A port of Mac Wolfenstein 3D, using Wolf4SDL, as well as a base for future ports of Macintosh based mods. The project aims to eventually bring the entire Mac mod catalogue to Windows users while trying to capture the overall Mac version including details, bugs and glitches required for mods.
Ports of the mods will be posted here over time so you might want to follow the updates. Since there are about 250-300 mods it also might take a while. The mods themselves are only compatible with MacenWolf.
This project is brought to you by serpens (porting, feature dictator, Mac technician), Nexion (engine, consultant and henchman) and all the mod authors.
If you need some follow-up information about specific mods (or modding you may want to check:)
wl6 wiki (wiki dedicated to mods)
or some of the modding community,
DieHard Wolfers
Wolfenstein 3D Dome
All right, the big announcement today is that we don't port a new mod... Instead we enhance your mod-making capabilities! You see, our beloved Nexion - a dark but cute beast - has actually been, clandestinely, hard at work throughout recent weeks. We give you the fruit of his labor - an all-new MacenWolf modding kit tentatively called S.U.C.K. To quote the included, detailed manual:
"Suck-ing is a super-easy method to modify the game and barely an inconvenience. Even your brother's dog can do it! It's limited in scripted scope, not overly complex and has some loose screws but lets you do quick changes. With some creativity it gives you enough room to turn the whole game upside down and all around. All you need is a text file, add some variables from below and rename the file to mod.cfg."
Therefore, in addition to the possibility of using multiple VSWAP files and sound folders, you get to modify a great number of parameters and aspects of the game (or a specific map, or more maps), all via a simply structured text file. The capabilities include:
Enemies: HP, damage, behavior, speed, enable/disable 8-dir rotations
Projectiles: speed, damage, lifetime, splash damage, knockback, homing properties...
Weapons and Ammo: nearly every damn aspect and property you can think of
Level Start: pistol start or not? starting health and ammo
Various Things: you know, stuff... things like enabling a countdown, changing player speed and max health capacity or enabling a 64x64 VSWAP
Static Objects: solid? pick-up? billboard? source of light?
Pick-up Items: change the good (or bad) stuff a pick-up gives you
Statusbar: enable, disable or move any part of the status bar
Additional Sprites and Rotations: make use of 12 currently unused objects, the fake Hitler enemy, BJ's running animation or add rotation sprites for enemies and bosses
Mind you, this is in addition to the previously available and documented gamedict.wl6 file, where you can change:
Floor and Ceiling Colors
Floor and Ceiling Textures (uses plane 3)
Shading Color and Strength
Parallax Sky
Music Order
Episode/Scenario ending on specific map
Episode/Scenario Names
Episode Length
Secret Level Order
Par time
Level Number on Statusbar
Mirror Wall Sides (flips wall on x-axis)
Darker Wall Sides (optionally via plane 3 if textured floor/ceil is off)
Palettes
Additionally, you get pre-made example configs called mod.cfg and mod02.cfg, as well as four funney mods called painmaker.cfg, punchkraut.cfg, rocketmania.cfg and speedrage.cfg, all of which offer funney gameplay changes for you to mess around with. And don't forget ChaosEdit and WDC definition files included with the main downloads.
To accomodate all this new stuff, of course a new executable is necessary. Since it's such a major release, let's go ahead and call it MacenWolf 1.1.
Enjoy!
MacenWolf has been released! This is the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows.
Wait, a mod about some dude's garage? What gives? Why not a mod about Hitler's bathroom while we're at it?
A major bugfixing release taking care of a whole slew of issues.
A major bugfixing release taking care of a whole slew of issues.
The Second Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...
The Third Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...
It's the source code for MacenWolf, kindly made available by Nexion.
S.U.C.K. is a pretty versatile MacenWolf modding kit, letting you modify many aspects of the game with a simple text file.
When I open WDC to make a level, I immediately get errors saying I am missing certain files. Can anyone help?
Can you provide more details, or even better, a screenshot of the error?
I keep getting error 75, or path file access error everytime I open WDC. Can you show me a tutorial on how to use WDC to edit and play macenwolf maps and mods? There must be something I am doing wrong.
Maybe it can't find some files of the dos version of wolf since the editor was made with this on mind or maybe your folder is write protected.
Great conversion of the Mac Family port! More stable and higher resolution than the old Andy Nonymous conversion for SDL 1.7. A few issues were still found after patching to 1.16, though:
SECOND ENCOUNTER: On level 5-6 (Death Knight boss fight), killing the boss drops a gold key when the door is marked silver. It is impossible to complete the level without using the SEGER cheat code.
BOTH SECOND AND THIRD ENCOUNTER: On 1920x1080 resolution (don't know if it happens on other resolutions), bringing up the automap still leaves a little line of the previous game screen visible just above the HUD. Also, turning left or right when pressed up against a wall will make flat surfaces appear to have an extra angle. I presume it's due to the resolution being far wider than 640X480.
Sorry about a really late response, but... The SE map issue should be fixed by now. For your other issues, try toggling the Player Classic Set setting in the Options menu. Should help with visual oddities and also grants you faster strafing speed.
Thanks for the reply. I'll do another playthrough to check the 5-6 silver key since the update patch nuked my save files. Thanks for the 'Classic Player Set' suggestion. It does get rid of the extra angle visual effect. Quick question in regards to 'Classic Player Set': Does it mimic the PC player movement or the Mac Family player movement? It's been a while since I played the actual Macplay Wolfenstein 3D on a real Apple Mac.
Mac movement is default, with Classic Player Set you're getting the faster PC-specific strafing rate.
Im having the same problem with the walls
You did it again! Just like in June, the Second Encounter zips have the third encounter's GAMEDICT file! Could you PLEASE not get them mixed up?
One day I'll learn to avoid this mistake. Should be fixed for now
It is. Thanks.