A port of Mac Wolfenstein 3D, using Wolf4SDL, as well as a base for future ports of Macintosh based mods. The project aims to eventually bring the entire Mac mod catalogue to Windows users while trying to capture the overall Mac version including details, bugs and glitches required for mods.
Ports of the mods will be posted here over time so you might want to follow the updates. Since there are about 250-300 mods it also might take a while. The mods themselves are only compatible with MacenWolf.
This project is brought to you by serpens (porting, feature dictator, Mac technician), Nexion (engine, consultant and henchman) and all the mod authors.
If you need some follow-up information about specific mods (or modding you may want to check:)
wl6 wiki (wiki dedicated to mods)
or some of the modding community,
DieHard Wolfers
Wolfenstein 3D Dome
All right, the big announcement today is that we don't port a new mod... Instead we enhance your mod-making capabilities! You see, our beloved Nexion - a dark but cute beast - has actually been, clandestinely, hard at work throughout recent weeks. We give you the fruit of his labor - an all-new MacenWolf modding kit tentatively called S.U.C.K. To quote the included, detailed manual:
"Suck-ing is a super-easy method to modify the game and barely an inconvenience. Even your brother's dog can do it! It's limited in scripted scope, not overly complex and has some loose screws but lets you do quick changes. With some creativity it gives you enough room to turn the whole game upside down and all around. All you need is a text file, add some variables from below and rename the file to mod.cfg."
Therefore, in addition to the possibility of using multiple VSWAP files and sound folders, you get to modify a great number of parameters and aspects of the game (or a specific map, or more maps), all via a simply structured text file. The capabilities include:
Enemies: HP, damage, behavior, speed, enable/disable 8-dir rotations
Projectiles: speed, damage, lifetime, splash damage, knockback, homing properties...
Weapons and Ammo: nearly every damn aspect and property you can think of
Level Start: pistol start or not? starting health and ammo
Various Things: you know, stuff... things like enabling a countdown, changing player speed and max health capacity or enabling a 64x64 VSWAP
Static Objects: solid? pick-up? billboard? source of light?
Pick-up Items: change the good (or bad) stuff a pick-up gives you
Statusbar: enable, disable or move any part of the status bar
Additional Sprites and Rotations: make use of 12 currently unused objects, the fake Hitler enemy, BJ's running animation or add rotation sprites for enemies and bosses
Mind you, this is in addition to the previously available and documented gamedict.wl6 file, where you can change:
Floor and Ceiling Colors
Floor and Ceiling Textures (uses plane 3)
Shading Color and Strength
Parallax Sky
Music Order
Episode/Scenario ending on specific map
Episode/Scenario Names
Episode Length
Secret Level Order
Par time
Level Number on Statusbar
Mirror Wall Sides (flips wall on x-axis)
Darker Wall Sides (optionally via plane 3 if textured floor/ceil is off)
Palettes
Additionally, you get pre-made example configs called mod.cfg and mod02.cfg, as well as four funney mods called painmaker.cfg, punchkraut.cfg, rocketmania.cfg and speedrage.cfg, all of which offer funney gameplay changes for you to mess around with. And don't forget ChaosEdit and WDC definition files included with the main downloads.
To accomodate all this new stuff, of course a new executable is necessary. Since it's such a major release, let's go ahead and call it MacenWolf 1.1.
Enjoy!
MacenWolf has been released! This is the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows.
Wait, a mod about some dude's garage? What gives? Why not a mod about Hitler's bathroom while we're at it?
A major bugfixing release taking care of a whole slew of issues.
A major bugfixing release taking care of a whole slew of issues.
The Second Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...
The Third Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...
It's the source code for MacenWolf, kindly made available by Nexion.
S.U.C.K. is a pretty versatile MacenWolf modding kit, letting you modify many aspects of the game with a simple text file.
kek
S.U.C.K. does not suck at all it is great! Thank you (and Nexion) for your hard work on this mod.
Would it be possible to add the editor? From what I know the main reason for Mac version to be so popular was easy to use graphical editor bundled with the game.
Porting WolfEdit to Windows is a very tall order and honestly, probably not going to happen unless Nexion really wants to go insane. You'll have to use existing Wolfenstein 3D editors in the meantime. Definition files for ChaosEdit and WDC are already included.
I'm not very familiar with Mac games, so pardon if it's a dumb question:
How is\ was the Mac version of Wolfenstein different from the PC version?
There are many differences. You get 30 new maps (the Second Encounter) that basically are simplified rehashes of PC maps. You get 128x128 sprites and textures, but no directional sprites for enemies. You get a flamethrower and rocket launcher. There's a bunch of bosses from both PC Wolf and Spear. Music is all new, midi with very nice samples. New sounds too. And a ton of small things and differences under the hood that would take far too long to list.
Ah, nice then. Best of luck!
Ironically, port of Macintosh game is the best way to experience Wolfenstein 3D on PC now. It would be great to have all the content in one package, with single launcher but I understand limitations. Thank you Nexion and Serpens for your work on porting the engine and mods.
One question, have you considered providing source code or compiling it to ARM architecture (Reaspberry Pi)?
Does anyone know how to get this to run with Steam? I replace dosbox with macenwolf and I get a notice that just gives me the SDL options. Is there a way to run this with Steam?
Thank you for this wonderful port. Do you consider - for convenience sake - releasing at some point single package with all converted by you mods? Currently it is quite easy to download them separately, but at some point (if you continue with your ambitious task) managing the collection could become problematic.
Eventually, sure, a single package is a possibility. Not sure when I should release one though. It's going to be a long, long time before my work is any close to complete.