Brutal Doom Extended Edition is the definitive enhancement mod based on Brutal Doom and Dox778's personalized Addon.
It was created to give a clean and consistent Doom-like gaming experience similar to the original Brutal Doom and heavily focused on improving overall gameplay features.
This mod features new added and modified content. The content included in BDEE is based on already made addons and other mods available in the Doom community, that were carefully selected, modified, and integrated to the mod.
BDEE includes changes such as no recoil, autofire for all weapons, melee combos, quick melee, flare effects, added weapons, changes in existing weapons, new icons and pickup sprites, lots of bug fixes and much more (see the complete changelog for more details).
Customize your own Brutal Doom Extended Edition experience by enabling or disabling custom weapons and monsters as you want!
Furthermore, a new reloading disable system is included in the mod, to get that good old Classic Doom feeling back with a modernized gameplay.
Full credits added under “Credits” in Doom’s main menu, please if I forgot somebody or something send me a PM and let me know.
Minumum GZDoom version required: 4.8.0.
BDEE v19 comes with immersive camera effects to improve the overall feeling of using weapons and combat. Nearly all actions like firing, changing weapons, reloading, dual wielding, etc, now have an effect like pitching or tilting the screen like most modern FPSs. Every effect was carefully designed and implemented to make the camera follow the natural movement of each weapon.
Implemented new frames for the X12 shotgun left hand in the reloading and pumping animations, now the way the shotgun is holded is consistent.
Plasma blaster fire modes changed. Primary is a plasmaball auto shotgun, and secondary is a plasma flamethrower.
See the full v19 changelog and download the new version of the mod here
Brutal Doom Extended Edition v18 Released! This is the mod's latest update with some major changes!
Brutal Doom Extended Edition is a mod based on Brutal Doom and Dox778's personalized Addon. This .zip file includes the Main Mod File
A collection of addons carefully selected to improve the Brutal Doom Extended Edition experience
Silent Doomguy Addon, restores some legacy Doomguy sounds and silences some others
This file includes a customized version of HXRTC Hud fully compatible with Brutal Doom Extended Edition
a compressed version based on v16 update please read description for more info
This .zip file contains two .wad files with remastered versions of the original Doom and Doom II music by retroVGM and sXp Kolibri92.
I am using this after having many issues with Brutal DOOM Platinum.
Can you scale down the size or fix the Cyberdemons. Map M3E9 Warrens and in SIGIL the Cyberdemons are stuck and will not attack.
Version 9.8 released with restored sizes for Cyberdemon, Annihilator, Demolisher and Mastermind
FANTASTIC - THANKS !
Thanks also go to all modders ☺
(Termineur)
PS I wonder how you can manage your ED along each BD version !
Is this mod currently being worked on, and if so how close is the current build to your final vision?
I just wanted to ask because I would rather wait until its "done" to play it.
Hi! Yes, the mod is still being worked on. However, all versions are on release state, so it is fully playable. Feel free to try it!
Nice mod mate, I was wondering what tune plays in the weapon testing map?
Thanks.
Thank you! I think it's the default music for the default Brutal Doom weapons test map, I think it should be inside the main .pk3 file
No bother thanks. You were right, just extracted it from the pk3 file.
M_ISLAND.mp3 if anyone's interested lol
Question, what’s different from this mod to Brutal doom Platinum?
Hi! It's different in lots of ways and the main objective behind each mod. Give it a try and see if you like it!