code

Source Code

It's the source code for MacenWolf, kindly made available by Nexion.

Macenwolf SUCK

Macenwolf SUCK

Mapping Tool

S.U.C.K. is a pretty versatile MacenWolf modding kit, letting you modify many aspects of the game with a simple text file.

Post comment Comments  (70 - 80 of 86)
beefjerky26
beefjerky26

Two of the songs, rocked and unleashed have some wrong notes in it. I have a correct version if you need to put it in.
Could you ever port the mac map editor? That would be suh-weet. I remember it had those cool half walls. Thanks for making this, now I don't have to go into basilisk to play it. ;)

Reply Good karma Bad karma+2 votes
CrossDressiNate
CrossDressiNate

I've finally gotten around to playing with this and I can't seem to get the mods to show up in the scenario selector alongside other mods, as well as the original 6 episodes.

Reply Good karma Bad karma+2 votes
OKducky Creator
OKducky

Ah, you're confusing scenarios with mods.

Each mod can have one or more scenario. Base Third Encounter has six scenarios. Hitler's Chalet has one. Simon's Oldies I has seven. And so on. This is what you see in the scenario selector.

To run a mod, follow instructions from the included text file. Copy the folder over, so you have e.g. "maze" alongisde "music" and "sounds" folders. Then copy and run the included .bat file. If the mod has more than one scenario, you will be able to choose in the scenario selector.

Reply Good karma+2 votes
CrossDressiNate
CrossDressiNate

No, I'm not. Is there any way to pack all the scenarios together so I can just pick which one to play with the Scenario Selection Screen?

Reply Good karma Bad karma+2 votes
OKducky Creator
OKducky

No, because the scenario selection screen is only for picking scenarios within a single mod.

Reply Good karma+2 votes
CrossDressiNate
CrossDressiNate

Bummer. Are there any ways to change that on my end, or is that planned in the future (if possible)?

Reply Good karma Bad karma+2 votes
OKducky Creator
OKducky

Sorry, can't be done on your end and it's not in the plans. Will let you know if anything changes.

Reply Good karma+2 votes
CrossDressiNate
CrossDressiNate

The mac Cheats work! Ha!

Reply Good karma Bad karma+2 votes
Guest
Guest

Good remake with a few issues: quick turning rate plus narrow aiming angle makes hitting enemies annoyingly difficult simply because the gun doesn't stop where you want it to. This was game breaking for me. Some sounds are also annoying (pushing walls) or not played properly (open door doesn't play the second time when hitting open/close/open quickly) or missing entirely (closing doors never plays).

Reply Good karma Bad karma+2 votes
OKducky Creator
OKducky

Thanks for your input, the sound issue will be fixed. As for aiming, we've tried to replicate player movement on Mac and it makes aiming harder because it's harder on Mac. There's an option in the menu available to restore classic controls and aiming, try that.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: