A port of Mac Wolfenstein 3D, using Wolf4SDL, as well as a base for future ports of Macintosh based mods. The project aims to eventually bring the entire Mac mod catalogue to Windows users while trying to capture the overall Mac version including details, bugs and glitches required for mods.
Ports of the mods will be posted here over time so you might want to follow the updates. Since there are about 250-300 mods it also might take a while. The mods themselves are only compatible with MacenWolf.
This project is brought to you by serpens (porting, feature dictator, Mac technician), Nexion (engine, consultant and henchman) and all the mod authors.
If you need some follow-up information about specific mods (or modding you may want to check:)
wl6 wiki (wiki dedicated to mods)
or some of the modding community,
DieHard Wolfers
Wolfenstein 3D Dome
All right, the big announcement today is that we don't port a new mod... Instead we enhance your mod-making capabilities! You see, our beloved Nexion - a dark but cute beast - has actually been, clandestinely, hard at work throughout recent weeks. We give you the fruit of his labor - an all-new MacenWolf modding kit tentatively called S.U.C.K. To quote the included, detailed manual:
"Suck-ing is a super-easy method to modify the game and barely an inconvenience. Even your brother's dog can do it! It's limited in scripted scope, not overly complex and has some loose screws but lets you do quick changes. With some creativity it gives you enough room to turn the whole game upside down and all around. All you need is a text file, add some variables from below and rename the file to mod.cfg."
Therefore, in addition to the possibility of using multiple VSWAP files and sound folders, you get to modify a great number of parameters and aspects of the game (or a specific map, or more maps), all via a simply structured text file. The capabilities include:
Enemies: HP, damage, behavior, speed, enable/disable 8-dir rotations
Projectiles: speed, damage, lifetime, splash damage, knockback, homing properties...
Weapons and Ammo: nearly every damn aspect and property you can think of
Level Start: pistol start or not? starting health and ammo
Various Things: you know, stuff... things like enabling a countdown, changing player speed and max health capacity or enabling a 64x64 VSWAP
Static Objects: solid? pick-up? billboard? source of light?
Pick-up Items: change the good (or bad) stuff a pick-up gives you
Statusbar: enable, disable or move any part of the status bar
Additional Sprites and Rotations: make use of 12 currently unused objects, the fake Hitler enemy, BJ's running animation or add rotation sprites for enemies and bosses
Mind you, this is in addition to the previously available and documented gamedict.wl6 file, where you can change:
Floor and Ceiling Colors
Floor and Ceiling Textures (uses plane 3)
Shading Color and Strength
Parallax Sky
Music Order
Episode/Scenario ending on specific map
Episode/Scenario Names
Episode Length
Secret Level Order
Par time
Level Number on Statusbar
Mirror Wall Sides (flips wall on x-axis)
Darker Wall Sides (optionally via plane 3 if textured floor/ceil is off)
Palettes
Additionally, you get pre-made example configs called mod.cfg and mod02.cfg, as well as four funney mods called painmaker.cfg, punchkraut.cfg, rocketmania.cfg and speedrage.cfg, all of which offer funney gameplay changes for you to mess around with. And don't forget ChaosEdit and WDC definition files included with the main downloads.
To accomodate all this new stuff, of course a new executable is necessary. Since it's such a major release, let's go ahead and call it MacenWolf 1.1.
Enjoy!
MacenWolf has been released! This is the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows.
Wait, a mod about some dude's garage? What gives? Why not a mod about Hitler's bathroom while we're at it?
A major bugfixing release taking care of a whole slew of issues.
A major bugfixing release taking care of a whole slew of issues.
The Second Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...
The Third Encounter version of MacenWolf, the project aiming to port the Macintosh version of Wolfenstein 3D and its modding base to Windows. No installation...
It's the source code for MacenWolf, kindly made available by Nexion.
S.U.C.K. is a pretty versatile MacenWolf modding kit, letting you modify many aspects of the game with a simple text file.
I have been trying to get kills and secret counts to appear onscreen in the game. Secrets found (4) and secrets left (5) appear as I specified in the config file, but enemies killed (7) and enemies left (8) do not. Only killed appears onscreen and trying to change the placement of both killed and left affects it. Left does not appear at all. It appears that there is a glitch in these HUD options.
I'm sorry, but we're not able to replicate this bug. The kill count and enemy count options work fine on our end. I think we would have to see your configuration file to determine what's wrong.
The issue was indeed in the .cfg file, as I discovered when I took another look at the one I created for my mod and two that came with Macenwolf_SUCK.zip. Turns out MOD02.cfg, from which I'd copied the HUD/Statusbar section for my mod (that was all I really wanted) had the elements numbered from 0-18 when they should have been numbered from 1-19. MOD.cfg has them numbered right, though. With correct numbering in my HUD.cfg file, everything is working fine.
I have updated MOD02.cfg to use the proper numbering sequence. Happy to hear your problem is solved.
Is it normal by default for MacenWolf to briefly enter full screen in low resolution and return back to window mode after running the exe?
Should be fixed as of this update.
Do you use official Mac code?
Github.com
And optionally from SNES?
Github.com
You can also ask the hackers here
Romhacking.net
(they fixed some SNES port bugs and know some things about the SNES engine)
a-madmans-revenge-chapter-1 =a-madmans-revenge-chapter-2
how do you even MacenWolf in the 1st place. let alone running mods for the thing that's on a computer that's not a mac
When I open WDC to make a level, I immediately get errors saying I am missing certain files. Can anyone help?
Can you provide more details, or even better, a screenshot of the error?
I keep getting error 75, or path file access error everytime I open WDC. Can you show me a tutorial on how to use WDC to edit and play macenwolf maps and mods? There must be something I am doing wrong.
Maybe it can't find some files of the dos version of wolf since the editor was made with this on mind or maybe your folder is write protected.