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fcr intro


Hello everyone and especially to those who still remember this game.

We want to present to your attention the most global project at the moment.


Now our priority thing in the project is to rewrite all the mechanics.
As mentioned earlier, this project is not just serious graphic changes, but also a complete rethinking of the game component in order to unleash the full potential of island themes with high-quality immersion in the journey.
The new mechanics will include high-quality animations, a variety of interactions with many items, inventory, shooting dynamics and player actions(inspired by Call of Duty: War Zone). In fact, the hardest part of the game is undoubtedly the mechanics. That is why we have been focusing on this for so long, and you don’t see many other updates, but they are, we are in no hurry to show everything at once.

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MECHANICS INTRO

Now we would like to show you the basic things that we have achieved:

In general for now such features with guns:

  • Dynamic aiming (Modern Iron Sights);
  • Inertia (dynamic micro movements in animations including);
  • Tactical, fractional and empty reloadings(other types of reloadings are possible also...);
  • Improved sounds of shooting and reloading;
  • Improved aiming in optics (for now in the process the 3D aiming through the scope model like in modern games);
  • A massive attachments system in development(wip);
  • Two types of sprint (Like in COD: War Zone);
  • Various procedural animations for variety;
  • Ability to change hands on a character - submesh system (FCR: Work process (different characters ?) - YouTube);
  • Finally separeted FOV for guns and camera (Features: transparent console + weapon fov (finally) - YouTube);
  • Melee damage delay (for such guns as machete etc);
  • Interaction with environmental objects(WIP);
  • And many other details;

____________________________________________________

HUD UI

Some changes with pleasant HUD and UI:

FarCry0414

Imrpoved graphics example:

Screen0134

UI(Misson box):

____________________________________________________

That's the basis of quality first step of our goals. And that is only the beginning. Our main goals are: brings to whole community new platform with the most majority new features like in modern games.

Far Cry Return is not just unofficial continuation of the original story, that is also different quality view on the game in general.
The main vector is: weapon mechanics, large locations, a change of day, a system of weather conditions, fast multiplayer net-code etc... - and all this in a high-quality form.

Most relevant Far Cry 1 Discord youtube 1

____________________________________________________


Bonus screenshot from the project:
bonus

Stay tuned and follow our news.
We will leave some intrigue as to how the plot will take place(without spoilers of course).


Post comment Comments  (30 - 39 of 39)
Alex_Deagle
Alex_Deagle

Very nice work !

Reply Good karma Bad karma+6 votes
Blue199
Blue199

Hello, is this mod still in development?

Reply Good karma Bad karma+2 votes
HFCR Creator
HFCR

Hi, yes:)

Reply Good karma+3 votes
Blue199
Blue199

Great!

Reply Good karma Bad karma+2 votes
Szczekus
Szczekus

Do you plan on implementing the Minimap into your mod?

Reply Good karma Bad karma+4 votes
palllkop
palllkop

ะั…ัƒะตั‚ัŒ

Reply Good karma Bad karma+2 votes
HFCR Creator
HFCR

???? Please , type correct words in eng form. Do not need say anything in rus lang, any users maybe want to understand what was typed.

Reply Good karma+1 vote
moddb-WORLD
moddb-WORLD

I've been a longtime follower of the FC Return mod and its vast graphic details and improvements. So sad to hear about your problems with losing some data, but I'm ecstatic that you're continuing on, now with the T9 version.

It looks truly AMAZING !

Reply Good karma Bad karma+3 votes
HFCR Creator
HFCR

Thank you for your comment :)

Reply Good karma+2 votes
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