Pick up your rifle and join the Green or Grey army in their mission to send the enemy home in a box! RUNNING WITH RIFLES is an open world, top-down, tactical shooter for single player and multiplayer online, that puts you right in the middle of chaos in towns, trenches and forests turned into ruthless battlefields, controlling just one soldier in an army of several hundreds. In a war where men die like flies and endless streams of reinforcements run to fill the void, it takes tactics and marksmanship to capture territories effectively. The open world nature of the game enables you to use a multitude of approaches to help the front line move – it's up to you to shape your role. Experience the complete arc starting as a private hardening into a high ranking officer with a squad under command, arming yourself with a variety of weapons and vehicles on your way to glory!
If you like my work and wish to support my endeavours, consider leaving a quick review and rating in the community rating section on the mod page Infantry Mod Project
--------------------------------------------------------**OVERHAUL MOD**--------------------------------------------------------
Audio - Special Effects - Soldier Models - Vehicle Models - GUI -World Textures
--------------------------------------------------------**OVERHAUL MOD**--------------------------------------------------------
Designed from the ground up to work with the official invasion servers.
Designed for 7.1 Surround Sound Emulation Software or Speaker Setup.
Patched to RWR v1.70.3
!! Not Visually Compatible with RWR Pacific DLC !!
Pacific Compatibility will come with Infantry Pacific
In development
Infantry 1.6(Core)
The aim of the INFANTRY MOD PROJECT is to turn Running With Rifles
into a more realistic visually & audibly engaging, believable third person tactical shooter,
introducing new game mechanics that respect the integrity of the original game while also being compatible with the official invasion servers.
INFANTRY MOD was originally first launched on Steam Workshop 11th February 2017 as version 1.0
Due to the nature of the mod overwriting vanilla game files and its shear size (in excess of 1GB uncompressed), this has caused much controversy on Steam Workshop and the Steam Workshop Terms of Service, very much so that i have been in private contact with Jack Mayol an RWR developer, he has allowed me to list the mod on Steam Workshop contrary to the terms of services interpretation which is very kind of him to do so.
The mod has simply grown so large now that i cannot feasibly host it on Steam Workshop and have decided to make ModDB the new home of INFANTRY MOD to further develop the mod and give its fans more power through customizability of what they want to download from the INFANTRY MOD PROJECT.
Access to Official Invasion Servers
Online player soldier model rank skins for Airborne, Commando & Special Forces.
Enhanced and improved lobby map, all weapons are available including rares in lobby stash.
All support calls are available in the lobby map, tank and APC are parked in the lobby map.
Audio:
Soundtrack - by Kevin Macleod {All This Scoring Action – Remixed by Anzac Joe, Impact Moderato}
Small Arms - Realistic gunfire, bullet impacts
Explosives - Realistic explosions, fragmentation, high explosive, rubble debris, armour impact
Heavy Weapons - Realistic cannon fire, shell ejection, shell floor tumble, breach loading
Artillery - Realistic battery gunfire, incoming shell, shell impact
Realistic Decible Scaling - Weapon sounds scaled from lowest to highest 'SD Pistol to Tank Cannon'
Special Effects:
Small Arms - Spent ammo casing ejection
Small Arms - Bullet impact damage on static objects & random embeded bullet glow
Small Arms - Muzzle flash & smoke, bullet tracer, bullet impact sparks & smoke
Explosives - Explosion flash, heat, sparks, debris & smoke
Heavy Weapons - Armour impact sparks, rocket launcher backblast flash & smoke, rocket trails
Fire & Smoke - Fire flash, heat & embers, ground level smoke, heat rise smoke
Blood Splatter - Heavy caliber bullets will create a blood splatter effect on impact with soldiers
Soldier Models:
Heavily modified 'Man vs World Campaign' soldier models
Different Environments - Woodland, Desert, Winter
Regular Infantry - Ranks 'Private to Lieutenant', no headgear, field cap, bandana, balaclava, helmet
Paratroopers - Ranks 'Captain to Colonel', red & maroon berets
Commandos - Ranks 'Brigadier General to General', green berets & face paint
Special Forces - Rank 'General of the Army', red & khaki berets, face paint
Graphical User Interface:
Aiming Cursor System - Transparent crosshair, shot quality indicator, impact point & line of sight
Mapview Screen - Improved situational awareness, detailed map objects, detailed soldier silhouettes
Mapview Screen - Player map icons restyled, Map view alert and battle alert icons restyled
Mapview Screen - Faction specific detailed vanilla stylised map icons for vehicles and objects
Hud Small Arm Graphics - Detailed small arm graphics created from real photos {partial coverage}
Hud Heavy Weapon Graphics - Detailed heavy weapon graphics created from real photos
Hud Commander & Soldier Graphics - chat icons restyled
Hud Support Call Graphics - High detailed vanilla styled support call icons (light infantry)
Hud Meter Graphics - Detailed capture & defend icons
World Textures:
Terrain - Detailed high-res textures for woodland, island, desert & winter maps
Buildings - Detailed high-res textures, windows, doors, roofs, walls
Static Objects - Detailed high-res textures for boxes, crates, fences, signs, rocks, walls
Pictures below showcase **INFANTRY** 1.57 (CORE) + Infantry Textures 1.32e
You can also check out my videos on my YouTube Channel, they are old videos of INFANTRY 1.1 i will be uploading new content to my channel soon. YouTube Channel - Anzac Joe
Have fun with Running With Rifles and **INFANTRY** 1.6 !
Cheers !
-Anzac
**INFANTRY**
by Josef Mueller {Anzac Joe}
is licensed under a Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License.
If you like my work and wish to support my endeavours, consider leaving a quick review and rating in the community rating section on the mod page Infantry Mod Project
RWR 0.99 comes with a new map to complete the single player campaign, new faction specific vehicle models, fixes and tweaks. RWR also made it to top 100...
Running with Rifles 0.93 is now available in Desura.
Running with Rifles beta 0.93 coming out in a matter of weeks!
Someone left the content tap running again: tank drops, a humvee, deployable cover, artillery strikes, blood, skidmarks, the list goes on. Also in other...
The original Running with the Dead Mod only allowed battles with three factions, so it would only be Military vs Zombies vs Bandits etc. This allows you...
A Third Person Mod for Running with Rifles! Just put in C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\media\packages\vanilla and replace...
This mod aims to make the Enhanced Extended Armory mod by Ryudo Kaze and Brother Cross more realistic by changing weapon stats. And I also used the FOV...
This mod aims to make the Enhanced Extended Armory mod by Ryudo Kaze and Brother Cross more realistic by changing weapon stats. And I also used the FOV...
Beta 0.90 is out.
nice!
so when you pick your rank its like PvT-general ? i just got it today bought it an greenlighted it, me an my friends are having a flippin blast playing ! an how do you climb ladders? like a nice sniping post ... only time i got on a building was a spawn
Just hit space (or the key you set for jump) near the ladder, and while on it, move towards the wall to climb up and outwards to climb down.
I've noticed there are a few bugged ladders that don't seem to be accessible, but generally they should work fine.
Can't get the demo to work with Desurium 0.8 RC 10.
Failed to sym link: [~/.desura/tools/79/libCg.so.1.bz2] to [~/.desura/games/16486/5295/lib/libCg.so.1.bz2]
Failed to sym link: [~/.desura/tools/78/libCgGL.so.1.bz2] to [~/.desura/games/16486/5295/lib/libCgGL.so.1.bz2]
Failed to sym link: [~/.desura/game_lib32/libopenal.so.1] to [~/.desura/games/16486/5295/lib/libopenal.so.1]
Failed to sym link: [~/.desura/tools/200/libXaw.so.7] to [~/.desura/games/16486/5295/lib/libXaw.so.7]
The demo will be updated within a week or so after we're ready with version 0.90. The dependency bundle for RWR Linux will change as well, should work better then!
I was wondering... How would a good looking guy such as myself be able to make my own RwR map somewhere in the near future? :)
Map making needs to effort. It's not really complicated but you need to invest some time to know how it works and also you need to familiarize yourself with inkscape, which is a vectorgraphic tool that we use as map editor.
We made a map contest a while back with a map template but this is pretty obsolete so I indeed should do something new. I was thinking about a video tutorial but I postponed it since a while now. But this would make it SO much easier for you guys to get into map making...
I will start working on the tutorial in a couple of day, I promise!
Thanks for the info. Eagerly awaiting the tutorial :)
What fixed in 89.1?
online: join crash fixed
map-loader: crash on Linux + Al-Tabul fixed
Thank you!